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6 months ago ::
Jan 13, 2013 - 9:02PM
#1
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Date Joined:
May 12, 2009
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Legends & Lore D&D Next Goals, Part TwoBy Mike MearlsMike continues with his overview of D&D Next by diving deeper into the details behind the two main goals for the game.Talk about this column here.
Yan Montréal, Canada
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6 months ago ::
Jan 13, 2013 - 9:31PM
#2
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Date Joined:
May 18, 2002
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"use your weapon's die as the die you gain for bonus damage"
This can't end well. Not only will it make every 'not the best DPR' weapons even more suboptimal choices and punish 'not the best DPR' concepts, but it will continue to provide a weak justification to shank every other class with arbitrary weapon limits "just because", which also punishes (or outright forbids) any concepts outside of stereotypes.
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6 months ago ::
Jan 13, 2013 - 9:42PM
#3
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Date Joined:
Jan 29, 2012
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I may be in the minority but I like melee combat as of the 12/17/12 release. I think that with the limited experience I have with the system that the maneuvers lack functionality, that is to say I would rather just pump out the damage in most cases.
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6 months ago ::
Jan 13, 2013 - 9:44PM
#4
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Date Joined:
Apr 10, 2006
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I want to throw a party at the idea of Ws comeing back
Before posting, ask yourself WWWS: What Would Wrecan Say?
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6 months ago ::
Jan 13, 2013 - 9:47PM
#5
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Date Joined:
Jul 24, 2002
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"use your weapon's die as the die you gain for bonus damage"
This can't end well. Not only will it make every 'not the best DPR' weapons even more suboptimal choices and punish 'not the best DPR' concepts, but it will continue to provide a weak justification to shank every other class with arbitrary weapon limits "just because", which also punishes or (outright forbids) any concepts outside of stereotypes.
I couldn't agree with you more.
This is a big step backwards from what they were (conceptually) doing right in the last playtest packet. If TH weapons require a little boost, do so with "Utility" Feats which open up some more creative uses with those weapons. They are already going that route with Polearms, Shields, TW fighting, etc. I would even tolerate a +1 to hit with TH weapons.
Another benefit of d6s were more predictable damage, which makes encounter balancing easier.
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6 months ago ::
Jan 13, 2013 - 9:48PM
#6
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I am completely on the fence with regard to Weapon Damage. I see positives and negatives both ways, and I cannot decide one way or another.
Essentials zigged, when I wanted to continue zagging.
Roll dice, not cars.
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6 months ago ::
Jan 13, 2013 - 9:49PM
#7
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I consider D&D to already be easier to learn than Settlers of Catan, regardless of edition. Maybe I'm just better at visualizing things in my head than dealing with "bits", but TTRPGs are a breeze for me compared to modern board games.
I agree that MDD as they currently exist do not fit the original design goal of "simple to run", but I think the problem there is the number of dice and number of maneuvers, not the die type or the static bonus. Bear in mind, I'm not advocating for the reduction of maneuvers or MDD at all. I like the mechanic. But it is an inherently complex one at its core.
I never find options extraneous, in or out of combat. More is good. It doesn't necessarily make the game less "simple to run", either.
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6 months ago ::
Jan 13, 2013 - 9:50PM
#8
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Date Joined:
Aug 22, 2007
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"use your weapon's die as the die you gain for bonus damage"
This can't end well. Not only will it make every 'not the best DPR' weapons even more suboptimal choices and punish 'not the best DPR' concepts, but it will continue to provide a weak justification to shank every other class with arbitrary weapon limits "just because", which also punishes or (outright forbids) any concepts outside of stereotypes.
Don't think it'll be so bad.
The DPR weapon (great weapons) hopefully wont have properties other than heavy and two-handed. Other weapons will have things like reach, finesse, and light to make them worth the loss in damage... hopefully.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.
Constitution Based Class for Next!
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6 months ago ::
Jan 13, 2013 - 9:58PM
#9
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Date Joined:
May 18, 2002
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The DPR weapon (great weapons) hopefully wont have properties other than heavy and two-handed. Other weapons will have things like reach, finesse, and light to make them worth the loss in damage... hopefully.
So long as a knife-fighter isn't obligated to be either a DEXmonster or a joke, or a wizard can swing a longsword around without either being punished for even thinking of doing so or an elf, it'll work out.
...hopefully.
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6 months ago ::
Jan 13, 2013 - 10:00PM
#10
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this is better then MDD. MDD caused to many problems and balance issues. WDD fixes many of them.
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