Hopefully the "Middle Ground" is where this has to go. Without Manuevers the game is dead and with too many it is dead also. As has been stated of late, "Fluff" may be the answer. I only hope we get some things like Paladin, Bard, Ranger, Druid, Half Elves, Half Orcs, and Gnomes to add to system.
As for Sicari, after 35 years of playing this game and still playing, we have found creativity, mystery, and adventure keep us coming back for more. Our daily lives may get busy and hectic but we know one or two nights a week we might delve an ancient ruin, stamp out a band of brigands, or maybe discover the secrets of a fallen god and the legacy that was left in the wake. Mechanics add some flavor at times but the story of how these character react and deliver themselves from situations is in the game yet they should not dictate all aspects. If the character are beaten down, which doesn't happen over much, but if it does they find a defensive point to lick there wounds, recover, and make new plans. Unless they have some strange ability like regeneration from a magic item or a legacy of becoming a shade, it takes time for their wounds to heal. It makes for excitement and unravels a good collective yarn between friends, that depends upon our extention of disbelief which the game should define within due bounds depending upon the flavor of game (wicked, funny, or honorable). Perhaps we are hard core and creative, but that's how our game Rolls. Wish you the same for your game!