|
6 months ago ::
Jan 10, 2013 - 9:50PM
#1
|
|
|
So we are going back and forth about the Scion of Arkosia lvl 12 ability At-will Dragon Wings (Move Action: Effect: you fly a number of squares equal to your speed. You must land at the end of this movement)between the DM and few players regarding its use in Double Move. Characters Speed is 6. One Side: Although a double move is one speed, it is still two actions; so the player must land in between moves...it lands twice once at 6 and again at 12. Gaining the other benifit of a double move (landing in an allies square). Second Side: Based on the One Speed ruling: When you double move, add the speeds of the two move action together and move. Meaning add the speeds together and then move 12 only having to land once at the end on the 12th square. I was just wondering what the consensus was out here...If anything has changed since the post I found from 3 years ago. What would you rule in your game? Thanks Vin~ [hr] I found this doing a search....but it answers that it could be interpreted both ways. community.wizards.com/go/thread/view/758...
|
|
|
|
6 months ago ::
Jan 10, 2013 - 9:55PM
#2
|
Date Joined:
Jun 19, 2004
|
I believe by RAW it is move, land, move. In game I would allow move move land.
Edit: I was incorrect, a closer look at the entry on Double Movement clears that up.
Currently working on making a Dex based defender. Check it out hereSpoiler:
Show
Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
|
|
|
|
6 months ago ::
Jan 10, 2013 - 10:18PM
#3
|
Date Joined:
May 12, 2009
|
Side One since Dragon Wings says you must land at the end of this movement and that Double Move is still two moves even if the speed is combined.
Yan Montréal, Canada
|
|
|
|
6 months ago ::
Jan 10, 2013 - 10:24PM
#4
|
Date Joined:
Aug 11, 2006
|
RAI would seem to allow a single 12' flight. Double Move already explicitly lifts certain common limitations on the basis that you aren't actually stopping at the end of the first move action, and the Jump action (under Athletics) further supports this; deciding that flight DOES require you to land in the middle of a double move would go against those precedents.
|
|
|
|
6 months ago ::
Jan 10, 2013 - 10:28PM
#5
|
Date Joined:
May 12, 2009
|
Actually, i believe Side Two is in fact RAW because its still a single movement.
So when you Double Move with Dragon Wings, you fly your speed x2 as a single movement using two move actions.
Yan Montréal, Canada
|
|
|
|
6 months ago ::
Jan 10, 2013 - 10:31PM
#6
|
Date Joined:
Jun 19, 2004
|
Actually, rereading the Double Move section, specifically Combined Speed entry makes me realize I was wrong. There isn't an "end point" between the two moves. Interesting.
Currently working on making a Dex based defender. Check it out hereSpoiler:
Show
Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
|
|
|
|
6 months ago ::
Jan 10, 2013 - 10:33PM
#7
|
Date Joined:
May 12, 2009
|
I originally confused too, the only thing that ends is the move action, not the movement, as noted in Occupied Squares.
Yan Montréal, Canada
|
|
|
|
6 months ago ::
Jan 10, 2013 - 10:38PM
#8
|
|
|
I appecriate the reposnses. It appears that it could still be interepted eitherway! silly game!
Vin~
|
|
|
|
6 months ago ::
Jan 10, 2013 - 10:46PM
#9
|
Date Joined:
Jun 19, 2004
|
I appecriate the reposnses. It appears that it could still be interepted eitherway! silly game!
Vin~
Nope, it is pretty clear that it is only the one way. Just not the way I thought it was. Side 2 is correct.
Currently working on making a Dex based defender. Check it out hereSpoiler:
Show
Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
|
|
|
|
6 months ago ::
Jan 10, 2013 - 11:51PM
#10
|
|
|
So many responses, so little reading of the double move rules.
Same move action twice explicitly lists the move actions you can use a double-move with. Run, Walk, Crawl, Shift. That's it. RAI might make an allowance for allowing other types of move actions/powers, but RAW doesn't. The double move rules don't apply to powers or other types of movement.
|
|
|