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Switch to Forum Live View Why is riposte a feat... vs a maneuver
4 months ago  ::  Jan 13, 2013 - 11:58AM #1
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,637
I am wondering about the difference between feats and maneuvers...  the feat allows you to better exploit an enemies failure if it was geared as maneuvers it could be as simple as allowing a damage dice to be spent as damage to enemy when their attack misses.

I do like that the riposte operates in a cross class fashion though.

 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

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Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
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"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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4 months ago  ::  Jan 13, 2013 - 1:44PM #2
Youngy
Date Joined: Aug 10, 2010
Posts: 256
I find this very interesting.

The line between what should be in a feat and what should be in a maneuver is very blurred at the moment. Some combat abilities are given as feats, others as maneuvers and others are just in the core rules - but can be assisted by the above.

I feel this is something that should be standardised. 
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4 months ago  ::  Jan 13, 2013 - 1:53PM #3
Orzel
Date Joined: Aug 22, 2007
Posts: 3,191
I wondered the same thing about Cleave and Charge.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

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4 months ago  ::  Jan 13, 2013 - 2:15PM #4
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,637
I do note that my riposte as a maneuver translation becomes reliable (less dice rolling) and more flexible in its own way could be made to work against any number of adjacent enemies ... and to me more fighter like. 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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4 months ago  ::  Jan 13, 2013 - 2:17PM #5
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,637

Jan 13, 2013 -- 1:53PM, Orzel wrote:

I wondered the same thing about Cleave and Charge.




Yes they also sprang to mind...  

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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4 months ago  ::  Jan 13, 2013 - 2:33PM #6
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,637

Jan 13, 2013 -- 1:44PM, Youngy wrote:

 
I feel this is something that should be standardised. 




If the distinction is usefull that is one thing.... I can see how standardisation might reduce complexity of the over all picture.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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4 months ago  ::  Jan 13, 2013 - 2:43PM #7
Orzel
Date Joined: Aug 22, 2007
Posts: 3,191
Well look at it as the 3 options.

As a feat
  • Pro: Does not cost a maneuver
  • Pro: Available to any class
  • Con: Have to use the feat module
  • Con: Costs a feat


As a General maneuver
  • Pro: Does not cost a feat
  • Pro: Do not have to use the feat module
  • Pro: Available to all classes if you use feats
  • Con: Locked out to other classes unless you use feats
  • Con: Cost a maneuver
  • Con: Might be too powerful at low levels


As a fighter class feature
  • Pro: Does not cost a feat
  • Pro: Does not cost a maneuver
  • Pro: Do not have to use the feat module
  • Pro: Fighter gets for free
  • Con: Locked out to other classes unless you use multiclassing
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

Constitution Based Class for Next!
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4 months ago  ::  Jan 13, 2013 - 4:27PM #8
LadyBlackwell
Date Joined: Oct 5, 2012
Posts: 226

Jan 13, 2013 -- 1:53PM, Orzel wrote:

I wondered the same thing about Cleave and Charge.




I agree wholeheartedly.

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4 months ago  ::  Jan 13, 2013 - 6:06PM #9
EnglishLanguage
Date Joined: May 19, 2011
Posts: 4,909

Jan 13, 2013 -- 1:53PM, Orzel wrote:

I wondered the same thing about Cleave and Charge.



Charge was especially jarring for me since anyone in 4e could do it with a standard action whenever they wanted.

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4 months ago  ::  Jan 13, 2013 - 8:30PM #10
Orzel
Date Joined: Aug 22, 2007
Posts: 3,191

Jan 13, 2013 -- 2:17PM, Garthanos wrote:

Jan 13, 2013 -- 1:53PM, Orzel wrote:

I wondered the same thing about Cleave and Charge.




Yes they also sprang to mind...  




Yup.

Jan 13, 2013 -- 4:27PM, LadyBlackwell wrote:

Jan 13, 2013 -- 1:53PM, Orzel wrote:

I wondered the same thing about Cleave and Charge.




I agree wholeheartedly.




Mmmhmm..

Jan 13, 2013 -- 6:06PM, EnglishLanguage wrote:

Jan 13, 2013 -- 1:53PM, Orzel wrote:

I wondered the same thing about Cleave and Charge.



Charge was especially jarring for me since anyone in 4e could do it with a standard action whenever they wanted.




Everyone could do it in 3e too. I think you could do a Charge like action in 2e as well.

But this playtest's Charge is just a Hustle+Attack for an action.

---

To me, Riposte and Cleave should be maneuvers. Probably fighter exclusive. Charge could be a regular Hustle+Attack action that grants advantage to al attacks against the charger.

Improved Charge could be a feat that grants advantage to the attacker.


Because I don't plan on using feats, I hate the idea of Charge, Riposte, or Cleave as feats.

Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

Constitution Based Class for Next!
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