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Switch to Forum Live View Wisdom is a Dump Stat for Clerics
4 months ago  ::  Jan 26, 2013 - 6:31PM #51
Hyrsam
Date Joined: Sep 23, 2011
Posts: 435
It really depends on your playstyle.

If your a Trickster Strength is more a dump stat then Wis, Dexerity and Charisma are more valuable, especially Dex.

A Wild Elf with high Dex, and moderate Charisma and Wisdom is awesome. Especially with that archer Specialty

Dex supports the Elf's finese weapons and Long Bow, Armour, Initiative, Stealth, and other Dex leaning skills.

  Armed with a Long Bow, the Wild Elf Trickster  Cleric can do good damage. Her Minor Illusion Orison has an automatic DC of 15, ineffected by any stats.

She has no need for strength, but a descent wis can be useful for some spells and for Spot/Listen skills.
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4 months ago  ::  Jan 27, 2013 - 9:04PM #52
Eric888
Date Joined: Mar 16, 2007
Posts: 1,394

Jan 23, 2013 -- 6:28AM, xladyfayre wrote:


Can you use lance or faith and heal in the same round? Can you make a ranged attack or is it melee only?



From playtest packet #4:

"Some spells require you to speak only a few words in order to cast them. Such a spell is marked as a 
word of power in its description. When you use an action to cast a word of power on the cleric’s spell list, 
you can use the same action to take another action immediately after casting the spell. The other action 
cannot involve casting a spell, activating a magic item, or doing anything that requires you to speak."

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4 months ago  ::  Jan 28, 2013 - 6:04AM #53
xladyfayre
Date Joined: Dec 21, 2012
Posts: 709

Jan 27, 2013 -- 9:04PM, Eric888 wrote:

Jan 23, 2013 -- 6:28AM, xladyfayre wrote:


Can you use lance or faith and heal in the same round? Can you make a ranged attack or is it melee only?



From playtest packet #4:

"Some spells require you to speak only a few words in order to cast them. Such a spell is marked as a 
word of power in its description. When you use an action to cast a word of power on the cleric’s spell list, 
you can use the same action to take another action immediately after casting the spell. The other action 
cannot involve casting a spell, activating a magic item, or doing anything that requires you to speak."



Thanks. That's not in the one I have.

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4 months ago  ::  Jan 28, 2013 - 6:41PM #54
Ahrimon
Date Joined: Aug 16, 2007
Posts: 406
Apparently, I'm the minority, but I would really like to see the healing spells be [HD] rather than d8.  So CLW would be [HD] and CMW would be 3[HD].  IMO, this balances the healing accross the recipients.  The way it is right now, if you have a wizard and a fighter both at deaths door, one spell brings the wizard up while the cleric has to drain a sizable chunk of his spellpower to bring the fighter back up.  Since the fighter is more likely to need healing this places a large drain on the clerics resources.

More on topic, if you want a healing cleric, they should get +wis modifier per die they heal.  Sor a cleric with 18 wisdom would casting a CLW would heal [HD]+4 (1d4+4 for a wizard, 1d10+4 for a fighter), CMW would be 3[HD]+12  (3d4+12 for the wizard, 3d10+12 for the fighter), etc.

Add in some more attack roll spells and the caster cleric becomes much more viable.  Having a dedicated healer should be an option.  Your party does less damage overall, but has more staying power.  An offensive cleric would dedicate more resources toward bringing the opponent down while giving the party a backup option.

They also need to drop the casting another spell restriction from the words of power.  That right there would make caster clerics so much more viable.
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4 months ago  ::  Jan 29, 2013 - 3:54AM #55
Eric888
Date Joined: Mar 16, 2007
Posts: 1,394

Jan 28, 2013 -- 6:41PM, Ahrimon wrote:

Apparently, I'm the minority, but I would really like to see the healing spells be [HD] rather than d8.  So CLW would be [HD] and CMW would be 3[HD].  IMO, this balances the healing accross the recipients.  The way it is right now, if you have a wizard and a fighter both at deaths door, one spell brings the wizard up while the cleric has to drain a sizable chunk of his spellpower to bring the fighter back up.  Since the fighter is more likely to need healing this places a large drain on the clerics resources.



It is a little off-topic, but cleric healing is more about how much damage will be taken over the next round rather than bringing someone up to full; the wizard would take the same amound damage as the fighter if he gets hit, so the healing should be the same. Healing to full is handled better with hit dice, which fighters do get more healing out of than wizards.

More on topic, if you want a healing cleric, they should get +wis modifier per die they heal.  Sor a cleric with 18 wisdom would casting a CLW would heal [HD]+4 (1d4+4 for a wizard, 1d10+4 for a fighter), CMW would be 3[HD]+12  (3d4+12 for the wizard, 3d10+12 for the fighter), etc.



The Lifegiver domain does give bonus healing based on wisdom. It isn't really enough though to justify a large investment in wisdom when Lifegivers will be spending most rounds making weapon attacks.

Add in some more attack roll spells and the caster cleric becomes much more viable.  Having a dedicated healer should be an option.  Your party does less damage overall, but has more staying power.  An offensive cleric would dedicate more resources toward bringing the opponent down while giving the party a backup option.



I know I am in the minority on this, but Lance of Faith is a terribly underpowered spell when you factor in how much more eficient and useful weapon attacks are for a cleric to invest in instead. The spell needs a rider, like temporary hit points or something.

They also need to drop the casting another spell restriction from the words of power.  That right there would make caster clerics so much more viable.



Maybe just for at-will spells, but yeah, I think they have to. I understand what they were going for trying to bring weapon attacks into the clerics game, but it really creates a harsh burden on wisdom-based clerics that they can't easily overcome. Those builds will never really be viable until at least Lightbringer and other caster domains can actually reliably use Lance of Faith.

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