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5 months ago ::
Jan 16, 2013 - 12:52PM
#61
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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Its bloat when the devs lose the incentive to create something better.
That's not what "bloat" means.
At any rate, lazy developers will be lazy. A general ritualization rule will not make them lazier. A lack of a ritualization rule will not motivate them.
cheapens magic as shooting a coconut out of a tree would cheapen gun violence.
Only if there is no limit to rituals. But everybody has agreed some limit is needed. I personally favor ritual points. Others want HD depletion. Others want to use gold or components. All of those will prevent spellcaters from using rituals trivially. There's no need for a blanket prohibition.
Shooting one coconut? No! I don’t ever want to see the D&D mage go Bizzard. You can call me a traditionalist on that front.
Cantrips have allowed wizards to knock coconuts out of trees since Gygax made up cantrips in 1983. You're opposition cannot be classified as "traditionalist".
The ‘Bin Laden compound’ scenario. You can use a ritual to start a surprise attack.
For the third time, the designers specifically said that rituals canot be used for surprise. They are loud and obvious. You can't surprise someone with a ritual. Your concern has already been addressed.
When you allow every spell to be cast as a ritual is likely that we wont even see components since that would take too much time thus components will be tied to currency which is already intentionally unbalanced to make AC work. Now I can learn how to make plate sell it for a ridiculous amount of gold and cast every ritual. Next would make a terrible video game.
Wow. Let's count all the unfounded assumptions:
- Rituals will be limited solely (or even partly) by compoennts.
- Components will be fungible as gold.
- Plate can be manufactured at a significant profit
- Such profits would allow you to cast every ritual without limit.
Without all of these assumptions, your complaint dissolves into so much mist.
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5 months ago ::
Jan 16, 2013 - 1:01PM
#62
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Date Joined:
Jun 24, 2005
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What are your qualifications that allow you to decide that for all of us?
I asked the question.
We've explained it several times. Sticking your head in the sand doesn't change that fact.
My head is not in the sand. I didnt ignore anything. I thought about the reasons and determined that they werent good enough for a core spell list. I did however come up with a decent reason myself that was similar to wrecan's. You still haven't explained why you should get what you want, but nobody else should.
I did. Most are not useful enough to invest money in. If they aren’t useful then they don’t belong in core. If they do make it in then I would prefer they be part of a combat ritual feat. Casters are powerful enough. I would rather limit their power based on what they invest in so characters are different. If someone wants to roleplay a mystic shaman type that prepares rituals to improve their tribes fighting ability and with that they can also cast any combat spell as a ritual, fine. To simply give every caster that ability is free metamagic at a time when casting is already free and easier than its ever been. I see no reason why either one has to be first. They could very easily be done concurrently.
For me its a lack of faith in the devs. If we dont get rituals that were created to be rituals first then I dont expect to get them at all. We still dont have a ritual list in Next. Possibly as a result of not having a ritual list we are missing the more hardcoded ground up rituals like Gentle Respose, Magic Mouth and the Eye of Spells.
No. I'm saying that they don't have to be balanced with combat in mind.
You can use them when you have an undercover sneak attack so they are a lose part
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5 months ago ::
Jan 16, 2013 - 1:20PM
#63
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Date Joined:
Mar 22, 2008
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I asked the question.
So you in fact have no qualification. Good to know.
My head is not in the sand. I didnt ignore anything. I thought about the reasons and determined that they werent good enough for a core spell list. I did however come up with a decent reason myself that was similar to wrecan's.
You have no ability to determine as a fact that the reasons put forth are not good enough. You have no qualifications to do so. You have no authority to do so. Your OPINION is nothing more than an opinion with the same weight as anyone elses in this thread.
For me its a lack of faith in the devs. If we dont get rituals that were created to be rituals first then I dont expect to get them at all. We still dont have a ritual list in Next. Possibly as a result of not having a ritual list we are missing the more hardcoded ground up rituals like Gentle Respose, Magic Mouth and the Eye of Spells.
So you don't understand what "concurrently" means. If done concurrently, your lack of faith in the devs is irrelevant.
You can use them when you have an undercover sneak attack so they are a lose part
If you went to spend 60 times as long to launch a sneak attack as it would take any other member of the party to launch a sneak attack, go for it. While you are chanting, the rest of the party has already gotten their suprise round and the fight is over
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5 months ago ::
Jan 16, 2013 - 1:29PM
#64
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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I thought about the reasons and determined that they werent good enough for a core spell list. I did however come up with a decent reason myself that was similar to wrecan's.
Whoa. Hold on there, cowboy. I've been discussing your "reasons" and I saw nothing that was "similar" to anything I have written.
Most are not useful enough to invest money in.
Again, it only seems "not useful enough" to you. Plenty of us see utility in having a general ritualization rule. So why should your assessment of "not useful enough" trump ours?
For me its a lack of faith in the devs.
If the problem is lack in faith in the developers, this is like the most picayune way to express it. If you have no faith in the developers, there's no point to discuss game details. Just write the game off and find developers in whom you have faith.
But statements like thi always raise an eyebrow because they so totally don't match behavior. It leads me to believe that you simply can't articulate your problem or you're not interested in the issue. You just don't want the playtest to succeed so you're trying to convert people to your cause or disrupt the forums to prevent developers from getting productive feedback.
I'm going to go ahead and assume the issue is that you're havign trouble articulating your objections.
Possibly as a result of not having a ritual list we are missing the more hardcoded ground up rituals like Gentle Respose, Magic Mouth and the Eye of Spells.
This is a playtest not a beta test. We are testing only the specific mechanics that the designers want feedback on. The playtest should be missing large swaths of the game.
Separately, I have no idea what "hardcoded ground up" means in this context. It seems once again like you're using that inside hipster lingo that only whose meaning only you understand.
You can use them when you have an undercover sneak attack so they are a lose part
For the fourth time, no you can't. The developers have said you will not be able to use rituals stealthily.
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5 months ago ::
Jan 16, 2013 - 1:32PM
#65
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Date Joined:
Jun 17, 2010
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For me its a lack of faith in the devs.
Then why are you here?
D&D Next = D&D: Quantum Edition
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5 months ago ::
Jan 16, 2013 - 2:18PM
#66
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Date Joined:
Jun 24, 2005
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What version of the spell are you using?! 3e's version does not specifiy it makes other people's lips appear to move. Nor does 4'e Prestigitation power. I don't recall either of AD&D's ventriloquism spells causing other people's lips to move.
In 2e you can make it appear as if it is coming from a person so it was my understanding that if the person is speaking their lips will parse the words you want them to say. It fooled an entire tavern in the comic book.
I still have no idea what you mean by "enlightenment". I have no idea what "navigate through dynamic, and risky factors better than before" means.
Its the game within the game. Think Pac Man. The maze is dynamic; the ghost present risk, finding a pattern that navigates through the maze and avoids/kills the ghost is enlightenment.
Ritual casting cannot be covered. That's been pretty explicit. It's loud and obvious.
Good to know. There goes the only decent reason I could muster for their existence.
What does that mean? Minor components are nto proxies for gold. Minor components are fiddly exercises in bookkeeping. You said you wanted somethign that was neither fiddly nor proxies and when I asked you what that was, you dove straight into a system of fiddly bookkeeping.
I don’t have such an issue with bookkeeping. For me its ok when its done right. As long as the items are minimized and damageable/precious then it’s more of a matter of protecting something of value than 10 vials of guano and ox musk.
So you want spellcasting to be an exercise in bookkeeping. You want wizards to have to keep track of bits of wool, eyes of newt, and little cans ties up with string. Stop claiming you don't want fiddly bookkeeping.
Just for a pure vancian spells not for rituals.
I don't know what Fire Emblem is and I don't care to learn. Can you explain what you mean in plain English? Please?
It’s a Nintendo Strategy videogame with a small following as a pen and paper game. fireemblemtt-enemygenerator.uphero.com/ Good resource to see what the classes look like. One area where it really stands above Next is the individuality in martial stats.
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5 months ago ::
Jan 16, 2013 - 3:20PM
#67
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Date Joined:
Jan 15, 2009
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I mean sure, a fighter could climb the tree, and a rogue could throw a dagger, and both could just use flint. But a wizard should uses magic. Even if it takes him 3x as long.
No the wizard should climb the tree or pay someone.
The guy he bought the ritual components from.. is who he pays. (atleast in 4e)
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5 months ago ::
Jan 16, 2013 - 3:43PM
#68
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Date Joined:
Jun 24, 2005
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No more then aiming 20 x-bows at a door and a bit of string to would be.
Why waste the time when you can make pina colada's with the coconuts you shot out of the tree with ritual magic missiles? Plus, they would be flashy, loud, and easily interuptable. Not a stealth thing.
Still usable in combat if you are attacking someone who is flashy, loud and not so easy to interrupt.
Most are not going to be used. Most would not have components. I don't see the issue with either thing. If you want a sepcial spell that uses exotic components to do special things, that's not hindered at all.
The only possible pit fall i see is that it may give wizards a bit too much utility compaired to other classes (and then, i would suggest buffing other classes).
Obviously it gives them more utility if they are casting them free without components. Thats why you should just call it metamagic and be real about it. You are suggesting something that is easier on casters than what is already in Next. For a lot of people MDD is already a balance patch. Do martial classes really need a buff?
Bottom line: Rituals enable creativly. If you think that's a bad thing, then we'll just have to disagree.
If that were true we would have more examples of how to use the ten minute fireball. This thread has more than 650 views and the best example for why Fireball should be ritualized is to threaten cornered enemies. We would see more creativity if the devs spent time on rituals. As harsh as I might have been to proclaim that most of 4e’s rituals were refugees from AEDU I should be just as harsh on Next for not porting the many rituals from 4e that better represented the mechanic. The list of sensible non-combat rituals that didn’t make Next is pretty large. From L to T there are Leomund’s Secret Chest, Linked Portal Loremaster’s Bargain, Magic Circle, Make Whole, Magic Mouth, Phantom Steed, Planar Portal, Remove Affliction, Secret Page, Sending, Shadow Walk, Tenser’s Floating Disk, Traveler’s Feast, and True Portal.
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5 months ago ::
Jan 16, 2013 - 4:24PM
#69
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Date Joined:
Jun 24, 2005
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At any rate, lazy developers will be lazy. A general ritualization rule will not make them lazier. A lack of a ritualization rule will not motivate them.
It’s just philosophy. The devs aren’t cutting corners. They aren’t lazy. Its just not a priority. Cantrips have allowed wizards to knock coconuts out of trees since Gygax made up cantrips in 1983. You're opposition cannot be classified as "traditionalist".
Cantrips in 2e were weak. You couldn’t damage anything for a single hp if you were right next to it so harvesting coconuts would be up to the DM. In 3e they were low level spells that still used magic. Might work but only worth it if you have no other way to do it.
Wow. Let's count all the unfounded assumptions:
- Rituals will be limited solely (or even partly) by compoennts.
- Components will be fungible as gold.
- Plate can be manufactured at a significant profit
- Such profits would allow you to cast every ritual without limit.
Without all of these assumptions, your complaint dissolves into so much mist.
Im just throwing it out there. Obviously everything is not absolute. That said, its not a broken theory. Rituals are currently limited by buyable compoennts, Plate would not be sold if it wasnt profitable and a savvy player will test a system that produced 5000 gp plate and 500gp splint.
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5 months ago ::
Jan 16, 2013 - 5:00PM
#70
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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Rory,
You point out an issue, like problems with unlimited rituals, and throw up your hands and ask for it to be scrapped, even though everyone discussing this with you has given you numerous alternatives that don't involve scrapping the system. It's pretty clear that you're not interested in an honest exchange. You just want the system scrappd and you don't care what other people want or what other alternative there are.
I generally have a rule that I won't repeat myself three times in a discussion. I've already had to repeat myself four times with you. If you ever decide to engage in honest discussion, I'll still be here. You can go back through the thread and see how poorly you're treating people who have only been honest and cordial with you.
I hope you find a game you like.
Good luck.
-wrecan
P.S. 1983 was First edition. You could pluck coconuts quite easily with cantrips in all editions.
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