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Switch to Forum Live View Hurricane Strike... is it mad?
4 months ago  ::  Jan 24, 2013 - 7:44AM #51
JLP
Date Joined: Sep 24, 2001
Posts: 13

Jan 23, 2013 -- 5:25AM, SleepsInTraffic wrote:


Some of your maneuvers call
for a saving throw. If a maneuver calls for a
saving throw, the DC equals 10 + your Wisdom
modifier + the weapon attack bonus for your
level, as noted on the Monk table



That's for Hurricane Defense, the Monk ability. I'm referring to Hurricane Strike, the maneuver which anyone can take. Or would (or could) the DC be my character's attack roll?

Also, is there an addendum/errata somewhere? Some of the rules are rather vague/confusing and we've yet to play with this version.
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4 months ago  ::  Jan 24, 2013 - 10:03AM #52
SleepsInTraffic
Date Joined: Feb 12, 2009
Posts: 4,600

Jan 24, 2013 -- 7:44AM, JLP wrote:

Jan 23, 2013 -- 5:25AM, SleepsInTraffic wrote:


Some of your maneuvers call
for a saving throw. If a maneuver calls for a
saving throw, the DC equals 10 + your Wisdom
modifier + the weapon attack bonus for your
level, as noted on the Monk table



That's for Hurricane Defense, the Monk ability. I'm referring to Hurricane Strike, the maneuver which anyone can take. Or would (or could) the DC be my character's attack roll?

Also, is there an addendum/errata somewhere? Some of the rules are rather vague/confusing and we've yet to play with this version.





Dude read the fricken monk class description fully.  Especially the Level 1: Combat Expertise section even more especially the subsection of that section entiled Saving Throws.  Actually I will quote it right here:


"Some of your maneuvers call
for a saving throw. If a maneuver calls for a
saving throw, the DC equals 10 + your Wisdom
modifier + the weapon attack bonus for your
level, as noted on the Monk table."

Here is Hurricane Strike: 


Hurricane Strike
Your extensive training in the martial arts allows
you to hurl your enemy away from you.
Effect: As an action, you can spend one, two or
three martial damage dice to hurl an enemy your
size or smaller away from you. Make an unarmed
melee attack. If the attack hits, it deals damage as
normal, and the target must succeed on a
Strength saving throw. If the creature fails its
save, the effect depends on the number of dice
you spent.
If you spent one die, the creature is knocked
prone and pushed up to 10 feet in a straight line
away from you.
If you spent two dice, you can magically push a
creature that is up to one size larger than you,
and the push distance can be up to 30 feet.
If you spent three dice, you can magically push
a creature that is up to two sizes larger than you,
and the push distance can be up to 60 feet.


(the bolded text is the text in question)

The DC to resist the movement effect from Hurrican Strike is 10+wis mod+mod from table.  The defender makes a strength based saving throw so their roll is 1d20+strength mod.

The saving throw DC's for Hurrican Strike, and Hurrican Defense are the exact same number.  That is the point.  All the save DC's are the same.  You only need to remember 1 value.


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4 months ago  ::  Jan 24, 2013 - 11:16AM #53
JLP
Date Joined: Sep 24, 2001
Posts: 13

Jan 24, 2013 -- 10:03AM, SleepsInTraffic wrote:

Jan 24, 2013 -- 7:44AM, JLP wrote:

Jan 23, 2013 -- 5:25AM, SleepsInTraffic wrote:


Some of your maneuvers call
for a saving throw. If a maneuver calls for a
saving throw, the DC equals 10 + your Wisdom
modifier + the weapon attack bonus for your
level, as noted on the Monk table



That's for Hurricane Defense, the Monk ability. I'm referring to Hurricane Strike, the maneuver which anyone can take. Or would (or could) the DC be my character's attack roll?

Also, is there an addendum/errata somewhere? Some of the rules are rather vague/confusing and we've yet to play with this version.





Dude read the fricken monk class description fully.




The flaw was that I hadn't read that a character can only take maneuvers from the general list or their specific class list; thus I assumed that a fighter could take the Hurricane Strike maneuver.

Still, thanks for the info. In the mean time, chill. We're not curing cancer.

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4 months ago  ::  Jan 24, 2013 - 11:23AM #54
masterfat78
Date Joined: Aug 28, 2007
Posts: 723
Or are we?.... Sorry quess we are not.Sealed
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4 months ago  ::  Jan 24, 2013 - 11:26AM #55
malcapricornis
Date Joined: Jun 15, 2008
Posts: 1,791

Jan 16, 2013 -- 7:18PM, cocoasword wrote:

nexers,

I'm going over Maneuvers and came across Hurricane Strike.   Who the heck is going to get this crazy looking thing?   I kinda balked at a hit knocking an opponent back 10 feet.   Then it got stranger with the increments increasing to 30 and then 60 feet!   I've never seen such a thing in a game.

I can't help think that anything that did get knocked back that far would be dead from the impact of the blow.   How am I going to explain to my players that that knocking a monster back 60 feet didn't kill it?   They might walk out of the room!

Maybe this thing should be toned down a little?

Opinions...




My opinion is maybe you need to play a game that isn't based on fantasy if fantastical elements are bothering you.

Not trying to be mean but are you going to go over the wizard's and cleric's abilities looking for things that aren't real as well?  Or the Monster Manuals? 

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4 months ago  ::  Jan 24, 2013 - 11:27AM #56
SleepsInTraffic
Date Joined: Feb 12, 2009
Posts: 4,600

Jan 24, 2013 -- 11:16AM, JLP wrote:

Jan 24, 2013 -- 10:03AM, SleepsInTraffic wrote:

Jan 24, 2013 -- 7:44AM, JLP wrote:

Jan 23, 2013 -- 5:25AM, SleepsInTraffic wrote:


Some of your maneuvers call
for a saving throw. If a maneuver calls for a
saving throw, the DC equals 10 + your Wisdom
modifier + the weapon attack bonus for your
level, as noted on the Monk table



That's for Hurricane Defense, the Monk ability. I'm referring to Hurricane Strike, the maneuver which anyone can take. Or would (or could) the DC be my character's attack roll?

Also, is there an addendum/errata somewhere? Some of the rules are rather vague/confusing and we've yet to play with this version.





Dude read the fricken monk class description fully.




The flaw was that I hadn't read that a character can only take maneuvers from the general list or their specific class list; thus I assumed that a fighter could take the Hurricane Strike maneuver.

Still, thanks for the info. In the mean time, chill. We're not curing cancer.





I'd wondered if you had missed that part after I made the post.  I just gave you the benefit of the doubt that after seeing the 2 different combat expertise sections you'd grasp that if it has a saving throw portion it isn't a fighter maneuver, and that there is a reason for the distinctness of their lists.

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