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6 months ago  ::  Jan 13, 2013 - 10:21PM #11
Spoletta
Date Joined: Apr 30, 2012
Posts: 47
It makes total sense to me. In 4E reach and reach with threat were 2 totally different traits, this is the same. Or at least that's how i read it.
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6 months ago  ::  Jan 14, 2013 - 12:47AM #12
Lord_Kyrion
Date Joined: Nov 21, 2012
Posts: 859

Jan 13, 2013 -- 10:21PM, Spoletta wrote:

It makes total sense to me. In 4E reach and reach with threat were 2 totally different traits, this is the same. Or at least that's how i read it.




You'll have to enlighten me on the 4e mechanic, what was the difference between reach and reach with threat?

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6 months ago  ::  Jan 14, 2013 - 1:35AM #13
Spoletta
Date Joined: Apr 30, 2012
Posts: 47

Reach allowed you to make meele attacks at target more distant than 1 square from you. It it typical of big creatures or polearms. You can overxtend yourself, but only when purposefully making an attack at a target. You can't react to all things just cause you could reach them.


Reach with threat allows you to also threat all the squares you have reach to, allowing you to take opportunity attacks if for example someone makes a ranged attack while 10 feet from you. This is a much rarer ability and you would typically see it on creatures like the Hydra. You are constantly applying preassure to everyone around you, they can't afford to take theyr sight away from you without risking an attack.

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6 months ago  ::  Jan 14, 2013 - 12:18PM #14
Lord_Kyrion
Date Joined: Nov 21, 2012
Posts: 859
So it sounds like 5th edition just has the basic reach right now, so polearms don't have the tactical advtange they had in 3rd. And you can at best attack at 10 feet for one round before the enemy moves up to you, and you can't back up without provoking them unless you have the Shift feat. Unless you have the Warding Polearm feat, which allows you to take opportunity attacks when they enter your reach, that solves the problem, but isn't available until 9th level. Due to all of this I think reach weapons are underpowered right now.

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6 months ago  ::  Jan 14, 2013 - 1:17PM #15
Spoletta
Date Joined: Apr 30, 2012
Posts: 47
I disagree with this. Being able to hit first (easy with a prepared action) is vital at first levels when one hit kills. At higher levels you have the warding polearm. It could be a subpar choice only around lvl 6-8.
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6 months ago  ::  Jan 14, 2013 - 7:44PM #16
Lord_Kyrion
Date Joined: Nov 21, 2012
Posts: 859

Jan 14, 2013 -- 1:17PM, Spoletta wrote:

I disagree with this. Being able to hit first (easy with a prepared action) is vital at first levels when one hit kills. At higher levels you have the warding polearm. It could be a subpar choice only around lvl 6-8.




But in very few situations does the 10 ft reach actually matter. You have a reach weapon, you approach an enemy for the first time, you can attack once from 10 ft before he moves up to you on his turn. You don't have a reach weapon, you approach an enemy for the first time, you go all the way up to him and attack, he doesn't have to move on his turn to attack you. There's no penalty for moving (no opportunity attack, no restrictions on your actions). The enemy is mildly inconvenienced by your reach weapon.

In fact, I can see it as a detriment. You go all the way up to the target with a normal weapon, he's then trapped there with you, because if he leaves he'll provoke. If you attack from 10 ft with a reach weapon, you don't threaten him anymore on his turn, so he can freely leave; you have no control over the battlefield.

So I don't see how it is beneficial to be able to hit from 10 ft only on your turn, except in the rare case where you start your turn exactly 35 ft away from your target.

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5 months ago  ::  Jan 16, 2013 - 5:37AM #17
Spor
Date Joined: Sep 30, 2009
Posts: 89
If you attack from 10 ft with a reach weapon, you don't threaten him anymore on his turn, so he can freely leave; you have no control over the battlefield

But thematically this works, you are holding your ground. Think of medieval pikemen who would bunch up and wave their polearms around - they aren't trying to stop people moving around, they're stopping people getting close enough to them to hit them.

Makes coomplete sense to me, if you want control in melee, get up close and personal - if you want to be able to hit people without getting hit yourself get a polearm and sit back, this doesnt mean your enemy has to stand there and take it.



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5 months ago  ::  Jan 16, 2013 - 5:55AM #18
Nevrus
Date Joined: May 24, 2012
Posts: 54
Consider this: With reach, you can run up to an enemy, whack them, and then run away back to your team without provoking an attacking of opportunity.

Reach isn't specifically meant to allow you to ten-foot helicopter control the battlefield. It's meant to allow you to get your opponent OUTSIDE of their effective range of control. It's great for harriers.

And I can see it being effective for battlefield control as well because it allows you to not only hit an enemy, but get back into a more advantageous position freely, perhaps standing in a doorway with a ranged character behind you. 
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5 months ago  ::  Jan 16, 2013 - 12:06PM #19
Lord_Kyrion
Date Joined: Nov 21, 2012
Posts: 859

Jan 16, 2013 -- 5:55AM, Nevrus wrote:

Consider this: With reach, you can run up to an enemy, whack them, and then run away back to your team without provoking an attacking of opportunity.




I completely forgot that you can now split up your move! Okay, it is a great offensive weapon, no longer a defensive weapon.

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