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5 months ago ::
Jan 17, 2013 - 4:26AM
#21
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The issue is, unless you find a class which has glorious standard action striker encounter powers at every level (and that means the Ranger or a very high level Barbarian) you will be using at-wills a lot with basically every striker in the game, because the way you do the most damage is to cram as much action into as few actions as possible and make situational bonuses as reliable as possible. Strong at-wills is central to the implementation of both those ideas.
Of course, since you're an optimized striker, combat ends faster, which means the problem is self-solving: you're only twin-striking once because you only need it to finish off the last guy or whatever.
Good Point well out of the others the Ranger looked the most intresting, I'll go have another look and muck around creating some builds.
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5 months ago ::
Jan 17, 2013 - 7:10AM
#22
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..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />It's just I have never been a fan of doing the same thing over and over, one of the reasons I never played a 2 button spam Arcane Mage in Wow.
MRW People think top DPR on a Mage was from 2 powers
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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5 months ago ::
Jan 17, 2013 - 7:22AM
#23
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Date Joined:
Jan 27, 2009
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You don't always have to fall into the trap of spamming a single "attack method". While 4e favors specialization it doesn't always have to mean one trick pony. Most E-classes are going to fall into that category but your standard AEUD classe have some diversity to build upon. Look for some different and fun ways to meet the striker benchmarks that will fit the group you will be in. The ranger for instance, and almost all classes at higher levels, will have enough power combos to last through about 2-3 turns of combat and by the time you would be down to at-wills should be the boring as hell mop up rounds.
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5 months ago ::
Jan 17, 2013 - 7:25AM
#24
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Date Joined:
Jun 30, 2008
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You can make an interesting ranger. I think the str/wis builds have a bit more potential for that and the people I have seen play them tend to have enough different things to do that they don't get bored over time, though with any hig DPR striker you will be using your at wills a lot.
Of all the good strikers the one that I found the most interesting over the long run is the barbarian. I have played that and an avenger over multiple levels in heroic and with the avenger it I was doing nothing but overwhelming strike by the middle of round 2 most encounters and getting the oath applied was never a challenge.
my handbooks & builds
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5 months ago ::
Jan 17, 2013 - 7:34AM
#25
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Date Joined:
Feb 19, 2010
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community.wizards.com/go/thread/view/758...Has some good striker builds, though some of them may not be up to any new material. I've played community.wizards.com/go/thread/view/758...to low paragon and it was a lot of fun, you get to work solo and have great survivability.
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5 months ago ::
Jan 17, 2013 - 8:00AM
#26
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Date Joined:
May 27, 2011
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Uh... if you find efficiently killing things boring, striker probably isn't the role for you.
As for the Avenger, yes, but it takes a lot of work. I have a build for it here, if you're interested in the long term.
It's just I have never been a fan of doing the same thing over and over, one of the reasons I never played a 2 button spam Arcane Mage in Wow.
Thanks for the link its an intresting read, i might try this build out, just wish i knew how long our campiagn is going to go.
Out of curiosity, and since it might help people to direct you to a class/build with the kind of complexity you want, what did you play in WoW? AffLock? Kitty? BM? 
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5 months ago ::
Jan 17, 2013 - 8:01AM
#27
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Date Joined:
Nov 16, 2007
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The Thief and Slayer are at the bottom of the Striker pole (among the playable strikers anyway, along with the Monk).
Interesting "playable striker" boundary. There are a few classes and hybrids below that benchmark I'd play, but I probably do have lower standards.
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5 months ago ::
Jan 17, 2013 - 8:01AM
#28
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How long does your campain will last?
Do your group plan to play it until lv30?
Ranger is fine in heroic and then kick every class ass ,start from early paragon. But like you said, they're dull to play (at least for me)
Rogue is fine until mid paragon but after that, their damage will lack behide (they had to play like strike/controller hybrid from that point). But you're never dull for playing rogue, both in and out of combat (my favorite striker for fun factor)
Barbarian is fine throughout their carrer and fun to play in combat. But outside of combat, they don't do much.
For other strikers, I didn't play them yet so I don't know much.
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5 months ago ::
Jan 17, 2013 - 9:14AM
#29
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You can make an interesting ranger. I think the str/wis builds have a bit more potential for that and the people I have seen play them tend to have enough different things to do that they don't get bored over time, though with any hig DPR striker you will be using your at wills a lot.
Of all the good strikers the one that I found the most interesting over the long run is the barbarian. I have played that and an avenger over multiple levels in heroic and with the avenger it I was doing nothing but overwhelming strike by the middle of round 2 most encounters and getting the oath applied was never a challenge.
Thanks Il check out the Barb guide.
community.wizards.com/go/thread/view/758...
Has some good striker builds, though some of them may not be up to any new material.
I've played community.wizards.com/go/thread/view/758...
to low paragon and it was a lot of fun, you get to work solo and have great survivability.
Nice link, that build looks intresting, will have to ask my DM if he would alow BLC instead of HL.
Uh... if you find efficiently killing things boring, striker probably isn't the role for you.
As for the Avenger, yes, but it takes a lot of work. I have a build for it here, if you're interested in the long term.
It's just I have never been a fan of doing the same thing over and over, one of the reasons I never played a 2 button spam Arcane Mage in Wow.
Thanks for the link its an intresting read, i might try this build out, just wish i knew how long our campiagn is going to go.
Out of curiosity, and since it might help people to direct you to a class/build with the kind of complexity you want, what did you play in WoW? AffLock? Kitty? BM?
I actually played Ret Pally, was lots of fun I think my raid group managed to get to 3 or 4 heroic bosses down in the last raid for cata, then me and my raid leader quit. Wow was simply to time cosuming. This was one of the reason I chose Blackguard to play originally, Im a fan of wearing heavy armor and swing a 2h (prefrably a sword) and doing lots of damage. 
How long does your campain will last?
Do your group plan to play it until lv30?
Ranger is fine in heroic and then kick every class ass ,start from early paragon. But like you said, they're dull to play (at least for me)
Rogue is fine until mid paragon but after that, their damage will lack behide (they had to play like strike/controller hybrid from that point). But you're never dull for playing rogue, both in and out of combat (my favorite striker for fun factor)
Barbarian is fine throughout their carrer and fun to play in combat. But outside of combat, they don't do much.
For other strikers, I didn't play them yet so I don't know much.
Thats the thing im not sure how long my campaign is going to last, so im simply looking for things for the long hawl.
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5 months ago ::
Jan 17, 2013 - 9:48AM
#30
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You may be looking for a Thaneborn Barbarian. They have some pseudo-leadery type abilities and you can put them in heavier armor leaving stat distribution available.
If the rest of the group isn't really optimized you have more room to play with. With Genasi, for example, you get an INT boost and with Elemental Initiate as a Theme and a multiclass you can garner a couple more skills while still garnering an off-turn attack. You may not be awesome at the skills, but good enough to use them outside of combat.
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