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Switch to Forum Live View Any Love For Spelljammer?
5 months ago  ::  Jan 14, 2013 - 10:29PM #51
Vic_Ferrari
Date Joined: Jul 29, 2012
Posts: 914

Jan 14, 2013 -- 12:36AM, Zardnaar wrote:

Jan 13, 2013 -- 11:31PM, Vic_Ferrari wrote:

Jan 13, 2013 -- 2:58PM, DoctorNecrotic wrote:

Jan 13, 2013 -- 12:36AM, Vic_Ferrari wrote:

Jan 12, 2013 -- 9:19PM, RedSiegfried wrote:

Love Spelljammer and love 19th century breachloaders made of Martian floating wood.    (Space 1889, anyone?)






Yeah, there was a Polyhedron magazine with conversion for Space:1889 to Spelljammer, very cool.




You mean one of the Dungeon issues from around '03?  WELL, I know what impulse purchase I'm going to make.





Sorry, no, Polyhedron (around 1992).

There is a 3rd Ed Dungeon with a Spelljammer mini-game or something, though, from the early 2000s.




 Thats the issue. Polyhedron and Dungeon were one magazine for a while there.





There was an issue of Polyhedron from around 1992 that had a conversion for Space: 1889 to Spelljammer; then an issue of Dungeon from around 2003 that had a mini-game conversion for Spelljammer to 3rd Ed D&D.

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5 months ago  ::  Jan 14, 2013 - 11:24PM #52
Zardnaar
Date Joined: Apr 15, 2001
Posts: 8,390
 Brain fart got 1992 and 2002 mixed up.
Reducing a character to a list of dice rolls and modifiers is not role playing*

*pg 30, AD&D 2nd Ed DMG, 1989.
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5 months ago  ::  Jan 15, 2013 - 1:12AM #53
kadim
Date Joined: Jun 21, 2012
Posts: 2,766
I've always liked the idea of spelljammer, but I've never been inspired to have an acutal campaign in space with it. I like it as window dressing and I like the idea that some folks come and go from a prime world using spelljamming ships though and that comes up once in a while in a campaign.
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5 months ago  ::  Jan 15, 2013 - 7:12PM #54
Drentho
Date Joined: Dec 22, 2012
Posts: 18
Spelljammer is my all-time favorite setting published for D&D to date.  The only other published setting that I have ever really used for more than a few pick-up games is Ravenloft.  Spelljamer is a setting that is open to including all sorts of ideas that may be fun for an adventure or two, in a framework where those things are easily left behind when the ship takes off for the next leg of some great cosmic odyssy...at least that's how I always played it.

I know it's not for everyone, so other more generic settings are more likely to see the reprint/update treatment.  After all WotC is a business and it is in their honest best interests to publish material with more mass market appeal.  Remaking Forgoten Realms, Greyhawk, Dragonlance, or Mystara would make more people happy and make more money by the same token.  I doubt we will see the likes of Spelljammer again.. but I hope that I am wrong about that.
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5 months ago  ::  Jan 15, 2013 - 9:35PM #55
TheLyons
Date Joined: Jan 30, 2012
Posts: 301
The poll in my signature was ran for several months, and actually technically is still active, just buried in massive numbers threads so no votes have been cast in months. Here are the current standings: 

1. Eberron (115)
2. Forgotten Realms (101)
3. Planescape (93)
4. Dark Sun (92)
5. Ravenloft (86)
6. Greyhawk (79)
7. Dragonlance (65)
8. Spelljammer (53)
9. Something Brand New (49)
10. Mystara (27)

 
As you can see, Spelljammer was 8 on this list. Everyone was allowed five votes, and there are a total of 47 different settings/ideas/books listed as votes. The votes really start dropping off starting at number 10, and only the top 18 have 10 votes or more.

The settings have stayed pretty consistent in their same slots, with very few chaning up or down more than one slot hardly ever. Eberron, FR and Planescape all vyed for top 3 for a while, but eventually Eberron got a whole lot of votes in one day and stayed in the lead. No other setting got a ton of votes in one day. Since then, FR got a decent lead over Planescape and has kept that consistently.

If Next is truly the edition to end all editions, I would imagine all major settings will be published eventually. Judging from my poll results and how often I see Spelljammer and the settings above it mentioned in threads,  the top 8 are likely settings they'd release...eventually. If not, I am sure there will be fan conversions. And, if Next works how the designers say it will work, converting from your existing Spelljammer materials shouldn't be terribly difficult. This is all pure speculation, and I could be way off base.

Personally, my campaign is homebrew/Planescape/Spelljammer. I have also "guilds" that span planes and worlds. This really gives me and my players the freedom we desire, and stories can take very unexpected turns. There's always enough guild quests, personal goals, places individual characters have on their "travel wish list", etc, to keep me expectant of a lot of what could happen. However, you really never know what can happen and that factor keeps things fresh and exciting for me and them. They also have enough direction that they really can know what they are doing and where they going if they wish, or they can explore a bit too if they are bored with this.
Do you have an opinion on what campaign settings should be printed in D&D Next? If so, please cast your votes in this poll!

Poll: What campaign settings do you want to see printed in D&D Next?
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5 months ago  ::  Jan 16, 2013 - 9:53AM #56
Rastapopoulos
Date Joined: Jan 2, 2013
Posts: 627

Jan 14, 2013 -- 8:05PM, arderkrag wrote:

Anything in gameplay that is planar based manages to bore me to tears. Don't know why. There's some disconnect between "fun in game" and "planar travel".





I do have that same feeling sometimes, not only with planes but also campaigns that are too based on the influence of existing Gods.

However... AD&D's Planescape was simply marvelous!
I've seen very few things RPG-related so well-written as that setting.
Those guys managed to turn an idea that could very easily fall into the ridiculous, into something wonderful.

And let me tell you, Planescape was not a game for anyone. Not for your average hack-n-slash dungeon-crawler D&D player.
It was only so great if both the DM and players new how to play it in all its complexity.
All those concepts like the Societies, the surrealism and psychology behind the elements in the setting were so beautifully done.

I'm sorry to say that everything that came later related to "the planes" was just awful.
All that complex vision of the Outerplanes, where beings lived under the shadow of gods and other such beings and the common could feel more strange than the strange itself... turned into "Let's make a playground for high-level, magic-geared characters to go and kill Demons and Devils."

Which was basically how the bad Planescape campaigns ran back in AD&D.



Finally, one can't fail to mention the game Planescape: Torment.
A remarkable depiction of the setting, and the best story I've ever seen in a PC game.

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5 months ago  ::  Jan 16, 2013 - 12:57PM #57
Zardnaar
Date Joined: Apr 15, 2001
Posts: 8,390
Planescape and Eberron turned me around on genres I thought I would hate due to how well they were done.
Reducing a character to a list of dice rolls and modifiers is not role playing*

*pg 30, AD&D 2nd Ed DMG, 1989.
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5 months ago  ::  Jan 16, 2013 - 1:56PM #58
TheLyons
Date Joined: Jan 30, 2012
Posts: 301

Jan 16, 2013 -- 9:53AM, Rastapopoulos wrote:

 I do have that same feeling sometimes, not only with planes but also campaigns that are too based on the influence of existing Gods.

However... AD&D's Planescape was simply marvelous!
I've seen very few things RPG-related so well-written as that setting.
Those guys managed to turn an idea that could very easily fall into the ridiculous, into something wonderful.

And let me tell you, Planescape was not a game for anyone. Not for your average hack-n-slash dungeon-crawler D&D player.
It was only so great if both the DM and players new how to play it in all its complexity.
All those concepts like the Societies, the surrealism and psychology behind the elements in the setting were so beautifully done.

I'm sorry to say that everything that came later related to "the planes" was just awful.
All that complex vision of the Outerplanes, where beings lived under the shadow of gods and other such beings and the common could feel more strange than the strange itself... turned into "Let's make a playground for high-level, magic-geared characters to go and kill Demons and Devils."

Which was basically how the bad Planescape campaigns ran back in AD&D.



Finally, one can't fail to mention the game Planescape: Torment.
A remarkable depiction of the setting, and the best story I've ever seen in a PC game.



I agree with you on every point. Planescape is the best campaign setting ever written, in my opinion.

Nothing else plane-related has even remotely peaked my interest. I've given it all a shot as well. I found the planar books from 3.5e weak. I never adopted 4e, but I did buy the Manual of the Planes for 4e opening day. I returned it the next day, disappointed in how it didn't stack up to planescape at all.

However, I still have high hoped for Planescape in next. It was never announced, but I think it will eventually. The community for Planescape is quite large even today, and it was only released in 2e! In fact, in the poll in my signature, it is number 3. All of the other high ranking settings were supported in multiple editions. The fact it's competing at all is impressive. The fact it's kicking ass is even more impressive!

Do you have an opinion on what campaign settings should be printed in D&D Next? If so, please cast your votes in this poll!

Poll: What campaign settings do you want to see printed in D&D Next?
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5 months ago  ::  Jan 16, 2013 - 2:13PM #59
Steely_Dan
Date Joined: Mar 26, 2007
Posts: 8,628

Jan 16, 2013 -- 1:56PM, TheLyons wrote:

I never adopted 4e, but I did buy the Manual of the Planes for 4e opening day. I returned it the next day, disappointed in how it didn't stack up to planescape at all.




While it blew chunks, overall, I kept it and steal what I can.

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5 months ago  ::  Jan 16, 2013 - 2:14PM #60
Steely_Dan
Date Joined: Mar 26, 2007
Posts: 8,628

Jan 16, 2013 -- 12:57PM, Zardnaar wrote:

Planescape and Eberron turned me around on genres I thought I would hate due to how well they were done.





Nice, I appreciate what ya did there.

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