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5 months ago  ::  Jan 11, 2013 - 6:35PM #1
XXNikitaXX
Date Joined: Jan 11, 2013
Posts: 9
I have no idea if this issue has been addressed. I also do not have time to read through every thread.

I have been gaming since 1983. This being said, one of the most magical things about the game has been rolling the statistics. You know Strength through Charisma. Being a Dungeon Master for the vast majority of this time I have and will continue to refuse to purchase any books involved with any game where the limits for character statistics are so stringent as per the last two dungeons and dragons versions. Through multiple campaigns there is always a player that tries to take advantage of the system and come to the table with six scores all above natural 16's. In this situation I understand a games need for game balancing. My choice was always to make the player reroll in front of everyone. I believe the rules for DnD Next should take into consideration the magic and fun involved in rolling those six statistics while keeping game balance. This means removing the WOTC rule involving this area of character creation.

Best,
Nikita
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5 months ago  ::  Jan 11, 2013 - 6:40PM #2
Saelorn
Date Joined: May 27, 2012
Posts: 2,946
That would involve dismantling the Unified Ability Modifier, and re-instituting the concept that a 10 or 12 in your prime stat is perfectly playable.  I'm all for it.
The metagame is not the game.
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5 months ago  ::  Jan 11, 2013 - 6:40PM #3
thecasualoblivion
Date Joined: Apr 1, 2007
Posts: 6,344
Rolling stats is something I have no desire to ever see again, and it being presented as the default method for generating stats or even the first in a list of options lessens the appeal of 5E to me.
...whatever
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5 months ago  ::  Jan 11, 2013 - 6:46PM #4
Jenks
Date Joined: Apr 4, 2008
Posts: 2,493

Jan 11, 2013 -- 6:40PM, Saelorn wrote:

That would involve dismantling the Unified Ability Modifier, and re-instituting the concept that a 10 or 12 in your prime stat is perfectly playable.  I'm all for it.



I completely agree!

My two copper.



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5 months ago  ::  Jan 11, 2013 - 6:47PM #5
MechaPilot
Date Joined: Oct 5, 2007
Posts: 9,372

Jan 11, 2013 -- 6:35PM, XXNikitaXX wrote:

This means removing the WOTC rule involving this area of character creation.

Best,
Nikita



What specific rule are you talking about removing?  The "WOTC rule" isn't terribly specific.  Are you talking about removing the variant methods of point buy and the array?

Why Mechanics-Alignment Integration is Bad Show

Mar 4, 2012 -- 5:04PM, MechaPilot wrote:

Mar 4, 2012 -- 3:46PM, Warrant wrote:

so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.


Really?  So it goes something like this?

Fighter: "I want to be a paladin."
NPC: "Really?"
Fighter: "Yes."
NPC: "Very well."  Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?"
Fighter: "I do."
NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?"
Fighter: "What?"
NPC: "I don't know what it means either."
Fighter: "Oh.  Umm, ok I do."
NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics."
Fighter: "These what?"
NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."


taking an argument too far Show

Apr 16, 2012 -- 9:27PM, Frostball wrote:

So the system is designed such that every single hit needs to be described to avoid confusion?  Here's a scenario.  The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land.  They are naked and they fight drakes taking damage throughout, but healing up with surges.  Later they meet the guy who raised the drakes.

Part 1:  I didn't describe any of the hits.  What does he see?

Part 2:  Lets say I described the drakes as biting the players, yet they healed up.  What does he see?



Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

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5 months ago  ::  Jan 11, 2013 - 6:52PM #6
XXNikitaXX
Date Joined: Jan 11, 2013
Posts: 9

Jan 11, 2013 -- 6:40PM, thecasualoblivion wrote:

Rolling stats is something I have no desire to ever see again, and it being presented as the default method for generating stats or even the first in a list of options lessens the appeal of 5E to me.


Then go play wow because that mentality is what ruined the game that started it all. I don't expect anyone that started gaming in the last ten years to agree with my view on this subject. There are just certain magical parts to gaming that are gone and if they do not return then DnD next will fall short just as the last version did. I'm not alone. I have yet to speak with anyone in florida throughout the many conversations I've had with avid gamers over this last year.  DnD was not supposed to be Magic the gathering, Wow, Warhammer it is supposed to be DnD which means random with flexible ruling that are more guidlines than rules.

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5 months ago  ::  Jan 11, 2013 - 6:54PM #7
XXNikitaXX
Date Joined: Jan 11, 2013
Posts: 9

Jan 11, 2013 -- 6:52PM, XXNikitaXX wrote:

Jan 11, 2013 -- 6:40PM, thecasualoblivion wrote:

Rolling stats is something I have no desire to ever see again, and it being presented as the default method for generating stats or even the first in a list of options lessens the appeal of 5E to me.


Then go play wow because that mentality is what ruined the game that started it all. I don't expect anyone that started gaming in the last ten years to agree with my view on this subject. There are just certain magical parts to gaming that are gone and if they do not return then DnD next will fall short just as the last version did. I'm not alone. I have yet to speak with anyone in florida throughout the many conversations I've had with avid gamers over this last year.  DnD was not supposed to be Magic the gathering, Wow, Warhammer it is supposed to be DnD which means random with flexible ruling that are more guidlines than rules.


Yes the point buy system is a far cry from capturing one of the founding structures in creating a character in the original and advanced game system...

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5 months ago  ::  Jan 11, 2013 - 6:55PM #8
XXNikitaXX
Date Joined: Jan 11, 2013
Posts: 9

Jan 11, 2013 -- 6:47PM, MechaPilot wrote:

Jan 11, 2013 -- 6:35PM, XXNikitaXX wrote:

This means removing the WOTC rule involving this area of character creation.

Best,
Nikita



What specific rule are you talking about removing?  The "WOTC rule" isn't terribly specific.  Are you talking about removing the variant methods of point buy and the array?


Yes the point buy system is a far cry from capturing one of the founding structures in creating a character in the original and advanced game system...

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5 months ago  ::  Jan 11, 2013 - 6:56PM #9
Zardnaar
Date Joined: Apr 15, 2001
Posts: 8,281
We used point buy for a while but have since been moving back towards rolling your stats.
Reducing a character to a list of dice rolls and modifiers is not role playing*

*pg 30, AD&D 2nd Ed DMG, 1989.
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5 months ago  ::  Jan 11, 2013 - 6:57PM #10
LolaBonne
Date Joined: Aug 15, 2011
Posts: 967
Sorry, if I'm going to build a character, I'm going to build the character I have in mind, not be subject to the random whims of the dice.  Dice rolling is nothing more than an exercise in frustration and a way to create an imbalanced game and a pointless restriction on possible character concepts.

Sayeth a 41 year old who's been playing since the original Red Box and has never played World of Warcraft, so don't pull that 'younger generation WoW' crap.
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