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5 months ago ::
Jan 08, 2013 - 10:52PM
#61
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Date Joined:
Jun 29, 2010
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Same as we always run...old school, medieval european inspired simulationist dungeon crawls and political intrigues. Common farmers turned heroes. Low magic, low power, straight trope fantasy rpg, set in Greyhawk. It's our thing.
Basically Village of Hommlet the sequel.
Simulationist as defined by GNS theory?
Just in general. We like things to have real world basis/foundation.
Would you play a 3rd or 4th ed game as a one off or 3-4 session as a break?
I started on 2nd ed but one of the local groups were running a 1st ed game. I quite enjoyed it. I wouldn't want to DM it but yeah it was fun and we played through a few levels. 1st ed Druid rocked.
I play most anything, except 4th. No one I know will touch it, including me. Tried it multiple times and just hate it too much to bother with any more. 3rd we usually play with the kids, because it seems to work well for them. Not my fav, but I can enjoy it well enough.
DISCLAIMER - Everything said by anyone is absolute subjective opinion. There are no objective claims being made by me, or anyone else, unless they overtly state 'The following is an objective claim'. At this point if you choose to be offended by anything I (or anyone else) say the problem is ENTIRELY your own.
WotC won't let us give them money because they won't produce a game we want to play.
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5 months ago ::
Jan 08, 2013 - 11:18PM
#62
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Date Joined:
Jun 21, 2012
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I like mystery in my games. Give 'em some dark magic coming from somewhere and let 'em delve into the place and discover some history. Puzzles are good too, but I've learned that it really is a bit like a poker game with puzzles in that it's mostly about the social dynamic of the moment. Give it to 'em at the right moment and they'll eat it up, but pick the wrong one and they'll ignore it and go find some orcs to kill. I tend to do as little planning ahead as I can because I prefer to place challenges and elements that will be best received in the moment. I'll have an overarching concept and a couple of events that are meant to take place (whether the players are there to see them or not) and a few encounters in the bag but I won't figure out what order they happen and I'll do my best to not even require that they happen. I do love the Planescape setting, but I don't use it much. It's one of those resources that sits in the back of my mind and informs a lot of what I do.
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5 months ago ::
Jan 09, 2013 - 3:09AM
#63
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Date Joined:
Apr 15, 2001
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Same as we always run...old school, medieval european inspired simulationist dungeon crawls and political intrigues. Common farmers turned heroes. Low magic, low power, straight trope fantasy rpg, set in Greyhawk. It's our thing.
Basically Village of Hommlet the sequel.
Simulationist as defined by GNS theory?
Just in general. We like things to have real world basis/foundation.
Would you play a 3rd or 4th ed game as a one off or 3-4 session as a break?
I started on 2nd ed but one of the local groups were running a 1st ed game. I quite enjoyed it. I wouldn't want to DM it but yeah it was fun and we played through a few levels. 1st ed Druid rocked.
I play most anything, except 4th. No one I know will touch it, including me. Tried it multiple times and just hate it too much to bother with any more. 3rd we usually play with the kids, because it seems to work well for them. Not my fav, but I can enjoy it well enough.
Fair enouf answer. 1st ed isn't may favourite either but I at least liked it when I played it and some of those 1st ed adventures and early Dungeons were amazing. I never DMed it and wouldn't go out of my way to collect it. I did have a small pile of 1st ed books back in the 90s but lacked a PHB. Now I have a PHB and some adventures but no DMG/MM etc.
Reducing a character to a list of dice rolls and modifiers is not role playing*
*pg 30, AD&D 2nd Ed DMG, 1989.
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5 months ago ::
Jan 09, 2013 - 5:43AM
#64
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Date Joined:
Nov 19, 2007
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Would you play a 3rd or 4th ed game as a one off or 3-4 session as a break?
No. We never really took to 3e or 4e. I wouldn't be surprised if one of the other DMs in our group keeps to our current houseruled 2e, but usually once we embrace an edition, we stick to it.
In memory of wrecan and his Unearthed Wrecana.5e should strongly stay away from "I don't like it, so you can't have it either."
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5 months ago ::
Jan 09, 2013 - 6:44AM
#65
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Date Joined:
Dec 11, 2006
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We are in the midst of Pathfinder Legacy fo Fire right now, starting book 3 next Wednesday. Tonight we level up to 7, and in doing so, were migrating to Next.
I expect it may be a but more work on my part for the monster conversion, but as the OP said (and I agree) the mechanics do no matter.
Browncoats Unite...
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5 months ago ::
Jan 09, 2013 - 8:22AM
#66
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Date Joined:
Jun 21, 2012
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I really like 3e and I totally embraced it. I've moved back to 2e and I'm loving that right now; all of my current games are 2e and show no signs of changing. I never liked 4e, none of my group is especially interested in playing 4e any more than the couple of test sessions we had. We don't mind 4e as a body of work, we just think 3e is better. Right now, I think 2e is better but it's also a honeymoon period where I've picked it up and it's mostly fresh again so we'll see what I'm saying about it in a few months.
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5 months ago ::
Jan 12, 2013 - 1:12AM
#67
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"A world where the sun has burned out and the only reason most races survived was by bunking with the dwarves. Travel on the surface is limited (Though not impossible) due to the cold and resources are scarce and occasionally A mountain home drops all contact. Your group is part of the explorers guild, the only group with the resources to make traval between the mountain homes feesable, and during a routean trip spent delivering messages and supplies you witness first hand what is causing the various bastions of civilization to dissappear... Its up to you to fight survive and unite the mountain homes aginst this threat." ~How I would try and sell this adventure to my friends
Mm severe weather modual and an underground sub-race guide detailing how different groups adapt to underworld life, yes please.
Love this setting, lots of opportunity to set the mood and scene with description. I have used underground weather, 20 years ago it kind of freaked the players out because it was unexpected. I'm not sure if its mainstream fantasy now.
That depends... How mainstream is the dwarf fortress modding community.
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5 months ago ::
Jan 12, 2013 - 1:16AM
#68
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Date Joined:
May 17, 2009
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That depends... How mainstream is the dwarf fortress modding community.
Still not at all.
The dwarf fortess playing community is indy, still. At least, it is by my measurements.
modding DF, btw. ^_^
Seriously, though, you should check out the PbP Haven. You might also like Real Adventures, IF you're cool. | Knights of W.T.F.- Silver Spur Winner | | 4enclave, a place where 4e fans can talk 4e in peace.
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5 months ago ::
Jan 12, 2013 - 1:30AM
#69
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Speaking of that game...
Group of 7 individuals are sent to a far away place to build up an outpost. They must defend themselves from attacks while collecting migrents whom they can order to do certain things such as mining so they dont have to as much. The game encompasses the rise and fall of the handcrafted town. The longer they survive and the more weath and status they accumulate (rising from outpost to town and even as far as becoming the new capital) the more harsh the attacks on them become. The game ends when the seven orignal party members are all dead. Or when the town falls. Or when there is a TPK... Not sure yet
Now I want to play a dwarf fortress styled d&d game
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5 months ago ::
Jan 12, 2013 - 2:28AM
#70
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I'd like to run Midnight. Either a campaign or mini-campaign. This means very low magic, almost no magic items, no clerics (in the party) and a dark gritty experience.
I'm running a Ravenloft game that might be nice to continue or update. Which means fear, horror, and madnes. Monsters that have specific weaknesses that need to be discovered. And, again, low magic and grittiness.
Before posting, ask yourself WWWS: What Would Wrecan Say? Spoiler:
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