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4 months ago ::
Jan 13, 2013 - 11:58AM
#1
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Date Joined:
Jan 15, 2009
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I am wondering about the difference between feats and maneuvers... the feat allows you to better exploit an enemies failure if it was geared as maneuvers it could be as simple as allowing a damage dice to be spent as damage to enemy when their attack misses.
I do like that the riposte operates in a cross class fashion though.
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4 months ago ::
Jan 13, 2013 - 1:44PM
#2
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Date Joined:
Aug 10, 2010
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I find this very interesting.
The line between what should be in a feat and what should be in a maneuver is very blurred at the moment. Some combat abilities are given as feats, others as maneuvers and others are just in the core rules - but can be assisted by the above.
I feel this is something that should be standardised.
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4 months ago ::
Jan 13, 2013 - 1:53PM
#3
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Date Joined:
Aug 22, 2007
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I wondered the same thing about Cleave and Charge.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.
Constitution Based Class for Next!
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4 months ago ::
Jan 13, 2013 - 2:15PM
#4
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Date Joined:
Jan 15, 2009
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I do note that my riposte as a maneuver translation becomes reliable (less dice rolling) and more flexible in its own way could be made to work against any number of adjacent enemies ... and to me more fighter like.
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4 months ago ::
Jan 13, 2013 - 2:17PM
#5
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Date Joined:
Jan 15, 2009
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I wondered the same thing about Cleave and Charge.
Yes they also sprang to mind...
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4 months ago ::
Jan 13, 2013 - 2:33PM
#6
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Date Joined:
Jan 15, 2009
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I feel this is something that should be standardised.
If the distinction is usefull that is one thing.... I can see how standardisation might reduce complexity of the over all picture.
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4 months ago ::
Jan 13, 2013 - 2:43PM
#7
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Date Joined:
Aug 22, 2007
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Well look at it as the 3 options. As a feat
- Pro: Does not cost a maneuver
- Pro: Available to any class
- Con: Have to use the feat module
- Con: Costs a feat
As a General maneuver
- Pro: Does not cost a feat
- Pro: Do not have to use the feat module
- Pro: Available to all classes if you use feats
- Con: Locked out to other classes unless you use feats
- Con: Cost a maneuver
- Con: Might be too powerful at low levels
As a fighter class feature
- Pro: Does not cost a feat
- Pro: Does not cost a maneuver
- Pro: Do not have to use the feat module
- Pro: Fighter gets for free
- Con: Locked out to other classes unless you use multiclassing
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.
Constitution Based Class for Next!
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4 months ago ::
Jan 13, 2013 - 4:27PM
#8
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I wondered the same thing about Cleave and Charge.
I agree wholeheartedly.
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4 months ago ::
Jan 13, 2013 - 6:06PM
#9
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Date Joined:
May 19, 2011
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I wondered the same thing about Cleave and Charge.
Charge was especially jarring for me since anyone in 4e could do it with a standard action whenever they wanted.
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4 months ago ::
Jan 13, 2013 - 8:30PM
#10
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Date Joined:
Aug 22, 2007
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I wondered the same thing about Cleave and Charge.
Yes they also sprang to mind...
Yup.
I wondered the same thing about Cleave and Charge.
I agree wholeheartedly.
Mmmhmm..
I wondered the same thing about Cleave and Charge.
Charge was especially jarring for me since anyone in 4e could do it with a standard action whenever they wanted.
Everyone could do it in 3e too. I think you could do a Charge like action in 2e as well.
But this playtest's Charge is just a Hustle+Attack for an action.
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To me, Riposte and Cleave should be maneuvers. Probably fighter exclusive. Charge could be a regular Hustle+Attack action that grants advantage to al attacks against the charger.
Improved Charge could be a feat that grants advantage to the attacker.
Because I don't plan on using feats, I hate the idea of Charge, Riposte, or Cleave as feats.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.
Constitution Based Class for Next!
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