Dragon 419 hit, some articles that might be of note:
Winning Races: Hobgoblins Pretty amazing racial ability here. Auto-end an effect. Great racial weapon training feat, flails and spears. Constitution, and Intelligence or Charisma.
Winning Races: Bladelings Ugh, racial is still 2/4/6 instead of 3/6/9.
Dragon 419 hit, some articles that might be of note:Winning Races: HobgoblinsPretty amazing racial ability here. Auto-end an effect.Great racial weapon training feat, flails and spears.Constitution, and Intelligence or Charisma.Winning Races: Blade
Hobgoblin racial weapon training does sound pretty great. The stat spread could work for a Battlemind, though I'm not sure how much they like spears and flails. IIRC, they do like to MC Fighter and thus can pick up some of the nice flail and spear support over there.
Any themes? Class support of any kind?Hobgoblin racial weapon training does sound pretty great. The stat spread could work for a Battlemind, though I'm not sure how much they like spears and flails. IIRC, they do like to MC Fighter and thus can pick
A race that can get spiked chain and weapon focus for it with a feat.
Hobgoblins get a lot of weapons with flails such as nets, spiked chain, and the cahulaks.
A race that can get spiked chain and weapon focus for it with a feat.Hobgoblins get a lot of weapons with flails such as nets, spiked chain, and the cahulaks.
I think it's actually nice to see hobgoblin getting INT. Considering all the hob mages I killed in baldur's gate I & II, it makes sense to me :p The weapon feat is also very nice.
I think it's actually nice to see hobgoblin getting INT. Considering all the hob mages I killed in baldur's gate I & II, it makes sense to me :p The weapon feat is also very nice.
Hobgoblin seems to be interesting. +2 initiative is solid. Unfortunately the racial power doesn't work on the most devastating conditions, stunned, dominated, and unconscious, but everything else is free game. With just the weapon training feat they are quite playable. And there is some goodies for an Elementalist with Warcaster Tactics. Phalanx Soldier could have potential, though I'm not coming up with anything right now. Plug the Gap seems like a solid defender utility, particularly for those with defender auras.
Bladelings remain atrocious.
Hobgoblin seems to be interesting. +2 initiative is solid. Unfortunately the racial power doesn't work on the most devastating conditions, stunned, dominated, and unconscious, but everything else is free game. With just the weapon training feat they
Between that or the Cha, I am not sure which is worse in rp for a hobgoblin. One thing is for sure, Cha doesn't indicate beauty in 4E.
I kind of want to make a silvertongued hobgoblin.
Between that or the Cha, I am not sure which is worse in rp for a hobgoblin. One thing is for sure, Cha doesn't indicate beauty in 4E.I kind of want to make a silvertongued hobgoblin.
Shoulda been Str + Int or Cha so we could have 1 race Fix the retardation that is "Play a Genasi" and "Play a Dragonborn". Also, Hobs are totes an ideal race for Warlord by the fluff.
Shoulda been Str + Int or Cha so we could have 1 race Fix the retardation that is "Play a Genasi" and "Play a Dragonborn". Also, Hobs are totes an ideal race for Warlord by the fluff.
Shoulda been Str + Int or Cha so we could have 1 race Fix the retardation that is "Play a Genasi" and "Play a Dragonborn". Also, Hobs are totes an ideal race for Warlord by the fluff.
I expect genasi and dragonborn would still be the go-to races for those stat combos. The support is just way too good, and one article won't move anything ahead of them without being insanely broken. Looks like hobgoblins got a lot of interesting pieces that don't necessarily mesh together very well. The weapons they get with their racial training are dex weapons, but their racial stats argue against a dex focus.
Gotta agree with you on the warlord fluff though. That would have been very nice. Still, there should be some fun builds that don't suck with hobgoblins now.
I expect genasi and dragonborn would still be the go-to races for those stat combos. The support is just way too good, and one article won't move anything ahead of them without being insanely broken. Looks like hobgoblins got a lot of interesting p
I guess there is some funkiness there, lack of Str/Dex/Wis means Hobgoblins make the worst fighters. A race known for its military phalanx can't handle the basic martial defender role. Bit of a fluff/mechanics congruence fail.
I guess there is some funkiness there, lack of Str/Dex/Wis means Hobgoblins make the worst fighters. A race known for its military phalanx can't handle the basic martial defender role. Bit of a fluff/mechanics congruence fail.
Unfortunately, most of the feats that were cut were martial class oriented. I had had something in there for warlords, rogues, and all martial classes, but it looks like they cut back on them to fit page count.
There also wasn't as much that I could do with the racial ability bonuses as I would like. 4e already established Con/Cha, and I did not want to go to 3.x's bonus to Dex. Hobgoblins being intelligent fit their flavor. If I were building them from scratch, I'd have considered Str and Int/Cha (if svirfneblin can get a Str bonus, hobgoblins definitely can), but I think Con and Int/Cha works. It's just unfortunate that Con is almost entirely a secondary ability for 4e classes.
Unfortunately, most of the feats that were cut were martial class oriented. I had had something in there for warlords, rogues, and all martial classes, but it looks like they cut back on them to fit page count.There also wasn't as much that I could d
While the bladeling feats do suck, some of the powers seem useful(the level 6 and 22 ones seem like big gains in dps for multiattackers, and I do like the level 16 power even if it is useless for anything in combat), and the added racial trait and stat options seem to allow them to be half decent Brawlers. But seriously, those feats, wow are they bad. Maybe a fighter could make use of increasing the burst of the racial power for a close burst 2 minor action mark, but even then, there has to be better feats to take.
Hobgoblins got some awesome feats however, though I do question the int bonus stat. Guess hobgoblins get to be good swordmages now, and able to use mounts better than anyone.
While the bladeling feats do suck, some of the powers seem useful(the level 6 and 22 ones seem like big gains in dps for multiattackers, and I do like the level 16 power even if it is useless for anything in combat), and the added racial trait and st
This article catapults hobgoblins to the top 2 races for Ardents. They want to fight on the frontline but have notoriously bad AC (chain, no shields). Now they get defender AC for only two feats and no check penalty. On the other hand, if you want to use a Greatspear at reach (also an awesome weapon for Ardents), the racial weapon training is great for that too.
Aside from those two feats, the racial initiative bonus and the level 22 utility are good, and I guess the mount feat if you want to go that route? Thanks for the article, love it.
This article catapults hobgoblins to the top 2 races for Ardents. They want to fight on the frontline but have notoriously bad AC (chain, no shields). Now they get defender AC for only two feats and no check penalty. On the other hand, if you want to
Unfortunately, most of the feats that were cut were martial class oriented. I had had something in there for warlords, rogues, and all martial classes, but it looks like they cut back on them to fit page count. There also wasn't as much that I could do with the racial ability bonuses as I would like. 4e already established Con/Cha, and I did not want to go to 3.x's bonus to Dex. Hobgoblins being intelligent fit their flavor. If I were building them from scratch, I'd have considered Str and Int/Cha (if svirfneblin can get a Str bonus, hobgoblins definitely can), but I think Con and Int/Cha works. It's just unfortunate that Con is almost entirely a secondary ability for 4e classes.
Can you post the cut stuff Herid, or does that count as WotC owned content? I'm always interested in the stuff CharOp cooks up in its spare time.
Can you post the cut stuff Herid, or does that count as WotC owned content? I'm always interested in the stuff CharOp cooks up in its spare time.
We get a fairly potent Con-Int race and charop turns its nose up at it? I've clearly been gone too long and the world has gone topsy-turvy! Given the requirement thanks to the Monster Manual that they were stuck with CON-CHA as one combination I think INT is the best choice.
Artificers and Swordmages rejoice. Spiked Chain is one of my favorite options for Artificer anyway.
We get a fairly potent Con-Int race and charop turns its nose up at it? I've clearly been gone too long and the world has gone topsy-turvy! Given the requirement thanks to the Monster Manual that they were stuck with CON-CHA as one combination I thin
New Races simply aren't going to compare to old ones without some absurdly broken mechanic (pixies).
Spiked Chain is terrible for both Artificers and Swordmages, you have better MCs to take, and Flails are mostly useless to both.
New Races simply aren't going to compare to old ones without some absurdly broken mechanic (pixies).Spiked Chain is terrible for both Artificers and Swordmages, you have better MCs to take, and Flails are mostly useless to both.
Looking at some of the mount options for Goblins and Hobgoblins, there's some juicy stuff here. These abilities have the Mount keyword, which means you need the Mounted Combat feat to use them. But that's what the Hordelands Nomad theme is for.
Clawfoot (level 3, Medium): makes an MBA when its rider charges (+9 vs AC, 1d8+3). Can be ridden by a medium creature.
Magebred Destrier (level 5, Large): +6 untyped damage bonus to rider's charge attacks. Encounter power: gains temp HP = rider's surge value when rider spends a surge.
Hippogriff Dreadmount (level 5, Large): fly 10, can make a saving throw to prevent itself from falling prone or its rider falling off. Forced movement is 1 square less.
Dire Boar (level 6, Large): uses crappy MBA when its rider hits with a charge (+11 vs AC, 2d10+4, +9 vs prone targets). Also uses MBA when it dies.
Griffon (level 7, Large): fly 10, can make 2 MBA's after its rider charges (+12 vs AC, +14 when bloodied, 2d6+10).
Dragonhawk (level 8, Large): fly 12, roll twice for initiative.
Wyvern (level 10, Large): fly 8, rider gets +2 untyped bonus to all defenses while flying.
Nightmare (level 13, Large): teleport 10 with rider, resist 20 fire for rider.
Hm, looks like it drops off after heroic. You don't want to ride a mount that instantly dies when hit, even if its defenses scale with yours. Although a Martyr's Saddle fixes that a bit if you're not really using your immediate action.
Looking at some of the mount options for Goblins and Hobgoblins, there's some juicy stuff here. These abilities have the Mount keyword, which means you need the Mounted Combat feat to use them. But that's what the Hordelands Nomad theme is for. Warho
I only checked the Item section of the Compendium for mounts. I'm reading RF's mount guide, and just noticed that there are a lot more mounts available. Not sure if you can get those without cooperation from your DM though, since they don't have an official pricetag.
I only checked the Item section of the Compendium for mounts. I'm reading RF's mount guide, and just noticed that there are a lot more mounts available. Not sure if you can get those without cooperation from your DM though, since they don't have an o
Q: Does the Hobgoblin utility "Plug the Gap" immediately give you an OA? Since it is an interupt to them moving and now you are standing next to them, or can they stop the movement to avoid getting knocked around?
Q: Does the Hobgoblin utility "Plug the Gap" immediately give you an OA? Since it is an interupt to them moving and now you are standing next to them, or can they stop the movement to avoid getting knocked around?
The trigger still resolves, the only thing that can cancel a trigger that's already begun is an Immediate Action that forces the trigger to become invalid (such as proning a moving creature)
The trigger still resolves, the only thing that can cancel a trigger that's already begun is an Immediate Action that forces the trigger to become invalid (such as proning a moving creature)
Immediate Interrupts: An immediate interrupt jumps in when its trigger occurs, taking place before the trigger finishes.
Opportunity Attack: If an enemy leaves a square adjacent to you, you can make an opportunity attack against that enemy. Interrupts Target’s Action: An opportunity action takes place before the target finishes its action. After the opportunity attack, the creature resumes its action.
Seems this works! The interrupt allows you to step in before the target moves, and the movement then provokes an OA when it actually leaves its square. And like Zathris says, the enemy can't choose to not move since the trigger still resolves. Nice for classes like Fighters and Euphoric Ardents who have good OA's.
Immediate Interrupts: An immediate interrupt jumps in when its trigger occurs, taking place before the trigger finishes.Opportunity Attack: If an enemy leaves a square adjacent to you, you can make an opportunity attack against that enemy. Interrupt
Hobgoblin article is pretty good. There are a few good niche feats in there. Hobgoblin Phalynx Soldier is interesting, but I can't think of too many classes its worth using on. Shamans are the only one that jumps out at me as not having a shield at all and not wanting something else in the off hand, but its not bad on some other casters. Some light shield classes like bards and warlords can get use out of it. Probably some hybrids too.
Superior discipline doesn't seem worth it for a daily. Plug the gap is very good.
Bladeling article is disappointing. Nothing in the race seems that interesting and the racial attack is the one thing with real potential, but it doesn't scale right.
Hobgoblin article is pretty good. There are a few good niche feats in there. Hobgoblin Phalynx Soldier is interesting, but I can't think of too many classes its worth using on. Shamans are the only one that jumps out at me as not having a shield a
Also seriously? 13 Str and a feat gets you +2 to AC and Reflex without any other penalty, if you're a class that doesn't use shields, and you can't think of too many classes it's worth using on? Weren't we just discussing how people like Unarmored Agility? By RAW, it also gives Spiked Shield proficiency, if that's your thing, and so you get the 'ignore check penalty' part for free. I can definitely see something like an Elementalist going for a shield instead of DIS.
Official ratings:
Goblinoid Mount Training: Flavorful, useful if you actually care to use it, but not spectacular.
Hobgoblin Beast Companion: Probably not worth the feat, but again flavorful. I'm not sure why you care if your beast companion has an effect on it.
Hobgoblin Phalanx Soldier: Very strong defensive feat. Heavy Shield without check penalty, all for one feat, will provide a serious defensive boost to certain classes. Anyone not specifically using two weapons or a two-hander should look at this.
Hobgoblin Weapon Training: Fantastic. All of these profiency + improved focus feats are great, and this is no exception. Very nice set of weapons, as well. Greatspear, gouge, spiked chain, triple-headed flail are the standouts. Note that even without Spiked Chain Training, the Spiked Chain is still a +3/2d4 reach flail. If you don't need it to be a double weapon or a light blade, this feat alone is sufficient.
Phalanx Advance: Nice, I guess. Not that nice.
Warcaster Tactics: Similar feats for other classes have obnoxious stat prereqs. For the select few classes that could use this, it could be very effective. It'd be nicer if it applied to area, as well, which is why it isn't blue.
Warrior's Sacrifice: Nice flexible option for an already awesome racial power, if you like handing out saves this is for you.
Utility powers, meh. I'm too lazy to rate.
Shiny. I dig the hobgoblin.Also seriously? 13 Str and a feat gets you +2 to AC and Reflex without any other penalty, if you're a class that doesn't use shields, and you can't think of too many classes it's worth using on? Weren't we just discussin
A nice bonus about Hobgoblin Phalanx Soldier is the fact that you gain proficiency in all shields if this is like other racial profiency feats, this should imply even superior shields; at the least barbed shields (that are a bit meh) but a reasonable argument should be made for spiked shields/tortoise blades/gauntlet axes
A nice bonus about Hobgoblin Phalanx Soldier is the fact that you gain proficiency in all shields if this is like other racial profiency feats, this should imply even superior shields; at the least barbed shields (that are a bit meh) but a reasonabl
Bladeling is...odd. It will make for a decent brawler. The racial trait is free damage for a brawler, even if it isn't much.
I really don't understand how they can still not understand that non-weapon, non-implement attacks need to be 3/6/9, and not 2/4/6. Really guys? Still, minor action attack, but not much in the way of damage, and zero optimization potential. Party-unfriendly is annoying.
Bladed Fists is awful. If you're going to be using unarmed attacks, this isn't the way you're going to do it.
Bladed Stalker is a lot better, albeit niche. If you're one of those odd beasts that uses MC Monk for MUS, this could be effective. I may revisit my brawler|striker hybrid concept with a Bladeling. Too bad you can't get str/dex, though.
Brutal Blades is awful. Pathetic upgrade for a near-useless power. Pass.
Improved Razor Storm is also awful. Oh look, my party-unfriendly close burst just got larger, so it can hurt more of my friends! The crit effect is just downright insulting.
The L6 utility is actually rather amazing for a striker, however. Very few utility feats can offer that kind of raw power.
Bladeling is...odd. It will make for a decent brawler. The racial trait is free damage for a brawler, even if it isn't much.I really don't understand how they can still not understand that non-weapon, non-implement attacks need to be 3/6/9, and not
Also seriously? 13 Str and a feat gets you +2 to AC and Reflex without any other penalty, if you're a class that doesn't use shields, and you can't think of too many classes it's worth using on? Weren't we just discussing how people like Unarmored Agility?
A lot of the classes that don't already use shields want to wield something in the other hand/both hands or can't use shields. Sorcerers, monks, avengers, barbarians, many wizards, rangers, etc. either can't use a shield and have features work or else they need something in the other hand. Opening it up to spiked shield helps with some of those.
For the ones that don't have anything in the second hand its an excellent feat. Shamans, enchanter wizards (probably, I haven't looked at them for a while), invokers, psions (I am assuming they don't need a second implement), etc can all make good use of it.
A lot of the classes that don't already use shields want to wield something in the other hand/both hands or can't use shields. Sorcerers, monks, avengers, barbarians, many wizards, rangers, etc. either can't use a shield and have features work or el
Oh, as far as Phalanx Soldier goes, it should be noted that it plays well with the racial trait. Make friends with your local sword-and-board, and it's +3 AC / +2 Reflex.
Oh, as far as Phalanx Soldier goes, it should be noted that it plays well with the racial trait. Make friends with your local sword-and-board, and it's +3 AC / +2 Reflex.
Bladeling is...odd. It will make for a decent brawler. The racial trait is free damage for a brawler, even if it isn't much.
I really don't understand how they can still not understand that non-weapon, non-implement attacks need to be 3/6/9, and not 2/4/6. Really guys? Still, minor action attack, but not much in the way of damage, and zero optimization potential. Party-unfriendly is annoying.
Bladed Fists is awful. If you're going to be using unarmed attacks, this isn't the way you're going to do it.
Bladed Stalker is a lot better, albeit niche. If you're one of those odd beasts that uses MC Monk for MUS, this could be effective. I may revisit my brawler|striker hybrid concept with a Bladeling. Too bad you can't get str/dex, though.
Brutal Blades is awful. Pathetic upgrade for a near-useless power. Pass.
Improved Razor Storm is also awful. Oh look, my party-unfriendly close burst just got larger, so it can hurt more of my friends! The crit effect is just downright insulting.
The L6 utility is actually rather amazing for a striker, however. Very few utility feats can offer that kind of raw power.
I was really looking forward to the Bladeling article but I agree, not much to inspire playing a bladeling.
Bladed Stalker is not that good because it has Bladed Fists as a requisite. And I don't think Brawlers will get much use out of Barbed Body because enemies will rarely escape a brawler's grab if his Fortitude is where it should be.
I was really looking forward to the Bladeling article but I agree, not much to inspire playing a bladeling.Bladed Stalker is not that good because it has Bladed Fists as a requisite. And I don't think Brawlers will get much use out of Barbed Body bec
But the question still remains, would that feat make the bladeling's MUS high crit?
I know that the monk unarmed strike is a specific game element, however, the feat says your unarmed strike, meaning an unarmed strike by the bladeling who has the feat. Would this result in a monk unarmed strike by a bladeling with that feat having high crit?
But the question still remains, would that feat make the bladeling's MUS high crit?I know that the monk unarmed strike is a specific game element, however, the feat says your unarmed strike, meaning an unarmed strike by the bladeling who has the feat
Are you asking a computer (ie, the builder, in which case likely implementations will not have it work. Different IDs of the game elements, after all), a DM who hates you (see above), or a sane DM? Sane DM, sure. You spent TWO FEATS for high crit on MUS, a feature you're unlikely to ever use. Have at it.
Are you asking a computer (ie, the builder, in which case likely implementations will not have it work. Different IDs of the game elements, after all), a DM who hates you (see above), or a sane DM? Sane DM, sure. You spent TWO FEATS for high crit
Are you asking a computer (ie, the builder, in which case likely implementations will not have it work. Different IDs of the game elements, after all), a DM who hates you (see above), or a sane DM? Sane DM, sure. You spent TWO FEATS for high crit on MUS, a feature you're unlikely to ever use. Have at it.
Yeah because you would never take MUS to use as a brawler or make an opportunity attack as a monk, or for flavor use MUS as a rogue. I forgot that you never use MUS as a weapon, ever, for any class at all.
Edit: Don't forget, we shouldn't talk about all the ways to get MUS to work with spiked gauntlets either. Because it is a feature no one uses.
Yeah because you would never take MUS to use as a brawler or make an opportunity attack as a monk, or for flavor use MUS as a rogue. I forgot that you never use MUS as a weapon, ever, for any class at all.Edit: Don't forget, we shouldn't talk about
Hey, two feats is STILL too expensive for High-Crit, in the maximally used case.
(Bladeling brawler fighter? Er, ok? More "have at it". Bladeling Rogue at least has some semblance of support, and isn't crippled by taking Monk MC.)
Hey, two feats is STILL too expensive for High-Crit, in the maximally used case.(Bladeling brawler fighter? Er, ok? More "have at it". Bladeling Rogue at least has some semblance of support, and isn't crippled by taking Monk MC.)
Are you asking a computer (ie, the builder, in which case likely implementations will not have it work. Different IDs of the game elements, after all), a DM who hates you (see above), or a sane DM? Sane DM, sure. You spent TWO FEATS for high crit on MUS, a feature you're unlikely to ever use. Have at it.
Yeah because you would never take MUS to use as a brawler or make an opportunity attack as a monk, or for flavor use MUS as a rogue. I forgot that you never use MUS as a weapon, ever, for any class at all.
Edit: Don't forget, we shouldn't talk about all the ways to get MUS to work with spiked gauntlets either. Because it is a feature no one uses.
Yes, people use MUS, but you have to admit it's spending a lot just to get high crit. Monks and brawlers aren't really known for their crit fishing, and besides burning two feats you're also playing a race with no other support to speak of.
Eh, I'm just bitter because it would have been so easy to make those feats actually decent. They could have at least made unarmed attacks into light or heavy blades. They're BLADElings for @%#$'s sake!
Yeah because you would never take MUS to use as a brawler or make an opportunity attack as a monk, or for flavor use MUS as a rogue. I forgot that you never use MUS as a weapon, ever, for any class at all.Edit: Don't forget, we shouldn't talk about
Just because I've not yet beaten this horse enough...
Let's assume an Avenger|Monk bladeling, with MUS, fer some reason... +3/1d10.
Adding "High Crit", assuming Avenger attacks here (Power of Skill on Overwhelming strike) is worth 0.09 * 5.5. That's 0.49 DPR.
In paragon, that doubles because HC is now 2d10. Two feats for less than one DPR. Less than a half a DPR per feat. Assuming a higher-than-realistic crit rate with MUS. That's Turrible ((tm) Charles Barkley).
In Epic, you can have a 0.19 crit rate IIRC, and it's now 3d10. Two feats for 3.13 DPR. Still Turrible. (still (tm) Chuck).
And I'm not including any costs for having a +3/1d10 MUS. It's a bad feat. It's a terrible feat. And there's no saving it without cutting out the preqs. And EVEN IF IT HAD NO PREQS, it would STILL be a bad feat (it would just be an excusably bad one)
Edit: I now declare this horse dead.
Just because I've not yet beaten this horse enough...Let's assume an Avenger|Monk bladeling, with MUS, fer some reason... +3/1d10.Adding "High Crit", assuming Avenger attacks here (Power of Skill on Overwhelming strike) is worth 0.09 * 5.5. That's
Oh absolutely, two classes for whom more damage (genasi) and fairly trivial survivability (warforged) aren't primary concerns on standard builds, I'm sure the authors of those guides (ie. Herid and I) are currently pondering if the matching stats, racial power, init bonus, mount feat, shield feat, spear feat (for the Arti), U6, and U10 justify changing the ratings of other races due to "Hobgobs are better". Right now, I'm leaning toward yes, since Warfoged really didn't bring much to the THP cannon that is the Conificer.
Also, can we settle on a standardized shortening of Hobgoblin? Do I need to make a new thread for this discussion? Hobies sounds too childish to me, Hobo has it's obvious issue. I'm a bit partial to just Hobs, if only because Watterson was genius.
Oh absolutely, two classes for whom more damage (genasi) and fairly trivial survivability (warforged) aren't primary concerns on standard builds, I'm sure the authors of those guides (ie. Herid and I) are currently pondering if the matching stats, ra
Oh absolutely, two classes for whom more damage (genasi) and fairly trivial survivability (warforged) aren't primary concerns on standard builds, I'm sure the authors of those guides (ie. Herid and I) are currently pondering if the matching stats, racial power, init bonus, mount feat, shield feat, spear feat (for the Arti), U6, and U10 justify changing the ratings of other races due to "Hobgobs are better"
Yeah, I am currently in Afghanistan, so I can't update my guide until I get home. Hobgoblins are definitely a shade of blue. I will have to think about whether the minimal racial support I could give gets them to sky blue.
Yeah, I am currently in Afghanistan, so I can't update my guide until I get home. Hobgoblins are definitely a shade of blue. I will have to think about whether the minimal racial support I could give gets them to sky blue.
Also, can we settle on a standardized shortening of Hobgoblin? Do I need to make a new thread for this discussion? Hobies sounds too childish to me, Hobo has it's obvious issue. I'm a bit partial to just Hobs, if only because Watterson was genius.
How about a Hobgoblin with dictatorial tendencies named Hobbes?
Hobs sounds good to me.
How about a Hobgoblin with dictatorial tendencies named Hobbes?Hobs sounds good to me.
Well, Hobgoblins sound wonderful! I'm always thrilled to see a Non-Dex/Cha race! Plus, they now dovetail into my three favorite classes: Elementalist, artificer, and Wizard.
Quick question, no where in the thread did anyone mention the bladeling's new stats. if I remember from MotP... Dex...Wis was it?
There's another thread up right now about how they are not getting as many errata notices any more. Sounds to me like getting all the old racials up to a 3/6/9 standard and removing the req on the MUS feat to be prime candidates.
Well, Hobgoblins sound wonderful! I'm always thrilled to see a Non-Dex/Cha race! Plus, they now dovetail into my three favorite classes: Elementalist, artificer, and Wizard. Quick question, no where in the thread did anyone mention the bladeling's
Well, Hobgoblins sound wonderful! I'm always thrilled to see a Non-Dex/Cha race! Plus, they now dovetail into my three favorite classes: Elementalist, artificer, and Wizard.
Quick question, no where in the thread did anyone mention the bladeling's new stats. if I remember from MotP... Dex...Wis was it?
There's another thread up right now about how they are not getting as many errata notices any more. Sounds to me like getting all the old racials up to a 3/6/9 standard and removing the req on the MUS feat to be prime candidates.
I dunno how anyone's favorite classes could be elementalist.
Besides that, yeah Hobs were done really well. Bladelings are **** with zero racial support and bad racial stats. So yeah, they're the same.
I dunno how anyone's favorite classes could be elementalist.Besides that, yeah Hobs were done really well. Bladelings are **** with zero racial support and bad racial stats. So yeah, they're the same.
Bladelings are **** with zero racial support and bad racial stats. So yeah, they're the same.
I agree that the article didn't do much, if anything, to make Bladelings desirable to play, but what's wrong with Wis, Str/Dex?
I have a bias toward martial classes so that's probably why I don't see it (maybe?).
I agree that the article didn't do much, if anything, to make Bladelings desirable to play, but what's wrong with Wis, Str/Dex?I have a bias toward martial classes so that's probably why I don't see it (maybe?).
They don't do anything that some other race you've actually heard of doesn't do better.
They're the only race that will actually make use of the barbed quality. Which I imagine means that if someone's gotta be eaten by a purple worm, it's gonna be the bladeling.
Yeah, that's not really much of a niche at all, but it's there.
They're the only race that will actually make use of the barbed quality. Which I imagine means that if someone's gotta be eaten by a purple worm, it's gonna be the bladeling.Yeah, that's not really much of a niche at all, but it's there.
Which means the Worm isn't gonna eat the Bladeling, which makes them more useless. Yay?
Well, you could take a bunch of "take the hit" powers which force foes to attack you, I guess. Still, it's kind of sad when a race's big niche is "things that eat me get indigestion." Oh well, at least they're better than Shades, for whatever that's worth.
Honestly though, I might end up making a brawling fighter with one at some point, if only because Brawlers don't really need racial feats to do what they do well and the fact that some enemies are going to escape your grab at some point, whether through checks or via teleportation or something. At least you'll make it sting a little, I guess. Not saying that they'll be the ultimate grabbers or anything, but at the same time, it wouldn't be terrible either, I think.
Well, you could take a bunch of "take the hit" powers which force foes to attack you, I guess. Still, it's kind of sad when a race's big niche is "things that eat me get indigestion." Oh well, at least they're better than Shades, for whatever that's
Just got word back. They do not want me to release any content they're very already paid for, though I am free to homebrew any stuff I'd like, of course.
Just got word back. They do not want me to release any content they're very already paid for, though I am free to homebrew any stuff I'd like, of course.
Just got word back. They do not want me to release any content they're very already paid for, though I am free to homebrew any stuff I'd like, of course.
So... it's just going to sit in limbo unless and until they decide to publish it?
So... it's just going to sit in limbo unless and until they decide to publish it?
Just got word back. They do not want me to release any content they're very already paid for, though I am free to homebrew any stuff I'd like, of course.
Does that mean you could post those feats in the homebrew section? Not in PDF form or whatever, just like a thread "Herid's Homebrew" or something.
Does that mean you could post those feats in the homebrew section? Not in PDF form or whatever, just like a thread "Herid's Homebrew" or something.
Just got word back. They do not want me to release any content they're very already paid for, though I am free to homebrew any stuff I'd like, of course.
Does that mean you could post those feats in the homebrew section? Not in PDF form or whatever, just like a thread "Herid's Homebrew" or something.
Nah, more like I could put up the feats that I'd like to have designed but didn't even try (e.g. paragon and epic feats, feats for classes that weren't in 3.x). I'll see what I can do in that regard if I have time tomorrow.
Does that mean you could post those feats in the homebrew section? Not in PDF form or whatever, just like a thread "Herid's Homebrew" or something.[/quote]Nah, more like I could put up the feats that I'd like to have designed but didn't even try (e.g
The following feats are the sort of feats I'd have made if I had unlimited word count and knew that what I wrote would go in relatively unchanged. Since this is CharOp and not an actual article, please forgive me for poor feat names and a lack of flavor text. (I'd also worry a bit more about feat wording, but all of these should be clear enough in their effects).
Hobgoblin Fortitude - Prereq:11th level, hobgoblin, hobgoblin resilience racial power; You gain a +2 feat bonus to all saving throws. In addition, when you save against an effect or end an effect with hobgoblin discipline, you do not suffer any of its aftereffects.
Hobgoblin Blademaster - Prereqs: hobgoblin, Phalanx Soldier class feature, swordmage, Swordmage Warding class feature; When a swordmage power allows you to teleport a number of squares, you may instead shift that number of squares + 2. Also, while you gain the bonus from Swordmage Warding, you count as wielding a shield for the purposes of Phalanx Soldier.
Hobgoblin Chain Fighter - Prereqs: hobgoblin, Phalanx Soldier racial feature, proficiency with spiked chain; While you wield a spiked chain, you gain a +1 shield bonus to AC and Reflex, and you count as wielding a shield for the purpose of Phalanx Soldier.
Hobgoblin Preparedness - Prereqs: 11th level, hobgoblin, Battle Ready racial trait; When you roll initiative and are not surprised, you may draw a weapon, implement, or shield as a free action. If you draw a shield, you also ready it. In addition, your racial bonus to initiative from Battle Ready increases to +4.
Hobgoblin Shield Guardian - Prereqs: hobgoblin, fighter; When you wield a shield and a flail or spear, allies do not provoke opportunity attacks when entering your space or squares adjacent to you.
Hobgoblin Psychic Channeling - Prereqs: hobgoblin, battlemind; When wielding a flail or spear, you may use Constitution in place of Strength when making a basic attack. Also, when you make an opportunity attack with a flail or spear and hit, you do additional damage equal to your Charisma or Intelligence modifier.
Hobgoblin Spooky Action - Prereqs: hobgoblin, warlock, Warlock's Curse class feature; When you use Warlock's Curse, you may ignore enemies that you have already cursed for the purpose of determining the closest enemy. In addition, the size of your Warlock's Curse dice increases to d8.
Hobgoblin Shield Master - Prereqs: 21st level, hobgoblin, Phalanx Soldier racial feature; The racial bonus from Phalanx Soldier also applies to your Fortitude, Reflex, and Will. Your shield bonus also applies to your Fortitude and Will.
Hobgoblin Arcanist - Prereqs: hobgoblin, Phalanx Soldier racial feature, any arcane class; You gain profiency with staffs as an implement. When wielding a staff in both hands, you gain a +1 shield bonus to AC and Reflex, and you count as wielding a shield for the purposes of Phalanx Soldier.
Don't Do It - Prereqs: hobgoblin, vampire; You die and make a new character (it's kinder in the long run).
The following feats are the sort of feats I'd have made if I had unlimited word count and knew that what I wrote would go in relatively unchanged. Since this is CharOp and not an actual article, please forgive me for poor feat names and a lack of fla
Hobgoblin Psychic Channeling - Prereqs: hobgoblin, battlemind; When wielding a flail or spear, you may use Constitution in place of Strength when making a basic attack. Also, when you make an opportunity attack with a flail or spear and hit, you do additional damage equal to your Charisma or Intelligence modifier.