Community

 
Jump Menu:
Post Reply
Page 3 of 3  •  Prev 1 2 3
Switch to Forum Live View Wizard balance within the wizard class
5 months ago  ::  Jan 11, 2013 - 5:00PM #21
TopCheese
Date Joined: Jun 15, 2012
Posts: 49

Jan 11, 2013 -- 3:49PM, elecgraystone wrote:

Jan 10, 2013 -- 1:12AM, AlmightyK wrote:

perhaps bring back signature spells? of course, allowing the player to choose their signature spell, but perhaps this would make specialists a better option


I'd LOVE to see them come back.





+1

Quick Reply
Cancel
5 months ago  ::  Jan 12, 2013 - 7:14AM #22
Knight_Marshal
Date Joined: Aug 18, 2001
Posts: 38

Jan 9, 2013 -- 2:02PM, The_Celric wrote:

I don't understand the disparity between the power levels of the different traditions of Wizard, how it came about, and why it needs to be there. I'm hoping that I'm misinterpreting the rules as described.

Scholar:  4 cantrips, 1 extra spell/spell level prepared, 4 first level spells to start, 2 spells learned/level, ability to cast rituals.

Evoker:  3 cantrips, 3 first level spells to start, 1 spell learned/level, energy substitution to one type, allied protection to area effect spells, resistance to one elemental damage type.

Illusionist:  3 cantrips, 3 first level spells to start, Increased DC to illusion spells, advantage to detect illusions.

So, on paper, the scholar and evoker look pretty much even, while the illusionist is nerfed. Here are the things that I don't like.

1) Why can't all spellcasters cast rituals? Something mechanical, not "you spent too much time trying to figure out how to cast snowball from fireball". For balance, I get that being able to have special abilities (energy sub, etc) is pretty nice, but c'mon! The wizard lives and dies by his spells and the scholar can cast any ritual he knows whenever he wants.

2) Spell selection disparity. Uh, I don't understand this one at all. Why can the scholar learn more spells and prepare more spells than everyone else? If they get the ability to cast rituals willy-nilly, and we assume that feature balances the increase to illusion DC's and adv to detect them, then why wouldn't the other specialist classes not get something like this as well? I get the idea of "your intense study of a broad range of magic ,blah, blah, blah", but if you're going to tell me that a specialist, like an evoker or illusionist, has studied less intensely, then I'd hazzard to call you out to a spell duel. More spells per level learned makes perfect sense, but do they really need to be able to prep more too? If so, then what balances that extra spell out, machanically or story-wise, with the fact that the Evoker can't prep an additional evocation spell/spell level, or learn 1 spell + 1 evocation spell per level?




Where does it say that evokers get energy subsitution? Is there a new package that came out in the last day or two that I don't know about?

The spellcasting list is a bit confusing. As I understand it, everything under it applies to all wizards. It says that wizards can cast rituals of any spell they know if it has a ritual version of it. The scholar says the same thing again. Why?

Quick Reply
Cancel
5 months ago  ::  Jan 13, 2013 - 6:30AM #23
jaelis
Date Joined: Apr 12, 2004
Posts: 2,977

Jan 12, 2013 -- 7:14AM, Knight_Marshal wrote:

It says that wizards can cast rituals of any spell they know if it has a ritual version of it. The scholar says the same thing again. Why?



It says they can cast the ritual version of any spell they have prepared, which is pretty much worthless as far as I know. If you prepared the spell, then you don't need to cast it as a ritual.

Quick Reply
Cancel
5 months ago  ::  Jan 13, 2013 - 6:52AM #24
Knight_Marshal
Date Joined: Aug 18, 2001
Posts: 38

Jan 13, 2013 -- 6:30AM, jaelis wrote:

Jan 12, 2013 -- 7:14AM, Knight_Marshal wrote:

It says that wizards can cast rituals of any spell they know if it has a ritual version of it. The scholar says the same thing again. Why?



It says they can cast the ritual version of any spell they have prepared, which is pretty much worthless as far as I know. If you prepared the spell, then you don't need to cast it as a ritual.




Well, the one thing it doesn't say is IF it takes a spell slot from using the spell as a ritual.

Quick Reply
Cancel
5 months ago  ::  Jan 13, 2013 - 7:22AM #25
jaelis
Date Joined: Apr 12, 2004
Posts: 2,977

Jan 13, 2013 -- 6:52AM, Knight_Marshal wrote:


Well, the one thing it doesn't say is IF it takes a spell slot from using the spell as a ritual.



That would be interesting, but the ritual rules are pretty clear that you do actually cast the spell when you cast the ritual version of it, and the class rules are pretty clear that you can only cast as many spells per day as the table says.

I guess there could be some spells where the ritual version works a bit differently than the normal version, and they are just saying that if you've prepared the spell, you can cast the ritual version if you want. (For instance, knock works better as a ritual.)

Personally, I think that an evoker should be able to cast any evocation ritual, whether they've prepared it or not, and an illusionist should be able to cast any illusion ritual.

Quick Reply
Cancel
5 months ago  ::  Jan 14, 2013 - 12:15PM #26
The_Celric
Date Joined: Dec 9, 2009
Posts: 47

Jan 12, 2013 -- 7:14AM, Knight_Marshal wrote:


Evoker:  3 cantrips, 3 first level spells to start, 1 spell learned/level, energy substitution to one type, allied protection to area effect spells, resistance to one elemental damage type.

Where does it say that evokers get energy subsitution? Is there a new package that came out in the last day or two that I don't know about?


 

Sorry. I went back and corrected that in the third post or so. That was a feat that I took.

Quick Reply
Cancel
5 months ago  ::  Jan 14, 2013 - 12:30PM #27
Karnos
Date Joined: Apr 7, 2003
Posts: 315

Jan 13, 2013 -- 7:22AM, jaelis wrote:

It says they can cast the ritual version of any spell they have prepared, which is pretty much worthless as far as I know. If you prepared the spell, then you don't need to cast it as a ritual.




In the "how to play" pdf:

"The advantage of casting a spell as a ritual is that you do not have to prepare the spell ahead of time."

Pretty clear that you don't need to prepare a spell to cast it as a ritual. 

Further, in the classes pdf, under scholarly wizard, it says you can cast a spell as a ritual if you have the spell in your spellbook.  Note that having a spell in your spellbook and having a spell prepared are two completely different things.

Quick Reply
Cancel
5 months ago  ::  Jan 14, 2013 - 4:47PM #28
AlmightyK
Date Joined: Jun 22, 2012
Posts: 544

Jan 11, 2013 -- 3:49PM, elecgraystone wrote:

Jan 10, 2013 -- 1:12AM, AlmightyK wrote:

perhaps bring back signature spells? of course, allowing the player to choose their signature spell, but perhaps this would make specialists a better option


I'd LOVE to see them come back.



good to see im not the only one who thinks that.

on the topic of the evoker specialty, i like the idea of free energy substitution.
and what i say to those who would complain about what if we arent using feats" as has been said about the rogue. dont see it as getting a free feat, see it as the feat gives you the evoker class feature. like the rogue ones as well.

thats how i see feats now anyways

Quick Reply
Cancel
4 months ago  ::  Jan 15, 2013 - 7:10AM #29
The_Celric
Date Joined: Dec 9, 2009
Posts: 47
For the record, I would love to see wizard class features at certain levels, similar to the way that 3.5 treated them and also similar to how other classes get class abilities now.

For instance, give the invoker the "feat" Energy substitution at like 5th level for free, and then if they want to take it more times that's okay. 
Quick Reply
Cancel
Page 3 of 3  •  Prev 1 2 3
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing