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Switch to Forum Live View The Real Problem D&DN Has (IMHO).
4 months ago  ::  Jan 23, 2013 - 8:11PM #91
Dwarfslayer
Date Joined: Oct 25, 2010
Posts: 2,067

Jan 23, 2013 -- 3:57PM, MechaPilot wrote:


Brand loyalty does seem to be stronger among gamers.  Although TTRPG gamers seem to actually have less of it than console gamers.  For me, brand loyalty doesn't exist.  I don't buy Neosporin, I use Meijer brand triple antibiotic ointment.  Price and quality are far more important to me than a brand name.




I'm pretty similar, however with RPGs, brand name is important to me only because it's a game I know will be popularly played, and it's tougher to sell other gamers on playing a non-brand name game, because the groups I play with tend to be a bunch of brand loyalists.

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4 months ago  ::  Jan 23, 2013 - 10:30PM #92
blacksheepcannibal
Date Joined: Dec 13, 2006
Posts: 1,017

Jan 23, 2013 -- 5:15PM, Rastapopoulos wrote:

Jan 23, 2013 -- 11:49AM, Zardnaar wrote:

 I would pay money for a 2.5 version of D&D which would be heavily based on 2nd ed but use elements of 3rd ed.




I've been toying with some house rules for that lately.

Nothing very solid yet, but if it works out... I'll let you know so you can pay me money!!!




lol




Have you tried looking into some of the retro-clones that keep the mood/theme of 2e, but swap out the nuts-and-bolts for more modern mechanisms?

Want the tl;dr of my posts? Read the bold text; I put it there to highlight the main points for ease of skimming.
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4 months ago  ::  Jan 23, 2013 - 10:40PM #93
PlanarRambler
Date Joined: Aug 16, 2012
Posts: 121

Jan 23, 2013 -- 10:30PM, blacksheepcannibal wrote:

Jan 23, 2013 -- 5:15PM, Rastapopoulos wrote:

Jan 23, 2013 -- 11:49AM, Zardnaar wrote:

 I would pay money for a 2.5 version of D&D which would be heavily based on 2nd ed but use elements of 3rd ed.




I've been toying with some house rules for that lately.

Nothing very solid yet, but if it works out... I'll let you know so you can pay me money!!!




lol




Have you tried looking into some of the retro-clones that keep the mood/theme of 2e, but swap out the nuts-and-bolts for more modern mechanisms?




This.

There are a good number of these clones out there, but you've got to be careful which you end up going with. There are quite a few turds to be found floating around in the "OSR" movement.

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4 months ago  ::  Jan 23, 2013 - 10:49PM #94
Zardnaar
Date Joined: Apr 15, 2001
Posts: 8,283

Jan 23, 2013 -- 10:30PM, blacksheepcannibal wrote:

Jan 23, 2013 -- 5:15PM, Rastapopoulos wrote:

Jan 23, 2013 -- 11:49AM, Zardnaar wrote:

 I would pay money for a 2.5 version of D&D which would be heavily based on 2nd ed but use elements of 3rd ed.




I've been toying with some house rules for that lately.

Nothing very solid yet, but if it works out... I'll let you know so you can pay me money!!!




lol




Have you tried looking into some of the retro-clones that keep the mood/theme of 2e, but swap out the nuts-and-bolts for more modern mechanisms?




 No as I would have to buy them and they are not available here in NZ. I would not play 100% off a PDF either. If one is gogin to play an older edition you should probably play it warts and all.

Reducing a character to a list of dice rolls and modifiers is not role playing*

*pg 30, AD&D 2nd Ed DMG, 1989.
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4 months ago  ::  Jan 23, 2013 - 10:50PM #95
blacksheepcannibal
Date Joined: Dec 13, 2006
Posts: 1,017

Jan 23, 2013 -- 10:40PM, PlanarRambler wrote:

There are a good number of these clones out there, but you've got to be careful which you end up going with. There are quite a few turds to be found floating around in the "OSR" movement.


As a person that likes to be helpful, I wish I knew which ones were particularly good for which reasons, so that I could recommend them to other AD&D nuts that would prefer the same AD&D game with newer mechanics.

Want the tl;dr of my posts? Read the bold text; I put it there to highlight the main points for ease of skimming.
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4 months ago  ::  Jan 24, 2013 - 12:03AM #96
PlanarRambler
Date Joined: Aug 16, 2012
Posts: 121
When it comes to faithful ports... there's OSRIC of course. Also, you've got the Advanced Edition Compendium for Labyrinth Lord. LL's AEC is a more simplified version of 1E, but it's still not too, too bad.

Now, there's also (sigh) Lamentations of the Flame Princess for those guys that want oldschool BECMI with more modern mechanics and an okay skill system. I think Raggi (the man in charge) is a tool, and I think the the artwork might offend some people (good quality, however), but it's sound at its heart. Paaaainful it was to write that, yes.

Um, then there's Myth & Magic. It's, ostensibly, to be an update of 2nd Edition, but geared toward bringing in 3E players. It's supposed to act as something of a middleground. I have little info on it at this point, but it's expected release date was March 16th, last I heard. I cannot vouch for the quality of this game, but it is supposed to deliver something of a modernized 2E.

Honestly... pretty much all of these ports, clones, or simulacrums offer free no-art versions of their rules. You just have to look around. But, again, just... stay away from the majority of these guys and their communities. Most of the old guard I know of quietly lament the OSR as a bunch of backslapping, self-congratulation, poor design philosophy, and echo chamber style group think. There's another term for it, but it's wildly inappropriate for a PG forum, so I'll just stop there. As much as I enjoy, at times, some of the old games... the community that has grown up along with this "movement" is... just plain bad, dude.

EDIT: Also, BSC, give 13th Age a look. The skill system is... unorthodox, but it works quite well and will definitely please the story-oriented guys. Still picking the system apart, but I'm liking what I'm seeing, at least so far.

Also, Myth & Magic starter guides are available, for free, on RPGnow.
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4 months ago  ::  Jan 24, 2013 - 6:23AM #97
Mournblade94
Date Joined: Aug 18, 2007
Posts: 1,950

Jan 23, 2013 -- 2:35PM, wrecan wrote:

Jan 23, 2013 -- 11:49AM, Mournblade94 wrote:

Jan 16, 2013 -- 4:06PM, TheOneWhoCallCrow wrote:

Jan 16, 2013 -- 3:42PM, wrecan wrote:

Cool story bro.




This

I came to see what's the OP thread about The Real Problem DNN and instead, I get a big long post.
Dude, just get to the point!

I really don't want to read all that, because I'll forget what I am suppose to read about.  




So I guess the fact I thought wrecan was complimenting the OP was wrong?





Yes.  "Cool story, bro" is internetspeak for "That was quite a wall of text whose purpose isn't immediately clear."




AH.  many thanks!



CAMRA preserves and protects real ale from the homogenization of modern beer production. 

D&D Grognards are the CAMRA of D&D!
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4 months ago  ::  Jan 24, 2013 - 7:59AM #98
Rastapopoulos
Date Joined: Jan 2, 2013
Posts: 627

Jan 24, 2013 -- 12:03AM, PlanarRambler wrote:

 But, again, just... stay away from the majority of these guys and their communities. Most of the old guard I know of quietly lament the OSR as a bunch of backslapping, self-congratulation, poor design philosophy, and echo chamber style group think




Well we'll find that kind of stuff everywhere, regrettably.
A lot of house-rules communities and systems I see out there are kinda like that.
But amidst the bad stuff there's always some good stuff.
So I appreciate the recommendations... gonna take a peek into those you mentioned!
ty


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4 months ago  ::  Jan 25, 2013 - 7:16AM #99
Jodien37
Date Joined: Jul 8, 2008
Posts: 64
IMO, D&DN needs to be a game as simple and as basic as possible. In today's world everybody is living faster and tend to be impatient with anything they do or get related to. So at its core, this should be a fast game where you can create a character and play with a storytelling DM in under 1 hour preparation time. Set the basics, set basic character building rules, set basic monster/villain building rules, set basic adventure building rules, guide players to good story building that don't take too much time and can be prepared and run in an evening's time. You can then build from there, set levels of details and options for those details. If the players get into the game and be comfortable with dressing it, detailing it, they shall pick those details/options they desire and make their own game as they play. The game itself will get richer by the players, not the designers.
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