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6 months ago ::
Jan 09, 2013 - 10:40AM
#1
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Date Joined:
Oct 21, 2011
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I was wondering if there were any characters based on this theme which had been optimized?
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6 months ago ::
Jan 09, 2013 - 10:44AM
#2
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Date Joined:
Sep 17, 2007
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There's not enough meat to it to base a build on it. It's just a bonus Reorient The Axis, which is nice but not build-defining.
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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6 months ago ::
Jan 09, 2013 - 10:47AM
#3
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Date Joined:
Apr 25, 2002
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It is a generally good theme once you hit 5th, but lousy until then. It doesn't really have any truly optimizable parts other than being very solid benefits from Alter Time and +4 power bonus to init(which doesn't stack with Warlord)
NETH4-1 Containing Shadow (co-author) Handbooks
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6 months ago ::
Jan 09, 2013 - 10:49AM
#4
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Date Joined:
Apr 14, 2010
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Search the forum for Thoughtswitch. I've tried my hand at it last year.
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6 months ago ::
Jan 09, 2013 - 10:54AM
#5
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Date Joined:
Oct 21, 2011
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6 months ago ::
Jan 09, 2013 - 10:57AM
#6
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Search the forum for Thoughtswitch. I've tried my hand at it last year.
It uses time bender for the extra action.
A previous version used halistar clone though.
guides
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my builds
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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6 months ago ::
Jan 11, 2013 - 12:40PM
#7
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Date Joined:
Dec 22, 2006
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I am personally a Halastur Clone theme, yes? Oh you said Halast- E-r. Oops. Wait, maybe I was confusing it with Ha -la-stur. As in Hastur from Cthulhu. All around great guy, I tell you ... just don't tell him I told you. I didn't tell you. You tell him yourself ; I think I hear him now. EDIT --- watch out for the talking Goat.
Hush kitty avatar ... there'll be more Younglings soon.
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6 months ago ::
Jan 11, 2013 - 12:56PM
#8
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stop naming him! you'll doom us all!
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6 months ago ::
Jan 11, 2013 - 8:31PM
#9
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I really like it on my Lightswitch variant and other Artificers (Halastar's Clone, that is), an Slick Concoction, Magic Weapon AP something else that helps adjacent, and then Alter Time.
It's also fluffy, because my Deva is a Time Lord.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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6 months ago ::
Jan 11, 2013 - 8:38PM
#10
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If you played a warlord and ended up taking battlefront shift, you can grab this and at least give yourself a big power bonus to initiative. Who cares about initiative to your allies when you're the one initiating the leadstrike nova anyway, right?
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