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6 months ago ::
Jan 09, 2013 - 1:11AM
#201
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To many things are subjective and trying to claim "things I don't like" as trolling is moronic at best.
True, but the idea of intentionally provoking a negative response in a subtle manner *is* still trolling, by definition, which makes Mike's attempt to cause an outcry, trolling.
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6 months ago ::
Jan 09, 2013 - 1:49AM
#202
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He didn't quite say that and who knows some of the tings they suspect will be hated may work out well.
That's exactly what he said. They are putting stuff in the play test for the express purpose of seeing how much backlash it gets. I don't know how you can't say that isn't trolling...
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6 months ago ::
Jan 09, 2013 - 1:50AM
#203
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To many things are subjective and trying to claim "things I don't like" as trolling is moronic at best.
Wow...Just wow...
yeah, when Mike himself says he's doing something that will elicit a negative and disruptive response which is the very definition of trolling, you are going to defend him? I can safely ignore your opinions on all things now that I have identified you as a WotC apologist...
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6 months ago ::
Jan 09, 2013 - 3:06AM
#204
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Date Joined:
Apr 15, 2001
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To many things are subjective and trying to claim "things I don't like" as trolling is moronic at best.
Wow...Just wow...
yeah, when Mike himself says he's doing something that will elicit a negative and disruptive response which is the very definition of trolling, you are going to defend him? I can safely ignore your opinions on all things now that I have identified you as a WotC apologist...
Its still useful to know from a design point how much of a back lash one can expcet and they may not actually get a backlash.
WoTC apologist lol. I don't have a negative opinion of Mike like alot of the 4th ed crowd but I do not have a positive one of him either.
Reducing a character to a list of dice rolls and modifiers is not role playing*
*pg 30, AD&D 2nd Ed DMG, 1989.
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6 months ago ::
Jan 09, 2013 - 3:09AM
#205
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To many things are subjective and trying to claim "things I don't like" as trolling is moronic at best.
Wow...Just wow...
yeah, when Mike himself says he's doing something that will elicit a negative and disruptive response which is the very definition of trolling, you are going to defend him? I can safely ignore your opinions on all things now that I have identified you as a WotC apologist...
Its still useful to know from a design point how much of a back lash one can expcet and they may not actually get a backlash.
WoTC apologist lol. I don't have a negative opinion of Mike like alot of the 4th ed crowd but I do not have a positive one of him either.
You can disagree with whether its a good idea or not, but you became an opologist in my eyes the moment you stated that it wasn't trolling, when by definition it is. That is the definition of a fan (fanatic)...
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6 months ago ::
Jan 09, 2013 - 3:13AM
#206
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Date Joined:
Apr 15, 2001
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The way I see it is they are maybe seeing how far the backlash goes and what they need to dial up elsewhere to compensate and by how much. Probably not what I would do but IDK the internal logic of WoTC D&D.
Reducing a character to a list of dice rolls and modifiers is not role playing*
*pg 30, AD&D 2nd Ed DMG, 1989.
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6 months ago ::
Jan 09, 2013 - 3:20AM
#207
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Date Joined:
Oct 17, 2007
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Come on, trolling implies the intent to cause grief to the targets. The approach may be debeatable but that's not the aim at all here. Let's focus on the game rather than Mike or other people specifically.
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6 months ago ::
Jan 09, 2013 - 3:39AM
#208
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Date Joined:
Jun 21, 2012
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When I'm designing a set or lighting, I will quite often throw ideas at my director that I know he'll hate because I want him to articulate exactly what it is he or she hates. That allows me to understand what to avoid and why, and it also allows me to use some or all of the thing they hate without doing the things that they hate. Often folks don't hate red, but they will hate that you can't see anyone clearly in a red wash or they find sudden shifts to red lighting to be crazy melodramatic and inappropriate. Whatever the reason, red is not the problem, but a director will turn around to me and say "no red" because they don't fully understand what they hate about it, they just associate that thing with bad decisions. By giving someone who says "no red" something that is red and asking them what they don't like about that particular red, you show them that red isn't all bad, you learn what is they actually don't like (and sometimes it honestly is red, but not often), or both. In any of these scenarios everyone wins and the end product becomes better. Trolling is, by definition, not constructive. That means that if Mearls gives us something that he knows people will hate - and let's face it, he's put in that position no matter what he does - in an effort to understand why we hate it, then it's not trolling 'cause he's doing so constructively.
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6 months ago ::
Jan 09, 2013 - 4:18AM
#209
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I think its kinda funny to accuse Mike of trolling. But obviously, guaging fanbase reaction is a necessary part of the process of creating a successful game. What Mike is doing is literally constructive. Also dont forget, each new feature includes both players who like it more and players who like it less. So the purpose is to assess how widespread feelings are and how strong feelings are. Positive and negative. Right: Trolling is, by definition, not constructive.
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6 months ago ::
Jan 09, 2013 - 5:17AM
#210
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Date Joined:
May 24, 2012
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I've only seen one obvious example of trolling in the playtest. It's on page 87 of the Bestiary in the December packet.
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