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5 months ago ::
Jan 11, 2013 - 9:01PM
#41
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Rolling scores is bad design?
Rolling scores is bad design?
Assuming at least a 15 in prime is bad design.
Qmark is correct. Rolling is just a personal preference. Assuming high scores is the bad design I mentioned.
Why Mechanics-Alignment Integration is Bad
Show
so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.
Really? So it goes something like this?
Fighter: "I want to be a paladin." NPC: "Really?" Fighter: "Yes." NPC: "Very well." Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?" Fighter: "I do." NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?" Fighter: "What?" NPC: "I don't know what it means either." Fighter: "Oh. Umm, ok I do." NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics." Fighter: "These what?" NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."
taking an argument too far
Show
So the system is designed such that every single hit needs to be described to avoid confusion? Here's a scenario. The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land. They are naked and they fight drakes taking damage throughout, but healing up with surges. Later they meet the guy who raised the drakes.
Part 1: I didn't describe any of the hits. What does he see?
Part 2: Lets say I described the drakes as biting the players, yet they healed up. What does he see?
Fencing & Swashbuckling as Armor.
D20 Modern Toon PC Race.
Mecha Pilot's Skill Challenge Emporium.
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5 months ago ::
Jan 11, 2013 - 9:11PM
#42
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Date Joined:
May 24, 2012
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Are we talking Tournament Rules? I got thrown off the thread somehow.
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5 months ago ::
Jan 11, 2013 - 9:13PM
#43
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Date Joined:
Apr 15, 2001
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Rolling scores is bad design?
I though not rolling is bad design and has about as much relevence.
Reducing a character to a list of dice rolls and modifiers is not role playing*
*pg 30, AD&D 2nd Ed DMG, 1989.
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5 months ago ::
Jan 11, 2013 - 9:20PM
#44
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Date Joined:
Apr 15, 2007
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The problem with not assuming a benchmark comes in when designing monsters and other challenges. Where do you set attack values? Damage? Hit points? Sure, the DM can adjust these things, but a lot of people like not having to fiddle with the system and just use the game they are given. And even if you did create monsters with a high/medium/low power value, it still doesn't address statistical outliers (one guy has an 18 in his attack attribute, another has a 14).
"You can always judge a man by the quality of his enemies." -The Doctor, Remembrance of the Daleks
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5 months ago ::
Jan 11, 2013 - 9:26PM
#45
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The problem with not assuming a benchmark comes in when designing monsters and other challenges. Where do you set attack values? Damage? Hit points? Sure, the DM can adjust these things, but a lot of people like not having to fiddle with the system and just use the game they are given. And even if you did create monsters with a high/medium/low power value, it still doesn't address statistical outliers (one guy has an 18 in his attack attribute, another has a 14).
It's not that you don't assume a benchmark. It's that you don't assume one that's so high.
As for the outliers, they don't matter. In a point buy system, you're paying for those outliers. In a rolled system, you don't care about outliers anyway (at least not on the high end).
Why Mechanics-Alignment Integration is Bad
Show
so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.
Really? So it goes something like this?
Fighter: "I want to be a paladin." NPC: "Really?" Fighter: "Yes." NPC: "Very well." Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?" Fighter: "I do." NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?" Fighter: "What?" NPC: "I don't know what it means either." Fighter: "Oh. Umm, ok I do." NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics." Fighter: "These what?" NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."
taking an argument too far
Show
So the system is designed such that every single hit needs to be described to avoid confusion? Here's a scenario. The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land. They are naked and they fight drakes taking damage throughout, but healing up with surges. Later they meet the guy who raised the drakes.
Part 1: I didn't describe any of the hits. What does he see?
Part 2: Lets say I described the drakes as biting the players, yet they healed up. What does he see?
Fencing & Swashbuckling as Armor.
D20 Modern Toon PC Race.
Mecha Pilot's Skill Challenge Emporium.
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5 months ago ::
Jan 11, 2013 - 9:33PM
#46
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Date Joined:
Apr 15, 2007
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Run that by me again...so where should the designers set their benchmark? 14? 13? 10?
Also, "in a rolled system you don't care about outliers". So If the game is built around an average benchmark, and a group decides to roll dice, and someone basically breaks the bank at the casino, oh well?
I think I'm failing to understand your meaning, which I do apologize for.
"You can always judge a man by the quality of his enemies." -The Doctor, Remembrance of the Daleks
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5 months ago ::
Jan 11, 2013 - 9:34PM
#47
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A couple of points on this argument.
- I don't like rolling dice because it creates tangible party imbalance but if you want to leave that to luck then feel free to do so, I'll never argue for DnD Next to explicity tell that you can't roll your stats. Alienating large sections of the fanbase is bad business, the amount of people close minded enough to stop buying DnD Next simply because it allows the OPTION of selecting your stats in a fashion they don't like, ON TOP of having the option of selecting the stats as they do like should be minimal.
- Even if they were to remove array and point buy for Next, a lot people would import it from prev editions. I'm quite sure that Array and Point Buy are balanced against average Stat roll, that is a balance that will remain intact regardless of what an edition tells you how good each stat is.
- Assuming a certain score and making it imposible to succeed without it would be bad design.
- In reality, I'm more inclined to think that having a certain score in prime is what designers will consider average capability, if you have more of the stat then things would be easier for you, if you have less, then you'll have a harder time and I'm perfectly fine with that, you need to have an expected value to be able to balance around. With bounded accuracy your "aim" stat might prove to be effectively a huge priority
- While it's fun to have builds that deviate from the standard cookie-cutter slot allocation, having all those multiple builds add to the complexity of balancing, specially when you want to support all of them being equally strong, I'd love to see other stats become viable options on different characters but I wouldn't die if there are at least just two or three obvious ways to play a class that are balanced within each other.
- How much are stats going to affect DND Next and its bounded accuracy? With no BAB and high attack bonus magic weapons, that +2 difference between an starting 18 str Fighter and a 14 str might prove to be a big difference, maybe even a deal breaker.
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5 months ago ::
Jan 11, 2013 - 9:37PM
#48
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Run that by me again...so where should the designers set their benchmark? 14? 13? 10?
That's a point that's up for debate. I'd set it around 12, just as my first experimental attempt.
Also, "in a rolled system you don't care about outliers". So If the game is built around an average benchmark, and a group decides to roll dice, and someone basically breaks the bank at the casino, oh well?
That is the point of rolling stats. You have a chance to crap out or break the bank.
Why Mechanics-Alignment Integration is Bad
Show
so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.
Really? So it goes something like this?
Fighter: "I want to be a paladin." NPC: "Really?" Fighter: "Yes." NPC: "Very well." Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?" Fighter: "I do." NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?" Fighter: "What?" NPC: "I don't know what it means either." Fighter: "Oh. Umm, ok I do." NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics." Fighter: "These what?" NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."
taking an argument too far
Show
So the system is designed such that every single hit needs to be described to avoid confusion? Here's a scenario. The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land. They are naked and they fight drakes taking damage throughout, but healing up with surges. Later they meet the guy who raised the drakes.
Part 1: I didn't describe any of the hits. What does he see?
Part 2: Lets say I described the drakes as biting the players, yet they healed up. What does he see?
Fencing & Swashbuckling as Armor.
D20 Modern Toon PC Race.
Mecha Pilot's Skill Challenge Emporium.
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5 months ago ::
Jan 11, 2013 - 9:39PM
#49
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The best hybrid system between "Rolling stats is so maaaaagical!" and "I actually want to be allowed to play the character I want" that I've ever seen is the one from the latest Gamma World. Your Origins (sort of race-class hybrids) determine a primary and secondary statistic for you. Your primary statistic is always an 18, and your secondary is always a 16 (if both are the same ability score, it is a single 20 instead). All the other stats 3d6 rolled. This, in my mind, is an excellent compromise between being allowed to choose at a basic level who you will play, yet providing a random element to all other aspects of the character.
I wouldn't suggest those high numbers necessarily for NEXT, perhaps being 16 for prime, 14 for secondary, and 18 if both are the same instead. Your classes Prime stat would determine your primary stat, which could be a nice throwback to the prime requisites of older editions, but with its purpose being to assure your character is good at their class rather than rewarding being good at your class with more bonuses, which is a bizzaro-world concept. You could use race to provide the secondary attribute, removing the requirement of giving stat bumps to races to represent their natural abilities, since every character will have a good stat in their racial ability. Gives humans the choice of any cause yeah. Roll all other stats 3d6 in order, hardcore style. Would work for me.
EVERY DAY IS HORRIBLE POST DAY ON THE D&D FORUMS.
Everything makes me ANGRY (ESPECIALLY you, reader)
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5 months ago ::
Jan 11, 2013 - 9:47PM
#50
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Also, "in a rolled system you don't care about outliers". So If the game is built around an average benchmark, and a group decides to roll dice, and someone basically breaks the bank at the casino, oh well?
Let's not kid ourselves here. The only thing that rolled stats have over any number of more balanced and better designed systems is that you have that possibility of rolling a super-powered character. You can even have random systems of stat gen without needing them to have the possibility of terrible or overpowered characters, such as rolling randomly to pick a balanced stat array, and then rolling to place the numbers into stats. Literally, the only thing rolled stats provide over anything else is a massive gap in possible best/worst character rolls. I'm not saying that's always a bad thing, but I'm not going to pretend the facts aren't there.
As for the OP, yeah, naw, don't be a jerk. You already have your rolled stat system. It's going to be the default system, because WotC is desperatly trying to appeal to gamers who thing they are old-skewl just like you. Having an OPTIONAL system that you DON'T HAVE TO EVER USE does not effect you in any way. Asking for its total removal because you personally do not want to use it is selfish and asanine.
EVERY DAY IS HORRIBLE POST DAY ON THE D&D FORUMS.
Everything makes me ANGRY (ESPECIALLY you, reader)
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