So during our D&D campaign last week we had adventurer join us and he chose a barbarian.
He used Brutal Slam on an enemy that had the annoying habit of exploding into a cloud of blinding dust when it was killed.
Well I am looking for a ruling on Brutal Slam's wording.
"Hit: 2W + S mod, and you push the target 2 squares and knock it prone. Then one enemy adjacent to the target takes 1d8 + S mod damage."
The issue: The target was killed with the initial impact of the attack and burst into that annoying cloud. How I interpret this manuever is that the "and" dictates that the two events happen simultaneously and his blinding dust effect still happens but after its been knocked back 2 squares.
Our DM is new, had to take over for our original and this is all of our 1st campaign.
What I am looking for is an answer to the "and" effect here. Or if the dust cloud effect supercedes in this instance.
My biggest confusion comes from the powers that have a hit effect of damage, "Then" something else happens.
usually i can find the answer without asking but to no avail here.
You execute the hit line. After the Hit: line is done, things that reacted to the hit line (or something in the Hit: line) can happen.
if the explosion thing was instead an interrupt upon being reduced to 0 hit points would it still only happen after the push and prone ?
So final conclusion is.
If it is an immediate reaction to death then it woud resolve before being pushed.
But if it is simply the way it dies then would it still be pushed back the two squares?
Immediate reaction -> explosion goes off after the push and prone
Immediate interrupt -> explosion goes off before the push and prone
Unfortunately the Monster manual doesn't show if it is a reaction or interrupt
CKilling Dark (when reduced to 0 hit points)
It means Killing Dark is triggered using no action, which resolve as a reaction, as per Other Triggered Effects.
Well doesn't that just bring back some memories of the 90s...
Suffocation is definitely the best brutal slam band, but some people really like Devourment and Vomit Remnants. To each his own, I guess.
The wording of that power on the most recent Dark Creeper-type creatures is more specific:
Trigger: The hex knight drops to 0 hit points.
Effect (No Action): Each enemy adjacent to the hex knight is blinded until the end of his or her next turn.
AFAIK a "no action" power would still function like an immediate reaction in this case (since it doesn't actually need to interrupt in order to work).
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