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Switch to Forum Live View Legends & Lore: D&D Next Goals, Part Two
4 months ago  ::  Jan 13, 2013 - 10:02PM #11
A-koss
Date Joined: Jul 24, 2002
Posts: 42

Jan 13, 2013 -- 10:00PM, Archsun wrote:

this is better then MDD. MDD caused to many problems and balance issues. WDD fixes many of them. 



What problems did d6 MDs create that WD isn't creating greater problems in "fixing"?

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4 months ago  ::  Jan 13, 2013 - 10:09PM #12
Ahrimon
Date Joined: Aug 16, 2007
Posts: 406
I'm glad to see W's coming back.  I think it brings the str based 2h weapon weilder back into competition with the dex monkey.
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4 months ago  ::  Jan 13, 2013 - 10:09PM #13
DoctorNecrotic
Date Joined: May 24, 2012
Posts: 1,097
So far I've been pretty neutral.  The weapon approach has me a little uneasy, but I might get over it.  As of next release, I'll probably be quite a bit more critical.  I won't deny, I'm still uneasy about feats, fearing the bloat and explosion that happened in 3e, then 4e.  I don't want history to repeat.
Disgruntled ghost of the Knights of W.T.F.
(Keep D&D alive, end the edition wars!)

"And if you gaze for long into an abyss, the abyss gazes also into you." - Friedrich Nietzsche

Disclaimer: Most of my posts are based on opinions (and are sometimes humorous, other times inspirational)
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4 months ago  ::  Jan 13, 2013 - 10:14PM #14
Orzel
Date Joined: Aug 22, 2007
Posts: 3,191

Jan 13, 2013 -- 9:58PM, Qmark wrote:

Jan 13, 2013 -- 9:50PM, Orzel wrote:

The DPR weapon (great weapons) hopefully wont have properties other than heavy and two-handed. Other weapons will have things like reach, finesse, and light to make them worth the loss in damage... hopefully.


So long as a knife-fighter isn't obligated to be either a DEXmonster or a joke, or a wizard can swing a longsword around without either being punished for even thinking of doing so or an elf, it'll work out.

...hopefully.




Well using the current rules for equipment, the knife fighter will have a throwable weapon he can dual-wield and use DEX to attack.

A longsword is one handed so you have a free hand for grabs, torches, and shields.

And wizards don't get DD nor longsword proficiency.

Since I expect Damage Dice to be reduced (probably 3 or 4 at level 10), the problem should be lessened more.

Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

Constitution Based Class for Next!
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4 months ago  ::  Jan 13, 2013 - 10:16PM #15
Jenks
Date Joined: Apr 4, 2008
Posts: 2,493
Well they are assuming daggers and other one handed weapons will be used either with a shield or dual wielding. If they combine the idea of TWF and multiple attacks, like he said in the column, then two daggers could easily keep in pace with a greatsword. Greatsword gets more damage with one strike, daggers get more with multiple. Sounds correct if you ask me
My two copper.



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4 months ago  ::  Jan 13, 2013 - 11:00PM #16
Gatt
Date Joined: Nov 18, 2004
Posts: 759
Off on another topic from that article...

I like where this is going if I'm understanding him correctly.  It sounds to me like they're using a D&D/AD&D approach,  or taking a page from Magic the Gathering and using a Base-set/Expansion approach.

Many of us forget,  myself included,  what it's like trying to learn how to play D&D.  I've been playing for 30 years,  I started with the Red Box,  did it wrong for a while*,  graduated to AD&D,  and learned how to play correctly.  Things were far less complicated back then,  no skills,  no feats,  things were easy.  Today's D&D has to look intimidating to the newcomer.

I think this will significantly ease the barrier to entry,  and experienced players can just crack the system open and disregard the "Easy-mode".  I think this is a good step for D&D.

*You should've seen my dungeons.  Just a series of rooms with the monsters chosen by "This looks cool!".  Kobolds in one room,  zombies in the next,  a mummy at the end (Later a dragon when characters got bigger).  I had no idea what I was doing!   
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4 months ago  ::  Jan 13, 2013 - 11:35PM #17
kadim
Date Joined: Jun 21, 2012
Posts: 2,766

I've got a whole lotta love for this article. This is exactly what I want. I'm particularly happy with them moving away from the more hp/more damage mushroom cloud of the current packet.


The idea of adding extra dice to checks for things to do with your prime requisite is really cool too.


I like that they're refining concentration. I'm not over the moon about this mechanic but it does provide a balance point for ongoing effects. At the minute I just feel like it's a bit of a blunt instrument but his idea of concentration and focus as seperate things could make it a bit less clunky. I'm watching that space.


Anyway I'm sure there will be things in the system that aren't my fave but on the whole I'm pretty happy with this vision of basic D&D. How he intends to do those things is really the crux of it so time will tell.

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4 months ago  ::  Jan 13, 2013 - 11:38PM #18
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,498
While the core is not for me as i prefer a more complex game, i understand its goals for what it is set to accomplish in order to be able to be picked-up fast and get going in short time. That said;

I think Skill should be part of the Core. Even AD&D had proficiencies.

I am good with Martial Damage Dice being additional [W] to better serve two-handed weapons.
 
I prefer the term opportunity attack, t goes all the way back to AD&D 2nd edition.

I think the number of available actions is enought and should not be cut down.

I prefer concentration as it is now rather than being turned into two elements. 
Yan
Montréal, Canada
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4 months ago  ::  Jan 13, 2013 - 11:47PM #19
Foxface
Date Joined: Aug 1, 2009
Posts: 2,330
I'm a "more comlpex, more nuanced" game guy myself, but I want a brutally stripped down core.  If this is going to be the modular game it is crowed about, I want to avoid as many of the complexities I don't like as I can, while embracing the complexities I do.

My core is probably:

6 attributes.

D20 + stat mods to all rolls.

No skills.  No feats.  No backgrounds.  No Hit Dice.

Core 4 races, Core 4 classes.
Essentials zigged, when I wanted to continue zagging.

Roll dice, not cars.
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4 months ago  ::  Jan 13, 2013 - 11:49PM #20
kadim
Date Joined: Jun 21, 2012
Posts: 2,766

Jan 13, 2013 -- 11:38PM, Plaguescarred wrote:

I think Skill should be part of the Core. Even AD&D had proficiencies.



Sure but he's on about basic, which doesn't have skills or proficiencies of any kind. AD&D does, so by that ruler the appropriate thing to do is exactly what he said: lay the groundwork for the skill system by adding check dice to checks that use your prime requisite and then add a proper skill system in the more advanced rule set.

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