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Locked: Baja's Collaborative List of the Best Heroic Powers 2013
6 months ago  ::  Jan 16, 2013 - 9:45AM #1
bajatmerc
Date Joined: Mar 3, 2010
Posts: 590

This is not for the CharOp forums. It is for the General. Please move it back to General when possible, thanks. 

This list highlights 75 of the 4000 Heroic powers. Over 75% of it was generated by the community so far. 
All information is presented with a bias, and none of the information is to be considered definitive as there 
are just to many variables including DMs and Players Etc.

The opinions here will not 100% coinside with your own. It is just one of many views of the  non-linear Heroic Powers.
Whenever creating a character it is always a good idea to check many guides.

New notation is being introduced slowly this year.
Usage/Action Type  denoted as (D,E,A,U)/(S/M/m/F/I/R) for (daily, encounter, at-will, utility)/(standard, move, minor, free, interrupt, reaction)

Contents:
Best List
Great List
Heavily Contested Powers
Information on the List


Tthe list's best powers for heroic tier.
 (25) max
 


Ardent - Mindlink Strike - 2 augments - close burst 1 ~2w and one 1w 

Artificer - Punishing Eye - moving 48sq area adds mod damage to all pc attacks, denys concealment


Battlemind - Lodestone Lure - 2 augments - melee 5, 1w, pull 4, knock prone, can't move away from you

Cleric - Moment of Glory - knock an enemy away and down and sustain resist 5 for all party members
Cleric - Healing Word E/m, burst 5, heals you or an ally surge a few d6 dependent on level
 3 votes Raegoul, Xaspian, Zelink


Druid - Grasping Tide - A/S, burst 1 in 10 vs fort, d6+mod, restrict enemy movement or prone
Druid- Entangle - D/S, area burst 2 in 10, d6+mod, target nads, immobilize, slow zone w/crit help UEoE
3 votes Fitzco, Xaspian, and Flavatar
Druid - Grasping Claws - because this

Fighter - Rain of Steel - spend one minor to deal 1w to any enemy starting near you during the encounter
Fighter - Bedeviling Assault - 2w+mod, 1 free mba against that target per round for the encounter
Fighter - Rain of Blows - 2 potentially 3 attacks, can instant kill most Heroic monsters with modifier damage

Paladin - Astral Thunder - Close burst 3, 2d8 and attack penalties, as an encounter 
Paladin - Wrath of the Gods - Close burst 1 utility minor action, buffs damage by charisma mod for encounter


Ranger - Spitting Cobra Stance - 1w any enemy that moved toward you


Rogue - Knockout - knock enemy unconscious 

Sorcerer - Adamantine Echo - AoE w/ongoing damage, +2-7 ac bonus w/support
Uscias, Bohrdumb, Raegoul 3 votes

Swordmage - Sword Burst - close burst at-will vs reflex


Wizard - Sleep - knock enemies unconscious
Wizard - Summon Succubus - debuff enemies, dominate enemies, fly
Wizard - Visions of Avarice - burst 5 in 10 trap your enemy in a zone sustain minor
Wizard - Prestidigitation - unlimited roleplaying uses
Raegoul, Bohrdumb, Xaspian 3 votes


Warlock - Decree of Khirad - almost dominate close blast 3, consolation damage

Warlord - Lead the Attack - 3w + mod, party bonus to attack rolls on the target
Warlord - Stand the Fallen - 3w+mod and allies healed  surge+mod  
Warlord - Lamb to the Slaughter - Pull enemy 5, enable three allies a free charge attack 

This thread was made for fun, keep it fun! 

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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
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6 months ago  ::  Jan 16, 2013 - 9:46AM #2
bajatmerc
Date Joined: Mar 3, 2010
Posts: 590
The list's Great Powers of Heroic Tier:
(50) max 1 open slot


Ardent - Forward-Thinking Cut - 2 augments - 1w and 2w via allies
Artificer - Magic Weapon - 1w and buff party attack and damage by con or wis modifier at-will

Avenger - Fury's Advance - minor action 1w, extra damage, push, and shift

Bard - Revitalizing Incantation - double heal an ally for a minor action
Bard - Misdirected Mark - 1w and mark enemy in 10 by ally in 5 of you
Bard - Song of Discord - dominate an enemy

Battlemind - Lightning Rush - 2 augments - triggered vs ac, 2w attack vs 1 target ac and you take the damage

Cleric - Iron to Glass - reduces enemy melee attacks by 4-10

Druid - Charm Beast - dominate a creature
Druid - Magic Stones - three attacks vs reflex, low damage

Fighter - Dual Strike - two attack at-will melee
Fighter - Daring Shot - Minor action burst 1 mark enemies gain con mod + targets hp
Fighter - Crushing Surge - Battlerager fighters continually get 2(con mod) temp hp

Invoker - Silent Malediction - stun close blast 3
Invoker - Thunder of Judgment - damage, daze, push 3 enemies
Invoker - Divine Bolts- two attacks vs reflex as at-will

Psion - Dishearten - burst 1 in 10 penalize enemies to hit until end of turn deal d6-2d6
Psion - Lightning Rush - 2 augments - triggered vs ac, 2w attack vs 1 target ac and you take the damage

Ranger - Off-Hand Strike - 1w as a minor
Ranger - Ruffling Sting - 1w minor grants ca
Ranger - Disruptive Strike - immediate interrupt, 1w enemy attack penalty 3+wis
Ranger - Jaws of the Wolf - 2(2w+mod) vs ac, half miss
Ranger - Invigorating Stride - second wind as move action, shift wis mod
Ranger - Attacks on the Run - 2(3W+mod) move as standard if no AoOs


Rogue - Low Slash - minor action attack 1w push slow
Rogue - Snap Shot - minor action 1w attack
Rogue - Riposte Strike - at-will  can beat twin strike, but depends on the dm
Rogue - Gloaming Cut - at-will 1w + sneak attack while hiding continuously

Scorcerer - Flame Spiral - level 3, 3 targets get (d10+char) vs reflex, d6 once per enemy for one turn
Sorcerer - Lightning Cuts - Encounter minor action 2w lightning vs ref
Sorcerer - Slaad's Gambit - trig you're hit, teleport before it, 2d10+mod daily

Shaman - Spirit Infusion - your ally MBAs with your int mod damage bonus and +2 to hit at-will

Swordmage - Ghost Step - a stance to shift an extra square when you shift
Swordmage - Dimensional Vortex - interrupt, teleport enemy to attack it's ally, aegis bonus damage
Swordmage - Transposing Lunge - (with shielding) 2w interrupt, teleport an enemy from out of range to you 


Warlord - Reorient the Axis - allies shift warlord int modifier, move action encounter power
Warlord - Vengeance is Mine - encounter power, you hit and an ally can hit as free action
Warlord - Powerful Warning - ally def boost, they can MBA

Wizard - Wall of Fire - 8 sq wall blocks line of sight and deals damage
Wizard - Color Spray - close blast 5 dazing
Wizard - Mirage Arcana - daze trap your enemy bust 2 in 10
Wizard - Twist of Space - burst 1 in 10 teleport enemies 3sq  slow (put them in a trap)
Wizard - Illusory Wall - block line of sight and movement of enemies 8 squares in 20
Wizard - Hypnotic Pattern - trap your enemies 
Wizard - Arc Lightning - two attacks vs reflex as at-will
Wizard - Instant Friends - make your enemies cooperate

Warlock - Touch of Command - immediate interrupt dominate an enemy 

Skill Power - Prescient Maneuver - they move, you move away as an interrupt
Skill Power - Inspiring Fortitude - Grant your allies THP everyday for a second wind out of combat

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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
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6 months ago  ::  Jan 16, 2013 - 9:46AM #3
bajatmerc
Date Joined: Mar 3, 2010
Posts: 590
Notable debates:

Bedeviling Assault vs Thicket of Blades:
TOB does more damage overall, BA does more damage to a particular enemy in two rounds 

Bedeviling Assault vs Hellsworn Blessing:
Hellsworn Blessing gives the party more damage in three rounds.  

Flame Spiral vs Thicket of Blades:
TOB does more damage overall, Flame Spiral does damage and deters melee on the caster

Riposte Strike vs Twin Strike:
If the dm chooses to attack the riposter, it can produce higher damage.

Misdirected Mark:
It is defender/party/dm dependent, can be great for drawing enemies into AOE. 

Grasping Claws vs Lightning Rush:
Lightning Rush diverts the damage, Grasping Claws can be set to stop enemy attacks at-will.

Wrath of the Gods:
Originally it was overlooked. Every character has to pick utility powers. This is one of the best.

Rain of Blows:
Does less damage than flame spiral, ToB, and Bedeviling Assault. It can kill most heroic monsters in one turn. It was open for debate for a couple days, despite barbarian powers that seem superior, it was not contested. So it remains on the best list. 

Lead the Attack:
Most enemies will die so quickly that the attack bonuses won't last more than a round or two. Several people posted they wanted to keep it because it is very good against Elites and Solo enemies.  
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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
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6 months ago  ::  Jan 16, 2013 - 9:46AM #4
bajatmerc
Date Joined: Mar 3, 2010
Posts: 590
This list highlights 75 powers out of over 3000 heroic powers.

There are less than 10 contested powers.

I expect that players will use build guides to develop their characters. 

I will review powers for the list as long as the requests are in the specified format. 

Not everyone will agree with my opinions.


Powers in my list do not exist in a vacuum. 

There is a log of contested powers.

Three votes are needed to swap a specific power with another specific power along with ample reasoning.


 
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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
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6 months ago  ::  Jan 16, 2013 - 10:03AM #5
bajatmerc
Date Joined: Mar 3, 2010
Posts: 590
Completed Votes:
Swapping Come and Get It from best with Prestidigitation from unlisted. 3 votes Raegoul, Bohrdumb, Xaspian 
Swapping Thicket of Blades from best with Entangle from unlisted. 3 votes Fitzco, Xaspian, and Flavatar.
Swapping Twin Strike from best with Healing Word from unlisted. 3 votes Raegoul, Xaspian, Zelink

Keeping  Adamantine Echo on best. 3 votes Uscias, Bohrdumb, Raegoul 

First example vote:
I suggest swapping Misdirected Mark with Staggering Note. 1 vote Baja,
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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
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6 months ago  ::  Jan 16, 2013 - 12:59PM #6
Raegoul
Date Joined: Aug 16, 2005
Posts: 177

Apr 25, 2012 -- 4:07AM, bajatmerc wrote:


This list highlights 75 of the 4000 Heroic powers. YES
Over 75% of it was generated by the community so far. NO
All information is presented with a bias, and none of the information is to be considered definitive as there 
are just to many variables including battle maps, DMs, Players, Rule Interpretations, Errata Etc. YES

The opinions here will not 100% coinside with your own. YES 
It is just one of many views of the  non-linear Heroic Powers. NO
Whenever creating an OP character, it is always a good idea to check many guides. YES and NO

Contents:
Best List NO it is just a list of powers
Great List NO it is just a list of powers
Heavily Contested Powers YES but only within this thread
Information on the List YES it is information


This is Baja's list of the best powers for heroic tier.
 (25) max




Ardent - Mindlink Strike - 2 augments - close burst 1 ~2w and one 1w Please explain why this is optimal

Artificer - Punishing Eye - moving 48sq area adds mod damage to all pc attacks, denys concealment YES but Magic Weapon is more important




Battlemind - Lodestone Lure - 2 augments - melee 5, 1w, pull 4, knock prone, can't move away from youNO there are other equally good options

Cleric - Moment of Glory - knock an enemy away and down and sustain resist 5 for all party members NO it is situationally awesum

Druid - Grasping Tide - at-will, burst 1 in 10 vs fort, d6+mod, restrict enemy movement or prone NO there are other equally good options
Druid - Grasping Claws - because this NO there other equally good options

Fighter - Come and Get It - close burst 3, brings enemies to you for 1w damage YES
Fighter - Thicket of Blades - 3w damage close burst 1 following Come and Get It NO there are other good options
Fighter - Rain of Steel - spend one minor to deal 1w to any enemy starting near you during the encounter YES
Fighter - Bedeviling Assault - 2w+mod, 1 free mba against that target per round for the encounter NO there are better
Fighter - Rain of Blows - 2 potentially 3 attacks, can instant kill most Heroic monsters with modifier damageNO it is too conditional i.e. build specific

Paladin - Astral Thunder - Close burst 3, 2d8 and attack penalties, as an encounter NO there are other equally good ooptions
Paladin - Wrath of the Gods - Close burst 1 utility minor action, buffs damage by charisma mod for encounter YES for a Chaladin no for a Straladin




Ranger - Twin Strike - two attack at-will, ranged or melee YES
Ranger - Spitting Cobra Stance - 1w any enemy that moved toward you NO there are other good options






Rogue - Knockout - knock enemy unconscious YES

Sorcerer - Adamantine Echo - AoE w/ongoing damage, +2-7 ac bonus w/support NO there are other good options


Swordmage - Sword Burst - close burst at-will vs reflex YES






Wizard - Sleep - knock enemies unconscious NO it is too build specific
Wizard - Summon Succubus - debuff enemies, dominate enemies, fly YES
Wizard - Visions of Avarice - burst 5 in 10 trap your enemy in a zone sustain minor NO it is situationally awesum







Warlock - Decree of Khirad - almost dominate close blast 3, consolation damage NO there are other equally good options

Warlord - Lead the Attack - 3w + mod, party bonus to attack rolls on the target NO it is build specific and there are other good options
Warlord - Stand the Fallen - 3w+mod and allies healed  surge+mod  NO there are other equally good options
Warlord - Lamb to the Slaughter - Pull enemy 5, enable three allies a free charge attack NO too party specific

This thread was made for fun, keep it fun! NO it should be for optimisation






Are you trying to highlight powers for Half-Elves?

Are you trying to highlight powers that other classes should poach?

Are you trying to highlight powers that will optimize the make up of classes in parties? 

Why are At-Wills, Encounter and Daily powers all mixed in together?

Why are powers at differering levels all mixed in together? 

Are you trying to help people pick powers for their classes? 

What happened to all the other classes and their powers?

Bajat i cannot find any use for this list of powers. I have read nearly all that has been written in these threads (yes the other ones as well) and have been greatly amused. I would like to think that players come to the optimisation forum to be assisted and informed. The only thing i have learned so far is that there are a lot of ORCs. 

community.wizards.com/go/thread/view/758...

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5 months ago  ::  Jan 16, 2013 - 7:34PM #7
Nirafelos
Date Joined: Mar 12, 2011
Posts: 798
Dear lord make it stop!

Baja, I have tried to help you every time you've done something like this, most notably in this thread over 8 months ago.

While, as noted in that thread repeatedly, this is a better place for a random list of things you like than char op is, there's still no need, desire, or use for this thread outside of your own use. Approximately zero people that responded to the old versions of this thread with serious/contributing-sounding posts were being serious, so your list is almost entirely made up of junk, and, as noted, not useable to accomplish anything at all, even if real consensus or even proper analysis of all 3837 heroic tier powers were possible (and it's not).

If you absolutely must continue to post this nonsense, I strongly encourage you to remove all mention of your name from the thread title and the contents of your post, and to remove all uses of the word collaborative.  It's very much not worth trying to actually achieve consensus regarding something wholly irrelevant, and almost everyone who contributes to your threads is intentionally trolling you and skewing your results. 

We cannot stop you from using this forum however you please (though the ORCs can), but I once again strongly encourage you to write your list on construction paper in crayon instead of on the internet. Far less people will make far less disparaging comments that way. 
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5 months ago  ::  Jan 17, 2013 - 2:26AM #8
svendj
Date Joined: Apr 14, 2010
Posts: 2,137
THICKET OF BLADES!!!
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5 months ago  ::  Jan 17, 2013 - 2:56AM #9
Xaspian
Date Joined: Aug 31, 2007
Posts: 165
I'm confused. Is Punishing Eye a Great power, or is it the Best? It's on both lists. Help! My Artificer needs clarification!

I would also include Healing Word somewhere on the lists. It's an amazing power - it heals people pretty well, and scales as you level, so it stays relevant. It's so good, I've never seen a cleric without it!

One last suggestion - You might want to have seperate sections for At-will, Encounter, Daily and Utility powers. It's pretty confusing jumbling them all together, and hard to compare the different types as they are designed to not compete for resources, and to have different power levels and uses.
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5 months ago  ::  Jan 17, 2013 - 4:37AM #10
JaySims
Date Joined: May 30, 2012
Posts: 56
tHIs fred help me maek the beS! character evar in my life thanks Babamerc!
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