Want to see something funny guys? I found an NPC that contradicts not one, but two of oma's arguments. The following is from exemplars of evil. (The mention of monky grip is from earlier in the supplement which covers feats from other sources).
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Monkey Grip (Thaden): You can wield a light, one-handed, or
two-handed weapon that is Large or larger with a penalty of –2,
but with the same amount of effort as a Medium weapon of the
same type.
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Thaden Felstorm CR 15
hp 98 (128 with bear’s endurance) (15 HD)
Male human ranger 12/rogue 3
N Medium humanoid
Init +5; Senses Listen +13, Spot +13
Languages Common, Draconic, Giant
AC 23, touch 11, fl at-footed 22
(+1 Dex, +7 armor, +5 natural [with potion of barkskin])
Resist evasion
Fort +10 (+12 with bear’s endurance), Ref +12, Will +6
Speed 40 ft. (6 squares) (50 ft. with longstrider); woodland
stride
Melee +2 Large adamantine bastard sword +19/+14/+9
(2d8+8/17–20) and
+2 Large adamantine bastard sword +19/+14
(2d8+8/17–20)
Ranged +1 composite longbow +16/+11/+6 (1d8+6/19–20×3)
Base Atk +14; Grp +20
Atk Options favored enemy giants +6, favored enemy humans
+4, favored enemy dragons +2, sneak attack +2d6
Combat Gear 2 potions of cure moderate wounds, potion of
barkskin +5†
† Already used
Ranger Spells Prepared (CL 6th):
3rd—water walk
2nd—bear’s endurance†
1st—endure elements†, longstrider†
† Already cast
Abilities Str 22, Dex 13, Con 12 (16 with bear’s endurance), Int
11, Wis 13, Cha 10
SQ animal companion, link with companion, prodigy of
strength (see sidebar), share spells, swift tracker, trapfi
nding, trap sense +1, wild empathy +12 (+8 magical
beasts)
Feats EnduranceB, Exotic Weapon Profi ciency (bastard
sword), Greater Two-Weapon FightingB, Improved
Critical (bastard sword), Improved Initiative, Improved
ToughnessCW, Improved Two-Weapon FightingB, Monkey
GripCW (see page 25), Oversized Two-Weapon FightingCAd
(see page 25), TrackB, Two-Weapon FightingB, Weapon
Focus (bastard sword)
Skills Bluff +9, Climb +25, Diplomacy +4, Disguise +0 (+2
when acting), Hide +16, Intimidate +2, Jump +34 (+38
with longstrider), Listen +13, Move Silently +16, Open
Lock +10, Sense Motive +10, Spot +13, Survival +16
Possessions combat gear plus +3 mithral shirt, two +2 Large
adamantine bastard swords, +1 composite longbow (+6 Str
bonus) with 40 arrows, belt of giant strength +4, boots of
striding and springing, 63 pp, 8 gp
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FleshrakerMM3 Animal Companion CR —
hp 39 (51 with bear’s endurance) (6 HD)
N Medium animal (dinosaur)
Init +1; Senses low-light vision, scent; Listen +2, Spot +2
AC 26, touch 14, fl at-footed 22
(+4 Dex, +4 armor, +8 natural)
Resist evasion
Fort +7 (+9 with bear’s endurance), Ref +9, Will +4
Speed 50 ft. (10 squares) (60 ft. with longstrider)
Melee 2 claws +8 each (1d6+4 plus poison) and
bite +6 (1d6+2) and
tail +6 melee (1d6+2 plus poison)
Base Atk +4; Grp +8
Atk Options leaping pounce, poison (Fort DC 14, 1d6 Dex/
1d6 Dex), rake 1d6+2
Abilities Str 18, Dex 19, Con 15 (19 with bear’s endurance), Int
2, Wis 14, Cha 12
SQ two bonus tricks
Feats Improved Natural Attack (claw), Multiattack, Track
Skills Hide +12 (+14 in forested areas), Jump +27 (+31 with
longstrider), Listen +2, Spot +2
Possessions collar of mage armor