|
5 months ago ::
Jan 09, 2013 - 9:18PM
#1
|
Date Joined:
Aug 23, 2002
|
So what feats are you guys finding to be the best/overpowered in this packet? My personal favoritesThe rogue in our campaign took the Deflect feat at first level, and it's proven to be insanely good for him overall. Half any one melee damage roll against you as long as he's weilding his short sword? Yes, please! Heighten Spell: This has been my MVP, personally. -Give disadvantage to the BBEG's Hold Person saving throws? Yes, please! Purge Magic: Be able to cast Dispel Magic on yourself or an ally, regardless of your class? Heck yeah! I took this as a cleric just to save myself from having to memorize Dispel Magic. It's basically a spell slot for me. GripesAs a cleric, I'm a little annoyed I can't apply Maximize Spell to my healing spells....  So what's your favorites?
|
|
|
|
5 months ago ::
Jan 09, 2013 - 9:35PM
#2
|
Date Joined:
Jun 22, 2008
|
Healing Initiate You have learned the basics of magical healing. Prerequisite: Wisdom 11 or higher Benefit: You learn the cure minor wounds and resistance cantrips.
Was in a fight with a big bad. The big bad kept hitting our fighter and knocking him unconscious (less than 0) but not dead (less than -15). The cure minor wounds kept bringing the fighter back to 1 hp only to be struck down again the next round. The other party members eventually killed the big bad.
|
|
|
|
5 months ago ::
Jan 09, 2013 - 10:04PM
#3
|
Date Joined:
Jul 24, 2002
|
I'd also add it's hard to argue the advantages of a Rogue with Sneak Attack and Two-Weapon Strike.
Sneak Attack every round? Okey-dokey!
|
|
|
|
5 months ago ::
Jan 10, 2013 - 7:02AM
#4
|
Date Joined:
May 31, 2011
|
So far i mainly just think there needs to be more feats.
|
|
|
|
5 months ago ::
Jan 10, 2013 - 8:56AM
#5
|
Date Joined:
Dec 11, 2006
|
I'd also add it's hard to argue the advantages of a Rogue with Sneak Attack and Two-Weapon Strike.
Sneak Attack every round? Okey-dokey!
Does it not still require a standard action to become "hidden" which becomes reviled on each attack?
Browncoats Unite...
|
|
|
|
5 months ago ::
Jan 10, 2013 - 9:02AM
#6
|
|
|
Sneak Attack only requires you to have Advantage on an attack, no hiding required. Two-Weapon Strike allows you to give up one of your attacks to gain Advantage for the remaining one.
|
|
|
|
5 months ago ::
Jan 10, 2013 - 1:38PM
#7
|
Date Joined:
Dec 11, 2006
|
Sneak Attack only requires you to have Advantage on an attack, no hiding required. Two-Weapon Strike allows you to give up one of your attacks to gain Advantage for the remaining one.
Correct, but... as I read T-WS it says you "cannot make any other attacks"
A Sneak Attack is, an attack.
So, the situation becomes, if I have advantage, I can make a Sneak Attack. If I do not have advantage, I can make a Two-Weapon Strike to give myself advantage, but... this was my attack, I can make no other.
Clearly, this requires clariifcation on their part.
Browncoats Unite...
|
|
|
|
5 months ago ::
Jan 10, 2013 - 2:09PM
#8
|
Date Joined:
Aug 22, 2010
|
Sneak Attack is not a special attack all its own, it is simply a modification to how your MDD work. They don't need clarification, because it's right there in the rules. Make an attack. If you have Advantage, you get to double the MDD you spend. It's really that simple.
|
|
|
|
5 months ago ::
Jan 10, 2013 - 2:18PM
#9
|
|
|
I surely hope Two Weapon Strike gets reworked :P
For me, currently my favorites are
Heighten Spell: The sheer utility of this feat is awesome! I can choose to use it with an attack spell or a save or suck spell. I do think it might be a little rediculous when Wizards start getting spells like Flesh to Stone o_O
Defensive Ward: Once a day have a good chance to avoid a potentially devistating magic effect? Sounds good to me!
Combat Superiority: An extra reaction? Fighters up in the fray could utilize the hell out of an extra reaction each turn. Good stuff.
My two copper.
|
|
|
|
5 months ago ::
Jan 10, 2013 - 6:07PM
#10
|
Date Joined:
Jun 22, 2012
|
I surely hope Two Weapon Strike gets reworked :P
For me, currently my favorites are
Heighten Spell: The sheer utility of this feat is awesome! I can choose to use it with an attack spell or a save or suck spell. I do think it might be a little rediculous when Wizards start getting spells like Flesh to Stone o_O
Defensive Ward: Once a day have a good chance to avoid a potentially devistating magic effect? Sounds good to me!
Combat Superiority: An extra reaction? Fighters up in the fray could utilize the hell out of an extra reaction each turn. Good stuff.
why must two weapon strike get reworked?
|
|
|