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4 months ago ::
Jan 17, 2013 - 4:54PM
#41
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And please remove the stupid spiked chain.
because you don't like the name? Of because you don't know that it's a real weapon?
Where are the spikes??
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4 months ago ::
Jan 17, 2013 - 5:15PM
#42
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Date Joined:
Sep 28, 2009
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I made two mistakes: using the word "realistic" and combining two subjects in the same post. So, I'm going to separate these out into two threads. I hope this doesn't seem spammy. It's not my intention. There are some good points of view, both for and against. I'd like to see that continue. I will break it out into two subjects:
Carrying capacity is too high. It should be adjusted so average strength carrying capacity is less super-human.
Basic weapons and armor names should be corrected. This will make it easier for newer players to look up historic examples.
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4 months ago ::
Jan 17, 2013 - 5:43PM
#43
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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And please remove the stupid spiked chain.
because you don't like the name? Of because you don't know that it's a real weapon?
that looks more like a Manriki Chain
This weapon extends up to ten feet in length and can easily hit targets up to five feet away.
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4 months ago ::
Jan 17, 2013 - 5:44PM
#44
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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And please remove the stupid spiked chain.
because you don't like the name? Of because you don't know that it's a real weapon?
Where are the spikes??
There are variations with spikes. I just couldn't find a picture of it.
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4 months ago ::
Jan 17, 2013 - 6:20PM
#45
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Carrying capacity is preposterous in D&D. I wonder how it would change game enjoyment if it were changed though. It would certainly be an interesting way to get a 'grittier' game.
One issue from a design perspective is that it would dramatically impact balance if policed, and wouldn't if not policed (I suspect many tables generally ignore weight and encumbrance for 'standard' equipment).
Lowering encumbrance would make Dexterity an even better stat than it already is, as wearing heavy armor would be worse than it is now.
I could see a module which allowed players to have realistic carry capacities, but it is just an optional rule to lower the number, you will impact cross class balance, as the incentive to go with light/medium armor is even stronger.
That said, it is annoying to have characters running around in chainmail with multiple heavy weapons and a backpack full of goodies, without a care in the world. It would be interesting to see a module that basically forced characters to have horses or mules to carry stuff, and trying to deal with them, but they wouldn't want this in the basic game.
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