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6 months ago  ::  Jan 12, 2013 - 3:53AM #31
Bohrdumb
Date Joined: Mar 31, 2010
Posts: 1,989

Jan 11, 2013 -- 6:24AM, rednblack wrote:

Jan 11, 2013 -- 5:45AM, Matyr wrote:

Jan 11, 2013 -- 3:30AM, Bohrdumb wrote:

I give up.




You are not allowed to TPK on this thread.  There is an alternate ending.




I agree.  Why are you giving up, Bohrdumb?  I thought there was a good deal of useful stuff in this thread.  Are you wanting more examples of how to take what would be a TPK syle encounter and keep the momemtum going?  If so, could you post an example of what type of encounter you'd want to "save"?




I give up because I am tired of people coming in and regurgitating the same view points. I wanted to see a thread where the only thing posted were interesting story hooks should a TPK occur. This is why we can't have nice things.

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6 months ago  ::  Jan 12, 2013 - 4:10AM #32
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726
I put up some fun stuff on the prisoner's dilemma thread if that helps... 
Currently working on making a Dex based defender.  Check it out here
Spoiler: Show
Need a few pre-generated characters for a one-shot you are running?  Want to get a baseline for what an effective build for a class you aren't familiar with?  Check out the Pregen thread here
If ever you are interested what it sounds like to be at my table check out my blog and podcast here
Also, I've recently done an episode on "Refluffing".  You can check that out here
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6 months ago  ::  Jan 12, 2013 - 5:28AM #33
Grimli
Date Joined: Jun 1, 2010
Posts: 198

I was inspired by the ones posted here I have in brackets a rough concept of why the players failed beneath the introductions.


The Dark Portal Opens


You managed to defeat Zathrak the evil necromancer body lies motionless on the floor.  The battle was won but you lost the war for you failed to cease the ritual in time.  With the last dark sigil pounding like some ancient heart the portal opens.  For a moment you look into what can only be described as darkness and madness.  You can hear noises like rock tapping on stone.  You see pinpricks of light in the darkness as the forces from the other side begin their invasion of the realm. You realize that you will need to find a way to defeat them.  Your hearts sink if sorrow at you failure but your bodies begin to warm use as you retreat so you can rally the forces of the realm.


[The idea is that this is a failure during an combat encounter with skill checks to stop the ritual to open the portal.  The concept is that the players have a set number of rounds to either use skill checks to close the portal, or use combat to defeat the enemy before he completes the ritual. Now the players must win by open war with the enemy. This could slightly extend the campaign or only be  a few more sessions.]


 New Car Smell


Yours eyes open as you see the your benefactor looking over you.  He seems to be studying you.  Somehow you are standing erect but cannot move.  You benefactor move out of your sight if checking someone else.   Just before the paralysis maddens you, your benefactor moves backwards where you all can see him.  You realize you are in his workshop.  He pours himself some tea, strangely although you feel as if you haven't eaten in a long time, thirst does not come to mind.


"I'm afraid that you didn't stop the Midnight Maiden in time before she cursed you.  You bodies are currently implanted with her dark magic.  Lucky for you I had a contingency plan if you didn't succeed." Looking you all over the ancient Elf smirks.


"In a strange way this might be more fitting it was the ancient War Machines of the last age the defeated her last time.  You must return to the cursed city and finish her for good.  If you wish to retrieve your bodies with time I can remove the curse upon them and then return your souls to them.  You have only twenty-four hours to get used to your new bodies so you better start practicing."


With a push of a button you hear chains call you suddenly begin to fall forward. You stop yourself and hear your footsteps, the sound of heavy steel striking stone.  As you turn you notice in the mirror your image is not your own.  You body is not made of metal and wood.  Your new glowing eyes flicker as you realize that you are now in the bodies of the Warforged you met when you first came here.


You notice that your benefactor's back is to you.  When he speak again  it cracks with sorrow and then with a touch of anger.  "The bodies you not inhabit were my friends.  They served me longer than any of you have been drawing breath.  They willingly allowed me to conduct the ritual to place your souls in their bodies.  Now they are gone forever, don't let there sacrifice be in vain."


[Similar to the last one as a skill check failure, the players get to do it over, but this time they do it without their racial encounter powers.  However they do get the Warforged ones.]


The Light of Hope Extinguished


You kneel beside the body of the boy.  His dead eyes are glazed over, the savior is dead what hope do you have now?  Suddenly the room is blasted with light.  Though the tears stinging your eyes you can see several silhouettes around you.  You legs tremble as you can feel their divine auras peer into your very souls.  You brains feel like they are aflame as these deities speak to you directly.


"You have failed to protect the savior, how or why you failed is irrelevant your failure is all that matters."  The pain flares as if your mind is at the center of an inferno as you feel that anger in your heads.  Still you must complete the mission.  But the task shall be far more difficult.  


"The dark visitor now has no one to threaten his existence, save you directly.  You shall locate the host of the visitor and slay it.  If the host is king or peasant, old man or child, friend or foe, good or evil it matters not.  For now  you shall do this or you shall be responsible for the end of not only your world, but countless others."  And just as suddenly as the light appeared it has vanished a coldness fills your soul as you see the device that will lead you to your pray, and the dagger that will say it in the hands of the lifeless corpse of the savior whom you failed.


[The idea is that the campaign ending has changed due to failure of protecting the target.  The mission is now not only going to be harder but also potentially morally difficult. Kill one innocent to save the billions upon billions of others.]

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6 months ago  ::  Jan 12, 2013 - 4:00PM #34
Grimli
Date Joined: Jun 1, 2010
Posts: 198

I came up this scenario early this morning.  The basic structure of an RPGA game (encounter...encounter...encounter with a skill check in there somewhere) the idea is what if you players have a bad few sessions and cannot actually succeed in an encounter.


Players are hired to collect an object and are given another object (plot device) to help them.  Players lose the first encounter do to physical defeat.


As you lay there watching the blood flow away from you and your allies everything begins to dull.  Is this death?  You cannot say.  You blood and the world around begins to dull, everything becomes different variants of grey.  Something in front of you flickers, you see other flickering lights around your allies.  The flickering lights seem to be encircling you each individually.  The light is green and is the only color you observe.


As you finally have the strength to stand you realized that you are being circled by a glowing green candle.  The stone that  Yurath gave you rises from the pouch it was carried and glows a troubling violet.  You hear Yurath's voice as it appears to be echoing from a great distance.


"Excellent, everything is going precisely according to plan. Oh did I neglect to mention that your near death is a requirement for you to obtain the object? Silly me.  The idol is not actally located in this world but the Shadowfell.  To be specific it is protected in a location in which only those at death's door can enter.  The fight with the enemy was a setup, I needed you do lose in violent combat for the ritual to work.  I would apologize to you if I actually felt compelled to do so.  The plan and job still hasn't changed, get me the idol.  Those candles circling are a timer so to speak.  You have until it reaches its end to obtain the idol or else you body completely dies and you stay there forever."  For a brief moment the candles go from a green color to a dark red.


"Ah so your angry is it...I suggest you use that anger to get the job done if you ever want to return to the land of the living."


[So what might be consided a failure is now simply part of the plot.]


 


So the players still can't get the rolls they need.  That's ok.


 


The stone Yurath gave you dims and flicker faintly. The root guardians of the idol cease their assault.  They raise their weapons in a salute.  In the center of the roots a woman appears.  Her hair is so black it seems to blend in to the darkness around her.  Her face is pale but her eyes sparke a golden color.  Her expression is that of concern.  Her dress flows about her owardly and seems almost more like liquid than fabric.


"I apologize for the attack, do not fret and failing to destroy my guardians.  For it was not the guardians that defeated you but your very souls.  You know deep down that Yurath has betrayed you and will simply betray you again if you deliver the object.  But do not fear, I seek to aid you and assist you in Yurath's defeat."  She holds out a stone idol, it appears to be perfect but something about it that concerns you.


"This is a false idol, its design is to deal with the treacherous  Yurath. You need not defeat him physically although I can sense some of you would have no issue if you did.   You need only for him to hold onto before the sun sets on your world for it to accomplish its mission.   No matter the outcome you can use it to trick him to bring you home. Farwell and may the shadow look over you."  She bows and vanishes into the darkness of the roots.


[Another failure is now not an issue since the opponent is actually your ally in this regard]


So this seems to be going well, but those rolls, ouch!  No matter if this is a combat encounter or a set of skill challanges its alright:


 


Yurath stares at the idol again, as before his eyes were clearly glazed over by his sheer ego.  Now they seem to see more clearly. "Take me for a fool do you!  This idol is false!  What exactly did you think to do with this thing?  I shall finish you, not that I wasn't going to anyway..."  You attention is drawn to the dying of the light as the sun sinks beneath the visible earth.  As the darkness envelops the room the idol  visage turns from stoic to a disturbing grin as its eyes flicker with green light.  Yurath eyes widen as he realizes his fate.  You watch as Yurath body is enveloped in green flame, his screams fill the chamber as his minions flee in terror.  In moments nothing remains of him but his signet ring a dark red ash.  As you pick up the ring and look and the gold properly owed to you in the corner you decide to keep the signet ring as a memento of deceiving the deceiver.


 


[So basically the group win because there were more than one way to win this encounter.]


 

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6 months ago  ::  Jan 14, 2013 - 4:27AM #35
Bohrdumb
Date Joined: Mar 31, 2010
Posts: 1,989
Been away for a few days at a conference. Glad to see some genuinely good material was added.
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6 months ago  ::  Jan 14, 2013 - 9:04AM #36
Centauri
Date Joined: Jul 21, 2004
Posts: 10,001

Jan 12, 2013 -- 5:28AM, Grimli wrote:

[The idea is that this is a failure during an combat encounter with skill checks to stop the ritual to open the portal.  The concept is that the players have a set number of rounds to either use skill checks to close the portal, or use combat to defeat the enemy before he completes the ritual. Now the players must win by open war with the enemy. This could slightly extend the campaign or only be  a few more sessions.]


Excellent. The players failed but they didn't die.

Jan 12, 2013 -- 5:28AM, Grimli wrote:

[The idea is that the campaign ending has changed due to failure of protecting the target.  The mission is now not only going to be harder but also potentially morally difficult. Kill one innocent to save the billions upon billions of others.]


Don't be surprised if the players find this to be an exceedingly obvious choice, unless you make the "innocent" someone the players actually care about. Otherwise, I'm all for failure with consequences.

[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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