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5 months ago  ::  Jan 10, 2013 - 8:46AM #11
ORC_Reaper
Date Joined: Jul 10, 2012
Posts: 170
I've removed content from this thread. Trolling/Baiting is a violation of the Code of Conduct.

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5 months ago  ::  Jan 10, 2013 - 11:11AM #12
Landale3
Date Joined: Feb 26, 2010
Posts: 110

Jan 9, 2013 -- 7:41PM, TwentythreeSeventeen wrote:

In terms of weapons that wizards can use, what is stopping them from using a sheild and sword and still using magic?




First, the wizard has no proficiency in either shields or longswords.  You can view their proficiencies in the Classes document, page 25 under "Armor and Shield Proficiencies" and "Weapon Proficiencies" (these are at the top of the page in the second column).  The use of these items without proficiency would yield penalties to the character.

Secondly, it is as Lord Kyrion said, you need at least 1 free hand to cast spells that require Somatic Components (i.e. hand waving and finger jiggling).  The caveat to the "one hand free" rule, as far as I can see, is that you can still wield 2-handed weapons (like the quarterstaff) and are still able to cast spells.

From document "How to Play", page 21

If you can’t complete a spell’s components, you are unable to cast the spell. Thus, if you are silenced or don’t have a hand free, you cannot cast a spell.


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5 months ago  ::  Jan 11, 2013 - 3:05AM #13
BlakeRyan
Date Joined: Dec 19, 2007
Posts: 190
Wizard in the Class document has -

Armor and Shield Proficiencies: None.
Weapon Proficiencies: Daggers, darts, slings, quarterstaffs, and light crossbows.

However if you take a Hill Dwarf you get more Hit points, or take a Mountain Dwarf you can wear armour.
- This may lead to many Dwarf wizards, which is a contrast to previous editions but hey, could be very cool. Proof's in the pudding as they say.

You could take Sharpshooter specialty for the Sniper feat, allowing use of Long Bows and fire at enemies at a distance (better range than Light Crossbows)

You could take the Ambusher specialty for the Improved Initiative feat, and simply act before your enemies.
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