Community

 
Jump Menu:
Post Reply
Page 3 of 5  •  Prev 1 2 3 4 5 Next
5 months ago  ::  Jan 10, 2013 - 5:35PM #21
KColette
Date Joined: Sep 18, 2012
Posts: 174

Jan 10, 2013 -- 4:20PM, Centauri wrote:

What if they chose to play selfish, calculating characters, but still worked as a team? Would you still be able to ignore alignment.



Considering I build my adventures based off the actions of PCs, yes, I could still easily ignore alignment.

When it comes down to it, I've grown too jaded to give a crap. It's about alignment, it's a debate, that's more than enough reason for me to consider it pointless. Nothing anyone involved has to say will sway opinions, so bringing up the topic only serves to start another debate.

And I use the word 'debate' loosely, as I know from experience that the longer they last, the less like a 'debate' and the more like a group of children squabbling they become. "I'm right!" "No, I'm right!" "No, I'M right!" "NO, ME!" On and on and on and on... It's inevitable.

Gunmage, a homebrew arcane striker. (Heroic Tier playtest ready.)
GDocs link. (More up to date.)
Quick Reply
Cancel
5 months ago  ::  Jan 11, 2013 - 5:41AM #22
svendj
Date Joined: Apr 14, 2010
Posts: 2,048
All these alignment threads make me feel like I'm actively getting worse at D&D.
Quick Reply
Cancel
5 months ago  ::  Jan 11, 2013 - 5:46AM #23
Robin_Hoodlum
Date Joined: Jan 18, 2010
Posts: 10,337
"Alignment" should be replaced with "motivation(s)" and "personality/ demeanor".
The RPG I play does not use alignments as D&D does, but rather uses motivations and personality descriptors.
Works ten thousand times better than D&Ds tired alignment system.
*shrug*
"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling which thinks that nothing is worth war is much worse."- John Stuart Mill
Old Man of the House of Trolls
Resident Hater
God of Anger and Hatred.
Mini Hate Machine
Quick Reply
Cancel
5 months ago  ::  Jan 11, 2013 - 6:14AM #24
KColette
Date Joined: Sep 18, 2012
Posts: 174

Jan 11, 2013 -- 5:41AM, svendj wrote:

All these alignment threads make me feel like I'm actively getting worse at D&D.



Really? Because they make me feel like D&D is actively getting worse. Or, at the very least, stagnant.

Gunmage, a homebrew arcane striker. (Heroic Tier playtest ready.)
GDocs link. (More up to date.)
Quick Reply
Cancel
5 months ago  ::  Jan 11, 2013 - 6:19AM #25
TwentythreeSeventeen
Date Joined: Jan 9, 2013
Posts: 29
Morality is relative.

Keep 5e as simple as possibly in the core so new players especially older skeptical players can pick the game up with ease.

Alignment can easily be added as a supplement  (something they are not considering enough for alot of mechanics they believe to be core).

Core mechanics are simplicity and are desired, supplement provides additional material within structural context.
Quick Reply
Cancel
5 months ago  ::  Jan 11, 2013 - 6:22AM #26
MrCustomer
Date Joined: Aug 3, 2007
Posts: 2,373

Jan 10, 2013 -- 2:17PM, Centauri wrote:

If the rules advised this clearly and repeatedly, in the three core books, would you be satisfied?




The rules make it clear that allignment is not a straightjacket, the description is understandable enough to realise that allignments cover a wide range of behavior. Also in the system it is just their for mechanical functions, if they don't match their alignment it can simly be changed and that isn't relevant

But what do you mean by "selected an alignment for a specific mechanical benefit"? How would a player prove that the alignment had not been chosen for a mechanical benefit? If a class isn't mechanically any better than another class, then picking the alignment required by that class is a specific choice, but it can't be said to provide any "benefit" over any other choice. I say this because I get the general impression that people see the restrictions on paladins not only as a way to emulate a certain tone, but also as a balancing factor.




Yes, as a general tone, LG emulates the Paladin s code of conduct and paragon of the Holy knight in shining armor and virtue, there is an expectation that the Paladin not be evil, corrupt, dishonorable etc etc. That reflects his allignment.

Quick Reply
Cancel
5 months ago  ::  Jan 11, 2013 - 2:09PM #27
Centauri
Date Joined: Jul 21, 2004
Posts: 9,651

Jan 11, 2013 -- 6:22AM, MrCustomer wrote:

The rules make it clear that allignment is not a straightjacket, the description is understandable enough to realise that allignments cover a wide range of behavior.


That clearly is not happening. Blame it on DM skill if you want, but when something is clearly not catching on with a large portion of the players, the rules are changed and clarified. Wizards could be balanced with fighters, the tools were there, but enough people failed to recognize or heed that advice, that the game changed to balance wizards with fighters inherently, or at least much moreso than before. How can the same be done with alignment, making it work for more people from the get go?

Jan 11, 2013 -- 6:22AM, MrCustomer wrote:

 Also in the system it is just their for mechanical functions, if they don't match their alignment it can simly be changed and that isn't relevant


Why does it need to be changed?

Jan 11, 2013 -- 6:22AM, MrCustomer wrote:

But what do you mean by "selected an alignment for a specific mechanical benefit"?


Yes, as a general tone, LG emulates the Paladin s code of conduct and paragon of the Holy knight in shining armor and virtue, there is an expectation that the Paladin not be evil, corrupt, dishonorable etc etc. That reflects his allignment.


My question stands.

[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
Quick Reply
Cancel
5 months ago  ::  Jan 11, 2013 - 7:31PM #28
Grimli
Date Joined: Jun 1, 2010
Posts: 198
I've posted this on the What's a DM to do? version of this thread.

In order to make everyone happy I suggest this:

  • Make alignments optional.
  • Describe alignments as a guideline for roleplaying YOUR character or  YOUR NPCs only.
  • As players you decide to have them for your individual.
  • No in-game punishment for not following them.
Quick Reply
Cancel
5 months ago  ::  Jan 11, 2013 - 11:45PM #29
Grimli
Date Joined: Jun 1, 2010
Posts: 198

Jan 11, 2013 -- 6:22AM, MrCustomer wrote:


The rules make it clear that allignment is not a straightjacket, the description is understandable enough to realise that allignments cover a wide range of behavior. Also in the system it is just their for mechanical functions, if they don't match their alignment it can simly be changed and that isn't relevant




The rules could be more clear on that regard.
Additionally years of playing older editions still sit in people minds. I can still quote rules from 2nd Edition.

Jan 11, 2013 -- 6:22AM, MrCustomer wrote:

Yes, as a general tone, LG emulates the Paladin s code of conduct and paragon of the Holy knight in shining armor and virtue, there is an expectation that the Paladin not be evil, corrupt, dishonorable etc etc. That reflects his allignment.




I don't think the issue is what Lawful Good Emulates, its the mechanics of forcing a player to play in that regard.
Generally speaking people don't like being told what to do.   In a social setting such as roleplaying this is even more true.

The issue is what you see as Lawful Good and what others see as Lawful Good is going to be different due to intrepretation of that alignment.  That difference can lead to argument which in turn can stop the fun of the game you are intending to play.


Quick Reply
Cancel
5 months ago  ::  Jan 12, 2013 - 8:10AM #30
EnglishLanguage
Date Joined: May 19, 2011
Posts: 4,908
I'm fine with them in, just keep them out of anything mechanical. Put the mechanics in a module, leave them out of core.
Quick Reply
Cancel
Page 3 of 5  •  Prev 1 2 3 4 5 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing