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5 months ago ::
Jan 08, 2013 - 11:26PM
#31
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Then what are casters supposed to receive as they level up? What if fighters had to spend feats in order to receive martial damage dice and maneuvers?
Casters could start with the at will spells magic missile thus they have something allways availableand they can buy the rest of the spellls (schools?) with feats.
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5 months ago ::
Jan 08, 2013 - 11:40PM
#32
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I'd have thought that it was obvious that Casters already get "spells per" increases when they level.
This is effectively the same as Martial Damage Dice.
Spells are roughly equivalent to maneuvers, options which can be used with the "power source".
I'd be happy to see maneuvers gained as a story resource, for gold or in-game reward, as spells are now.
I'd be equally happy to see spells ONLY gained per-level or with Feats as maneuvers are now.
I'd be particularly happy to see both as optional systems so groups can do whichever they want.
But I'm not happy with some classes bound by hard metagame maximums while others have free (or cheap) access as is the situation now.
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5 months ago ::
Jan 09, 2013 - 12:09AM
#33
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Date Joined:
May 27, 2012
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I'd be particularly happy to see both as optional systems so groups can do whichever they want.
It kind of reminds me how 3E left open the option of handing out feats through training, but then never mentioned it anywhere. The one time I played a 3E adventure path, there was a random book that taught Spell Focus (Necromancy).
The metagame is not the game.
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5 months ago ::
Jan 09, 2013 - 1:09AM
#34
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Date Joined:
Jun 24, 2005
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Then what are casters supposed to receive as they level up? What if fighters had to spend feats in order to receive martial damage dice and maneuvers?
Casters could start with the at will spells magic missile thus they have something allways availableand they can buy the rest of the spellls (schools?) with feats.
Lost me. Its better to just give them laser pistols.
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5 months ago ::
Jan 09, 2013 - 1:39AM
#35
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Date Joined:
Nov 21, 2012
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I think this is a great idea, to let Fighters learn maneuvers by training, provided they meet the prerequisites. Level prerequisites will be essential to prevent every Fighter from learning whirlwind attack by 3rd level because they tracked down a master who knew it.
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5 months ago ::
Jan 09, 2013 - 5:18AM
#36
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I think this is a great idea, to let Fighters learn maneuvers by training, provided they meet the prerequisites. Level prerequisites will be essential to prevent every Fighter from learning whirlwind attack by 3rd level because they tracked down a master who knew it.
Ideally there would be options for both.
A module for Casters with per-level and for-feat restrictions on Spell gain AND a module for Non-Casters with for-gold and in-game reward Maneuver gain.
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5 months ago ::
Jan 09, 2013 - 5:30AM
#37
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Date Joined:
Aug 22, 2007
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Maybe the fighter can roll a Intelligence check (DC 15) once per level to learn a new maneuver after hiring a tutor?
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.
Constitution Based Class for Next!
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5 months ago ::
Jan 09, 2013 - 5:59AM
#38
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If fighters had to prepare manuevers for the day like wizards, then I don't see any problem with it. Then you just change it from manuevers known to manuevers prepared. If fighters have access to every manuever they know, then that could get problematic if you can learn them.
I think if there was a cap like say attack bonus additional maneuvers it would limit it a reasonable amount.
Love 4e? Concerned about its future? join the Old Guard of 4th EditionReality Refracted: Social ContractsD & D: A Documentary Kickstarter ( http://kck.st/SyKNzf)  Dreaming the Impossible Dream
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Imagine a world where the first-time D&D player rolls stats, picks a race, picks a class, picks an alignment, and buys gear to create a character. Imagine if an experienced player, maybe the person helping our theoretical player learn the ropes, could also make a character by rolling ability scores and picking a race, class, feat, skills, class features, spells or powers, and so on. Those two players used different paths to build characters, but the system design allows them to play at the same table. -Mearl
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5 months ago ::
Jan 09, 2013 - 7:13AM
#39
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Date Joined:
Jun 17, 2003
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The main balancing factor to learning new maneuvers would be action economy. Sure, the Fighter may know 8 maneuvers, but if they only have 2 murder dice (aka MDD), then they can only ever use two of them per round. Folks who don't want to be overloaded with options can simply not seek out training or study martial manuals, relying solely on the maneuvers of their Fighting Style learned by leveling.
The other balancing factor is, of course, the DM. The DM has all the control when it comes to handing out new maneuvers, just like when they hand out magic items or spell books/scrolls.
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5 months ago ::
Jan 09, 2013 - 5:16PM
#40
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Indeed.
It's difficult to sustain a balance argument against game-resource maneuvers when DM fiat has been the only balance on Spells for casters (or worse, in the case of Clerics, no control at all) since the dawn of the game.
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