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4 months ago ::
Jan 15, 2013 - 7:50PM
#1
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Date Joined:
Dec 10, 2011
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For the campaign I'm writing, the party is going to be going from big dungeon to big dungeon as the primary quest arcs. (Of course there's other things, but that's not what this post is about) and I'm trying to come up with a list of all the different types of "regions" or biomes or whatever for the temples to be based on. I currently have
- Salt Flats
- Sandy Desert
- Volcano
- Forest Ridge
- Sea of Silt
- the Last Sea
- Obsidian
Any more ideas?
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4 months ago ::
Jan 16, 2013 - 1:19AM
#2
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Hidden fey temples within the wind seem like a big game location for such a plotline. Happy Gaming
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4 months ago ::
Jan 16, 2013 - 1:37PM
#3
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Date Joined:
Mar 28, 2009
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Sunwarped Flats www.wizards.com/dnd/article.aspx?x=dnd/d...The Gray aka The shadowfell
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4 months ago ::
Jan 17, 2013 - 5:08PM
#4
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Date Joined:
Sep 13, 2010
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Ruins below Tyr
The Dead Lands (IIRC)
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4 months ago ::
Jan 17, 2013 - 10:20PM
#5
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Not quite sure what you're going for here, how exactly are you trying to divide things?
Planes: Material Inner Elemental Planes Grey Black Hollow Lands Within the Wind* Astral Sea*
Regions: Crimson Savannah Jagged Cliffs Last Sea Scorched Plateau Hinterlands Forest Ridge Ringing Mountains Tyr Region Sea of Silt Valley of Dust and Fire Southern Wastes Dead Lands
Material Plane Bio-Regions: Grasslands Mountains Cliffs Forest Swamp Sea Caldera Sand Desert Scrub Plains Rocky Wastes Obsidian Plain Salt Flats Area near Pristine Tower (Sunwarped) Silt (Shallows/Depths) Coast Croplands
That's all that come to mind, but again, depends on what you're asking for. There could be more. There are definitely more in the other planes.
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2 months ago ::
Mar 15, 2013 - 6:32PM
#6
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Date Joined:
Jan 15, 2012
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*Destroys surrounding landscape to use arcane energy to revive thread*
I recently had a lot of success using a campaign arc set in the Salt Marsh / Salt Meres. A throw-away NPC turned into an on-going side quest about building a new city there, so the players keep returning. To emphasise the saltiness, I had it that whenever the PCs were not at full HP they would take 2 damage at the start of their turn (or lose a healing surge or two while travelling) because all the salt getting on their scratches.
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2 months ago ::
Apr 01, 2013 - 11:17PM
#7
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Misty Border Great Salt Flat and Great Ivory Plain The Hinterlands The Crimson Savanna (and maybe the catacombs and sewers under Tyr)
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