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5 months ago ::
Jan 11, 2013 - 12:17PM
#21
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Date Joined:
Jun 17, 2010
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Hrm.
Upon further review, I'm actually going to disagree with Alcestis's claim that the specified move actions are an exclusive list. Before the dash, the rule is:
Same Move Action Twice: To take a double move, a creature must take the same move action twice in a row on the same turn
If you wanted to use an at-will move action power, as long as it was the same one twice it would meet the qualification for double move. By my reading, all that matters is that it is the same move action, and that you're using it twice. It doesn't even have to be at-will. If it were a daily usage, that you got two of somehow, then that would also be acceptable.
I believe that this falls clearly into the category of "examples aren't rules." If it had actually said "the only move actions you can use are run walk crawl shift" then sure, but what it says is "Same Move Action Twice" which is quite open-ended.
I just don't see the text indicating the exclusivity of the list. Particularly when the term double move has a specific definition, stated rather clearly:
"Taking the same move action twice in a row is called taking a double move."
Even if we were to believe that the later list is exclusive, "taking the move action 'use power Ghost on the Rooftops' twice in a row" would also be "called taking a double move" by this definition. There's literally no other way to interpret that.
D&D Next = D&D: Quantum Edition
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5 months ago ::
Jan 11, 2013 - 12:59PM
#22
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Date Joined:
Jun 18, 2010
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Hrm. Even if we were to believe that the later list is exclusive, "taking the move action 'use power Ghost on the Rooftops' twice in a row" would also be "called taking a double move" by this definition. There's literally no other way to interpret that.
Ghost on the Rooftops states: Special: can only be used once per round. So you would not be able to double move with that power.
Now back to OP 
Do you have to Land at 6 and then again at 12 for the double move.
Or
Do you move 12 and then land
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5 months ago ::
Jan 11, 2013 - 1:06PM
#23
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Date Joined:
Jun 17, 2010
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Er, well, fine. Special line removes it as an example. But that's not the point!
Move 12 then land, in my opinion, because it says 'fly your speed.' Your speed for the double move is 12, not 6.
D&D Next = D&D: Quantum Edition
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5 months ago ::
Jan 11, 2013 - 1:17PM
#24
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Date Joined:
Jun 15, 2004
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it says 'fly your speed.' Your speed for the double move is 12, not 6.
Double move doesn't double your 'speed' stat(s): (PHB p.284) "When you double move, add the speeds of the two move actions together and then move". That interpretation seems like it could break some powers and abilities that are based on speed...
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5 months ago ::
Jan 11, 2013 - 1:25PM
#25
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Date Joined:
Jun 17, 2010
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it says 'fly your speed.' Your speed for the double move is 12, not 6.
Double move doesn't double your 'speed': (PHB p.284) "When you double move, add the speeds of the two move actions together and then move". That interpretation seems like it could break some powers and abilities that are based on speed...
It works for powers the same as it does for the Walk action:
Walk Action: Move action. Movement: The creature moves up to its speed.
Nearly every power in the game that causes movement based on speed has the same structure as the Walk action. If those don't work, then Walk is broken as well.
If you think it doesn't double your 'speed' in the above example, then you shouldn't think it does it here either. But it does do that, so your thinking is incorrect.
D&D Next = D&D: Quantum Edition
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5 months ago ::
Jan 11, 2013 - 2:02PM
#26
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Problem with that is the part you're quoting Mand. It says "Take the same Move action" twice." Which is not to say you a use a move action to take the same action twice, but you are literally doing the same Move Action twice. Move Actions have a list of what they are (RC 203). The term is just being overloaded, as usual. The list after the dash is just relisting the default move actions as a reminder, since it appeared earlier in the movement rules.
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5 months ago ::
Jan 11, 2013 - 2:27PM
#27
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Date Joined:
Apr 15, 2007
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Derh. Yeah, forgot the 1/turn limit. Still, it's a long jump. So you're saying I couldn't make a jump with Athletics, and use a double move to continue the jump with Ghost, because it would be combining a walk action with a power, despite the fact I'm doing the same thing with both?
"You can always judge a man by the quality of his enemies." -The Doctor, Remembrance of the Daleks
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5 months ago ::
Jan 11, 2013 - 10:05PM
#28
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Date Joined:
May 12, 2009
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That interpretation seems like it could break some powers and abilities that are based on speed...
Or the oppoosite, break ones that don't rely on speed. By strict RAW Double Shift does nothing since the Shift action has no speed, its a movement of 1 square.
Yan Montréal, Canada
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4 months ago ::
Jan 12, 2013 - 8:19AM
#29
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Date Joined:
Jun 17, 2010
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Problem with that is the part you're quoting Mand. It says "Take the same Move action" twice." Which is not to say you a use a move action to take the same action twice, but you are literally doing the same Move Action twice. Move Actions have a list of what they are (RC 203). The term is just being overloaded, as usual. The list after the dash is just relisting the default move actions as a reminder, since it appeared earlier in the movement rules.
Are you really saying that using a power that requires a move action is not a move action?
D&D Next = D&D: Quantum Edition
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4 months ago ::
Jan 12, 2013 - 10:20AM
#30
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Date Joined:
Sep 12, 2004
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Double moving doesn't really double your speed anyway, as you use two actions to move twice as far as you could do with one action alone...i.e. you have the same speed as before.
The idea with the double move, as far as I can tell, is to create a sense of fluid movement (if you walk 12 squares you don't walk 6 squares, stop, and then continue walking, but rather you move 12 squares continually) and to avoid the somewhat odd situation where you can have a small corridor with ten allies spread out without hindering your movement across the corridor in the slightest but one single ally exactly 6 squares forward will block you. Nothing with the double move, as presented, hints anything about being about removing limits given by the movement itself.
Given that, I would let a player double move with, say, Deft Diver or Nimble Climber, but not with, say, Fire Stride, Dragon Wings, or Shadow Stride.
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