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6 months ago  ::  Jan 10, 2013 - 6:36AM #11
Beldak_Serpenthelm
Date Joined: Aug 3, 2012
Posts: 338

Jan 10, 2013 -- 6:28AM, MrCustomer wrote:

The guy who sneaks in and kills all the Orcs in their sleep would be considered both smart and skilled. 

I've had over 2 decades of experience playing, and my groups have never had an issue over allignment, but that is probably because I don't hang around people who have trouble distinguishing between good and evil. I imagine that if I had friends who were sociopaths and were dumb enough to let them in my house instead of locking the door, I might have allignment issues.


The fact of the matter is most issues with allignment that I have ever heard of (but never seen in real life) have less to nothing to do with allignment and more to do with a problem with that person.

The CN person who goes into battle swinging a fish in a serious game while spouting that he is a teapot, turns and attacks his own group randomly, because Chaotic amIright? This has nothing to do with allignment, the problem is the player is an immature moron. Solution is not to drop allignment, it's to drop him off at the park on the way home and leave him there.

The CN player who uses that allignment as an excuse for meyhem, murder and destruction and who is actually just CE? Again the problem is not allignment, and it isn't fixed by changing his allignment or forcing his allignment, the problem is that he is an immature asshat. If you think he is going to stop being an immatue asshat because you ditched allignment then you are in for a suprise.


DM railroads your character with allignment, says You can't sneak in and kill the evil orcs in their sleep? Well that DM is running a Rail Road with iron tracks and a tight schedual. He is going to Rail Road you anyways. The Orcs will sleep in full armor with weapons ready, the first one you off will Scream and wake the rest, your sneak rolls will fial regardless of how high you roll, he will simply add another room full of armed orcs.....HE WILL RAILROAD YOU!

Because the problem isn't the alignment system, it is the Rail Roading DM, and he doesn't need allignments to railroad you. 




No, that makes too much sense.

A character sheet is a player's love letter to the DM. If someone wants to do something and they want to do it well, let them. Encourage them. Have fun with it. -Unknown
An adventure is a DM's love letter to the players. If the DM wants something to happen in the game, let it. Encourage the DM. Have fun with it. -Centauri

I'd love for input as to what it should be rather than arguments against why I shouldn't have it at all. -lialwyn

Best defense that I've read in favor of having alignment systems as an option
Spoiler: Show

However, if some people are heavily benefiting from the inclusion of alignment, then it would behoove those that AREN'T to listen up and pay attention to how those benefits are being created and enjoyed, no? -YagamiFire


But equally important would be for those who do enjoy those benefits to entertain the possibility that other people do not value those benefits equally or, possibly, do not see them as benefits in the first place. -wrecan


That makes sense. However, it is not fair to continually attack those that benefit for being, somehow, deviant for deriving enjoyment from something that you cannot. Instead, alignment is continually attacked...it is demonized...and those that use it are lumped in with it.

I think there is more merit in a situation where someone says "This doesn't work! It's broken!" and the reply is "Actually it works fine for me. Have you considered your approach might be causing it?" than a situation where someone says "I use this system and the way I use it works really well!" and the back and forth is "No! It is a broken bad system!" because the former posits that improvement could be made...the latter only undermines the enjoyment of the person who is using alignment. -YagamiFire

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6 months ago  ::  Jan 10, 2013 - 10:49AM #12
Centauri
Date Joined: Jul 21, 2004
Posts: 9,997
"It's bad DMing" is never a strong argument for why something is problematic, and especially not for alignment. For one thing, even DMs who are very good at other aspects of the game can easily and even accidentally misapply alignment, even with the best intentions. For another thing, when 4th Edition downplayed alignment significantly, nothing arose to take the place of all those arguments about alignment. Sure, we still see things about railroading in 4th Edition, but it's now clearly railroading and dealt with as such. With alignment, there's always someone who thinks that the DM's interpretation is actually in the right. Even if that person is wrong too, it muddies the issue and makes for long, drawn out arguments not about railroading (which everyone dislikes) but about alignment (which is very divisive).

It's abundantly clear that there are people who see the point of alignment as a means to control players. Okay, they're bad DMs. Fine. Whatever. Must we simply throw up our hands or can we change something about alignment or its presentation to account for that?
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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6 months ago  ::  Jan 10, 2013 - 12:24PM #13
MrCustomer
Date Joined: Aug 3, 2007
Posts: 2,394
Centauri, I recomend to any DM to do what I do, which is consider any PC to be Neutral unless they have selected an allignment for a specific mechanical benifit, it's more of a useful tool for interacting with NPCs and setting up encounters (protection from Evil works against the Vampire etc)
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6 months ago  ::  Jan 10, 2013 - 1:08PM #14
crzyhawk
Date Joined: Nov 6, 2010
Posts: 780
I don't have a problem with alignment per se...I often fall back on the old 2e descriptions of alignment when I try to craft a personality.  As far as a mechanical restriction, it's stupid and in my opinion has no place, because of the fact that a DM and a player can legitamately disagree...and I feel that the game is not in any way improved by it's presence.

So, I see it as a mechanic as only causing problems with no benefit.
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6 months ago  ::  Jan 10, 2013 - 1:17PM #15
crzyhawk
Date Joined: Nov 6, 2010
Posts: 780

Jan 9, 2013 -- 6:07PM, Grimli wrote:

My issue with a lack of alignment is that it requires the characters actions to define their intentions.

Those actions can be interpreted in various ways and can lead to arguments and problems.

For example a character who sneaks into a cavern filled with Orcs and kills them while they sleep would be considered what by you?




What difference does it make?  At the end of the day, it doesn't matter.  Was the mission accomplished?  If the characters are evil, does it matter?  No, it doesn't.  I can play a raving maniac at the table and as long as there is no party conflict, all is well.

Navy SEALS don't offer someone fair combat, they take them down in whichever way seems to be the safest to them.  I wouldn't call them evil.  Nor would I call an adventurer who executed a group of enemy orcs that way, evil.  It's not chivalric, but...at the end of the day killing is killing.  If you're going to do it, get it done with the least losses and smallest amount of collateral damage.


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6 months ago  ::  Jan 10, 2013 - 2:17PM #16
Centauri
Date Joined: Jul 21, 2004
Posts: 9,997

Jan 10, 2013 -- 12:24PM, MrCustomer wrote:

Centauri, I recomend to any DM to do what I do, which is consider any PC to be Neutral unless they have selected an allignment for a specific mechanical benifit, it's more of a useful tool for interacting with NPCs and setting up encounters (protection from Evil works against the Vampire etc)


If the rules advised this clearly and repeatedly, in the three core books, would you be satisfied?

But what do you mean by "selected an alignment for a specific mechanical benefit"? How would a player prove that the alignment had not been chosen for a mechanical benefit? If a class isn't mechanically any better than another class, then picking the alignment required by that class is a specific choice, but it can't be said to provide any "benefit" over any other choice. I say this because I get the general impression that people see the restrictions on paladins not only as a way to emulate a certain tone, but also as a balancing factor. This, to me, doesn't hold water because a) there are better classes, such as the wizard and druid, that have very few meaningful restrictions, at least not ones they can't get around, and b) it's easy to imagine a paladin in a game in which every PC is basically lawful good and the paladin's strictures are never run up against, and I would hope that the paladin wouldn't be a more advantageous class to play simply because of that.

Other than that, you seem only interested in the mechanics. My only objection is being told how to roleplay my character, so as long as I can have the alignment I want for other reasons, and can act the way I want to act, and the DM and other players keep any resulting consequences interesting, I don't have a problem.

[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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6 months ago  ::  Jan 10, 2013 - 4:13PM #17
KColette
Date Joined: Sep 18, 2012
Posts: 174
See? Alignment debate. Never fails to happen, but it always feels like failure when it does. I've been playing tabletop games for ten years and I have long since grown tired of alignments.

I don't ask my groups what their alignments are. I don't require them. Even if the players put down alignments, I ignore them, because I assume no one has an alignment.

Funny how an alignment debate hasn't broken out in my group since I started doing that. Though I admit it has more to do with the fact all my players want to play relatively nice, altruistic characters and would rather play the game than debate how the game should be played. It's wonderful and I love them.
Gunmage, a homebrew arcane striker. (Heroic Tier playtest ready.)
GDocs link. (More up to date.)
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6 months ago  ::  Jan 10, 2013 - 4:20PM #18
Centauri
Date Joined: Jul 21, 2004
Posts: 9,997

Jan 10, 2013 -- 4:13PM, KColette wrote:

Funny how an alignment debate hasn't broken out in my group since I started doing that. Though I admit it has more to do with the fact all my players want to play relatively nice, altruistic characters and would rather play the game than debate how the game should be played. It's wonderful and I love them.


It's not about the debate, it's about being told how we must play our characters. I don't want to argue about why I shouldn't have to roleplay a certain way, I just don't want to roleplay the way I want to. I don't imagine your players would like it if you told them they had to play their nice, altruistic characters in a particular way. Regardless of alignment rules, that's annoying.

What if they chose to play selfish, calculating characters, but still worked as a team? Would you still be able to ignore alignment.

[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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6 months ago  ::  Jan 10, 2013 - 4:46PM #19
Grimli
Date Joined: Jun 1, 2010
Posts: 198

Jan 10, 2013 -- 1:17PM, crzyhawk wrote:

Jan 9, 2013 -- 6:07PM, Grimli wrote:

My issue with a lack of alignment is that it requires the characters actions to define their intentions.

Those actions can be interpreted in various ways and can lead to arguments and problems.

For example a character who sneaks into a cavern filled with Orcs and kills them while they sleep would be considered what by you?




What difference does it make?  At the end of the day, it doesn't matter.  Was the mission accomplished?  If the characters are evil, does it matter?  No, it doesn't.  I can play a raving maniac at the table and as long as there is no party conflict, all is well.

Navy SEALS don't offer someone fair combat, they take them down in whichever way seems to be the safest to them.  I wouldn't call them evil.  Nor would I call an adventurer who executed a group of enemy orcs that way, evil.  It's not chivalric, but...at the end of the day killing is killing.  If you're going to do it, get it done with the least losses and smallest amount of collateral damage.




Interesting analogy

I wouldn't call a Navy Seal evil either.  But what if you replaced the Navy Seal with a Police Officer and he performed the same action.

Does it change morality of the action?

Both Police Officers and Navy Seals protect the USA but are defined by how they can accomplish this in societys morals and laws.

I love using the adventurers vs sleeping Orc analogy for the follow reasons:

  • If you change Adventurers to someone else does it morality of the action?
  • If you change Orcs to someone else does it change the morality of the action?
  • If a change the person telling the Adventures vs Sleeping Orcs story does it change the morality of the action?


Dungeons and Dragons describes the players as Heroes.  Heroes are not defined by alignment but are defined by the actions they take and how those actions are seen by the society they live in.

Alignment is a mechanic, you said yourself you use the nine alignments when crafting a personality.

As it has been alread stated that Alignment is seen by others as a way of a DM controlling player's characters.  It can be or it can't depending on the intrepretation of alignment.

To be honest I've had more problems with what is considered evil actions by Cyberpunk games than Dungeons and Dragons games.







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6 months ago  ::  Jan 10, 2013 - 4:56PM #20
Centauri
Date Joined: Jul 21, 2004
Posts: 9,997

Jan 10, 2013 -- 4:46PM, Grimli wrote:

As it has been alread stated that Alignment is seen by others as a way of a DM controlling player's characters.  It can be or it can't depending on the intrepretation of alignment.


Right. If alignment is going to be kept, then the rules need to be clarified to drive out the interpretation that it's a way to control players' actions. It won't catch everyone, especially not older players, but it might start a change and give people a way to respond to people who try to control them through rules.

Jan 10, 2013 -- 4:46PM, Grimli wrote:

To be honest I've had more problems with what is considered evil actions by Cyberpunk games than Dungeons and Dragons games.


That's unsurprising. The most widely known inspirations for fantasy adventures feature noble characters. Cyberpunk as a genre is known for having darker, more morally ambiguous characters. I'm not sure why it would matter in a Cyberpunk game whether someone was good or evil, especially since very few characters would be wholly good. It would be an interesting challenge to play a perfectly "good" character in such a setting, but one should be aware that doing so is playing against type and likely to run into disagreement, especially if they're touting their goodness.

[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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