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5 months ago ::
Jan 16, 2013 - 12:58PM
#11
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Cloth isn't listed under the Armor section in the MI pdf,
Maybe because a robe and a t-shirt aren't armor? Even a Padded Armor such as the Gambeson had around 15 or 17 layers of cloth sewn one atop the other to provide at least a slight protection against blows. That "cloth armor" concept is an MMO thing and really makes no sense.
That said... a magical effect that improves protection could just as well work on common clothes if you'd like it to happen in your campaign. The rules would be the same so... just give the +1 bonus to a robe and it's done.
Me, I'd rather have different properties for different things. Armors and helms gets some magical properties, robes and hats get other unique things.
Makes the diversity more interesting. But that's just me. Anyway you'd rather have it you can use the same rules for magical armor and clothing.
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5 months ago ::
Jan 16, 2013 - 2:11PM
#12
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Date Joined:
Dec 21, 2011
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Here's a question that might limit the use of +1 or +2 robes. Can Mage Armor stack on to magical robes? If not, when a wizard casts Mage Armor his AC is 12 plus Dex bonus (Which would be the equiv. of +2 robes).
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5 months ago ::
Jan 16, 2013 - 2:15PM
#13
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Here's a question that might limit the use of +1 or +2 robes. Can Mage Armor stack on to magical robes? If not, when a wizard casts Mage Armor his AC is 12 plus Dex bonus (Which would be the equiv. of +2 robes).
This question has been asked before, and no Mage Armor does not stack. It makes your AC 12 unless something else is causing it to be higher. At the moment it does not stack with anything.
My two copper.
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5 months ago ::
Jan 16, 2013 - 5:52PM
#14
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Date Joined:
Jun 22, 2008
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Currently, the robe of archmagi is the best armor in the game.
It makes the fighter's magical plate mail look bad.
I wll be making a dex 20 fighter with a robe of archmagi (using the arcane dabbler feat) and a +3 greatsword defender. 23 AC. Gain a prayer buff for another +1 and AC 24. Just waiting for more buffs.
Creep happens.
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5 months ago ::
Jan 17, 2013 - 2:05AM
#15
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Date Joined:
Jun 21, 2012
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And again, none of the magic items figure into the system math, which means it's hardly surprising that it's easy to abuse them. By that philosophy, any balance issues with magic items are created by us and it's up to us to fix them, but I agree it'd be nice if they provided a way to break the game in all directions instead of just a couple.
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5 months ago ::
Jan 17, 2013 - 2:20AM
#16
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Date Joined:
Apr 15, 2007
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Cloth armor isn't an "MMO thing". I remember cloth armor existing in Ultima V back in 1988. So if you want, say it'sa "computer game thing", but don't blame modern gaming trends.
"You can always judge a man by the quality of his enemies." -The Doctor, Remembrance of the Daleks
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5 months ago ::
Jan 17, 2013 - 3:55AM
#17
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I've played lots of Ultima 8 and UO, and there wasn't any "cloth" armor in those that I can remember. Maybe there was that in U5. Can't barely remember that one specifically.
But if so it was a one-game thing, or maybe a "very few games thing." Not the norm.
I'm sure the general (and very weird) concept of "cloth armor" people have nowadays comes from the MMO trend who popularized that, and not from Ultima 5 or some rather-obscure game of that time.
Yet I didn't say MMOs "invented" the idea either.
Anyway, the thing about cloth armors was just a remark I felt compelled to make because it bothers me deeply (but that's just me). And to give a possible explanation as to why, maybe, they left robes and such out of the armors table.
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5 months ago ::
Jan 17, 2013 - 11:55PM
#18
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Date Joined:
May 25, 2009
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It is bulked with armor because where else would you put it? Make a new section for cloth outfits with magic properties? It adds to your AC and you wear it in the same slot you would wear armor.
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5 months ago ::
Jan 18, 2013 - 4:38AM
#19
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Date Joined:
Jun 21, 2012
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So when was magic robes that give armour a big deal? I thought the real leap was with the weapons - which are also totally fine.
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5 months ago ::
Jan 18, 2013 - 6:40AM
#20
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Date Joined:
Jan 10, 2012
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If you are expecting the PHB to be filled with magical items then I think you're out of luck. I also think the concept of wish lists and slot items is dead with D&D Next. btw, cloth is not armor unless you include padded armor in that category.
Magic robes (+X) have been in D&D for a for a very long time. When I open my 2e encyclopedia magicana volumes I see all sorts of magical robes.
The Magical items that are in the playtest are just a very small sample of what kind of magical items are possible. Even if the DMG only has a small list of magical items the DM will be free to drop any kind of magical item he wants in his game. I know that I'll be using my 2e encyclopedia magicana volumes because so far the systems are very compatable.
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