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4 months ago ::
Jan 15, 2013 - 10:08PM
#11
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You are right, which means they do not have reach for OA's or any other off turn attacks that may arise.
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4 months ago ::
Jan 16, 2013 - 12:34AM
#12
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Date Joined:
Feb 26, 2010
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As you circle around your opponent, you LEAVE a square that they threaten. The rules for this are currently nebulous at best however.
You are correct, a character would be leaving a space the enemy threatens. However, that is not what the rule says.
How To Play, Page 12, Opportunity Attacks
If a hostile creature that you can see moves out of your reach, you can use your reaction to make a melee attack against that creature.
The packet doens't mention "threatening squares" when referring to Opportunity Attacks. So, if you leave a "square", but are still in the creature's reach, then they don't get an Opportunity Attack. So, a character can dance around the enemy all they want without suffering an opportunity attack as long as they do not leave the creature's reach.
This means that a creature with a reach weapon, for instance, would only be able to get an opportunity attack if the character moved from a space 10ft away to a space 15ft away. The character could move between spaces 5ft and 10ft away all they wanted because they wouldn't be leaving the creature's reach.
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4 months ago ::
Jan 16, 2013 - 7:02AM
#13
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I think I like this change. It increases the opportunity to shuffle around in combat in order to get tactical advantage, but also preserves the interest in getting combatants next to each other and whaling away as quickly as possible.
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4 months ago ::
Jan 17, 2013 - 7:59PM
#14
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Date Joined:
Dec 22, 2009
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I do not like having to use a feat for shift with a range character. However, without the feat I am not able to threathen or kill anything from chasing me. If i disengage and run, the enemy can just run back up to me without any negative consequences. If I am not a fighter I do not have the advantage to just parry everything.
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4 months ago ::
Jan 18, 2013 - 11:05PM
#15
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Date Joined:
Feb 26, 2010
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I do not like having to use a feat for shift with a range character. However, without the feat I am not able to threathen or kill anything from chasing me. If i disengage and run, the enemy can just run back up to me without any negative consequences. If I am not a fighter I do not have the advantage to just parry everything.
We have to be careful using the term "threaten" anymore. It's not a thing in the current packet (though I understand what you mean =)).
As a ranged character, you can fire at a target within 5 ft of you, and you no longer provoke an Opportunity Attack like in previous editions. Plus, there's the section on ranged attacks in melee...
How to Play, page 15-16, Ranged Attacks, Ranged Attacks in Melee
When a hostile creature is within 5 feet of you and you make a ranged attack against a target on the other side of that creature, the target has three-quarters cover, unless the hostile creature in your way is smaller than you. So, unless I'm reading this wrong, you can still shoot at your pursuing creature with impunity and no penalties, you just can't shoot behind them effectively...unless you're fighting one of those shrimpy halflings .
Edit: I do happen to agree with the idea that shift as a feat is one of my less favorite things of the current iteration.
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4 months ago ::
Jan 19, 2013 - 5:16PM
#16
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Date Joined:
Apr 10, 2009
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I do not like having to use a feat for shift with a range character. However, without the feat I am not able to threathen or kill anything from chasing me. If i disengage and run, the enemy can just run back up to me without any negative consequences. If I am not a fighter I do not have the advantage to just parry everything.
So don't backup. Just stand there and shoot them down. They won't get an OA on you for using your ranged weapon.
Carl
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