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4 months ago  ::  Jan 19, 2013 - 1:01PM #71
ORC_Reaper
Date Joined: Jul 10, 2012
Posts: 167
I've removed content from this thread. Vulgarity and masked vulgarity are both violations of the Code of Conduct.

You can review the Code of Conduct here: company.wizards.com/conduct

Remember to keep your posts polite and on topic and refrain from using explicit language. 
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4 months ago  ::  Jan 19, 2013 - 3:40PM #72
Mournblade94
Date Joined: Aug 18, 2007
Posts: 1,926

Jan 19, 2013 -- 10:30AM, Jenks wrote:

I, again, posit the question of why we have to choose between one or the other? Yes you can make the argument of only having enough money to invest in one or the other, but if money is the issue then you probably won't drop over 100 bucks on new books anyway.

Assuming money is not an issue, and it is just "D&DN will have to be better than PF or I won't play it". I ask you, why? Right now I'm playing PF, 4e, and 2 games of nWoD, and I have no issue doing so. My groups don't start a game by going "Well is WoD more fun than PF? No? Then I guess we'll just HAVE to play PF." No, they choose what system they want to play and what feels right for the campaign :P

tldr: It's not one or the other, you can play PF, 4e, AND Next. 




You are in a fortunate position, one I was in about 15 years ago.  I had 3 D&D Campaigns running, and an alternity campaign.  It was AWESOME.

Now the issue is not money it is time.  I have enough players that would play in 4 D&D games if I were to run them, but I do not have the time to invest in that anymore, and though I have the player volume getting them together for game every weekend is doable but can be difficult.  I often have to skip weeks due to life schedules.

So the issue for me and my players adopting it is, whether or not we feel it is a better use of our time than PF.  Even if I like it, my players may not.  I may easily have a player pool to replace my PF players, but my social group is a bit more important to me than a rules system.  Bottom line, If I like Next and they don't I won't be switching.  They are not interested in the playtest so I am already relegated to running it in the game store.



CAMRA preserves and protects real ale from the homogenization of modern beer production. 

D&D Grognards are the CAMRA of D&D!
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4 months ago  ::  Jan 19, 2013 - 9:00PM #73
NightsLastHero
Date Joined: Feb 22, 2012
Posts: 968
I Love 3.5 and monsters and single attacks and no Vatican magic from 4th.

And I don't think you can just reclaim pathfinder, 3.5, or 4th edition players. You can't simply make an awesome game and expect people to play (lots of people have said 4th was a great game but jot d&d). You have to give people a reason to want to play Next over those other games and to run Next over them. I am just not seeing that right now.

Locally it appears the encounters players have decided to go with 4th. Basically people play what they already know how to play. Next won't change this. D&D needs to stop drastically changing if it wants to hold any of its player base and actually grow.
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4 months ago  ::  Jan 19, 2013 - 9:02PM #74
LolaBonne
Date Joined: Aug 15, 2011
Posts: 967

Jan 19, 2013 -- 9:00PM, NightsLastHero wrote:

Vatican magic




Best.  Typo.  EVAR.

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4 months ago  ::  Jan 19, 2013 - 9:07PM #75
Zardnaar
Date Joined: Apr 15, 2001
Posts: 8,228
Yup orsum typo.
Reducing a character to a list of dice rolls and modifiers is not role playing*

*pg 30, AD&D 2nd Ed DMG, 1989.
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4 months ago  ::  Jan 19, 2013 - 11:10PM #76
Authw8
Date Joined: Feb 15, 2008
Posts: 1,093
I'm a 4e fan, and I really really really wanted a new edition that streamlined and simplified the game while maintaining 4e's extremely solid basic design.

Instead I'm getting what looks like a bizarre mashup of unrelated designs. I'm trying to keep an open mind, and am definitely interested in a game that has faster combats, better skill rules, and more flexible adventure design possibilities. I am not sure if Next is going to deliver on these promises in a way that isn't dealbreaking to me though.

If they want to win me over, the number one thing would be to have robust options for non-daily oriented spellcasting. Ideally there would be no class built around daily powers (like the wizard in every edition except 4e), however if I can play the game with all important options intact while doing away with daily classes then I will be a lot happier.

It is also important to me that it is possible to play any martial character archetype in a way that can compete with spellcasters in power, utility, and variety. If they want to have a super simple fighter, fine, but I would need some way to have an armor wearing melee specialist who has powerful abilities, some manner of resource management, etc. Rogues should not feel overshadowed by wizards, and importantly fighters should never feel overshadowed either. Out of combat balance is as important to me as combat balance. Fighters should not be gimped in any situation that's not a fight.
"So shall it be! Dear-bought those songs shall be be accounted, and yet shall be well-bought. For the price could be no other. Thus even as Eru spoke to us shall beauty not before conceived be brought into Eä, and evil yet be good to have been."

- Manwë, High King of the Valar
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4 months ago  ::  Jan 19, 2013 - 11:38PM #77
Mournblade94
Date Joined: Aug 18, 2007
Posts: 1,926

Jan 19, 2013 -- 11:10PM, Authw8 wrote:

Fighters should not be gimped in any situation that's not a fight.




Then maybe we should rename the class to something other than ... fighters?


CAMRA preserves and protects real ale from the homogenization of modern beer production. 

D&D Grognards are the CAMRA of D&D!
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4 months ago  ::  Jan 20, 2013 - 1:27AM #78
ren1999
Date Joined: May 23, 2012
Posts: 585
Vatican Magic! Love it!
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4 months ago  ::  Jan 20, 2013 - 2:19AM #79
Zardnaar
Date Joined: Apr 15, 2001
Posts: 8,228

Jan 20, 2013 -- 1:27AM, ren1999 wrote:

Vatican Magic! Love it!





 I would hate to see their summon monster lists. Summon Monster I gets you an alter boy while summon monster IX gets you the pope.

Reducing a character to a list of dice rolls and modifiers is not role playing*

*pg 30, AD&D 2nd Ed DMG, 1989.
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4 months ago  ::  Jan 20, 2013 - 3:26AM #80
kadim
Date Joined: Jun 21, 2012
Posts: 2,766

Jan 19, 2013 -- 3:40PM, Mournblade94 wrote:

So the issue for me and my players adopting it is, whether or not we feel it is a better use of our time than PF.  Even if I like it, my players may not.  I may easily have a player pool to replace my PF players, but my social group is a bit more important to me than a rules system.  Bottom line, If I like Next and they don't I won't be switching.  They are not interested in the playtest so I am already relegated to running it in the game store.


My group deals with this by having the DM decide. They're the ones coming up with a story so they get the last word on what system they use. Not to say that the players don't have input in what system it is, just that the DM will start the "new campaign" dialogue by mentioning what system they want to use and the players will then respond. It's pretty rare for anyone to object; we're mostly just up for a game.


I still don't fully understand the culture on the forums here in this regard. If you're up for a game, then you're up for a game, right?
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