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5 months ago ::
Jan 06, 2013 - 9:31AM
#1
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Date Joined:
Jul 29, 2009
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At least compared to the current version of the Wizard. Fact: When the other person can stop time, shoot lightning out of his ass, destroy whole armies from a mile away, and turn invisible it really doesn't matter what you can do to one person within 5 feet of you.
Things that 5E needs to do: -Make the use of battlemaps/miniatures the default. -Make healing fun, magical AND non-magical needs to be an option. Long live the Warlord! -Make magic items feel magic/mythical. I don't want a dagger +1, I want STING.
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5 months ago ::
Jan 06, 2013 - 9:44AM
#2
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People will always complain about how rock can't beat paper.
The wizard isn't allpowerful. The wizard can be shut down instantly with a single low level spell. You can counter anything. And there are not going to be many 17-20th level wizards around.
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5 months ago ::
Jan 06, 2013 - 9:44AM
#3
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Date Joined:
Feb 12, 2009
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At least compared to the current version of the Wizard. Fact: When the other person can stop time, shoot lightning out of his ass, destroy whole armies from a mile away, and turn invisible it really doesn't matter what you can do to one person within 5 feet of you.
Fact: Who cares if he can kill an army from a mile away, stop time, and shoot lightning out of hiss ass? I didn't want to do that with my character. I wanted to play a fighter.
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5 months ago ::
Jan 06, 2013 - 10:15AM
#4
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Date Joined:
Oct 26, 2004
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IF the solution to wizards/clerics is more magic (i.e. more wizards/clerics) then the class balance is borked.
IT's not a matter of what your character does in particular, it's a matter of one's ability to influence the encounter. A caster has control of the encounter, the fighter is lucky if he can impede somone else.
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5 months ago ::
Jan 06, 2013 - 10:54AM
#5
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At least compared to the current version of the Wizard. Fact: When the other person can stop time, shoot lightning out of his ass, destroy whole armies from a mile away, and turn invisible it really doesn't matter what you can do to one person within 5 feet of you.
So which spell in particular destroys armys from a mile away?
My two copper.
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5 months ago ::
Jan 06, 2013 - 10:58AM
#6
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Date Joined:
Mar 26, 2004
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^ It's not that more magic is a problem, it's that spells scaling do not match with spell slots.
Get rid of "spell levels" Instead have spells, they all start at slot 1 with the lowest damage/effect/affect, if you want a more powerful spell you increase the slot.
A single target damage spell would do 1d4 in slot 1. If you want to make it "better" changing to a d6 is slot 2, d8 slot 3, etc.. area effect add a slot, multiple die add a slot for each die, added extra effect add a slot
Example fireball: start with 1d4 in slot 1, area effect slot 2, added fire damage slot 3, increase to d6 slot 4, 5d6 slot 9.
Of course this assumes that no matter what spell slots will remain in the game.
The above works much better with spell points where you have spell points equal to 20 X caster level and a spell costs spell points equal to the amount you increase as in the above example.
With the above damaging spells and healing spells cost are rather high when compared to illusions and other "utilities".
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5 months ago ::
Jan 06, 2013 - 10:59AM
#7
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Date Joined:
Aug 11, 2006
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All I ever wanted to be as a Fighter (by level 10+) was Beowulf. I wanted to wrestle dragons, beat up trolls with my bare hands, and generaly be a mythic hero.
Having Wizards able to stop time, level small cities with a single spell (or was that a clerical spell? I forget) and generally be a God at the table, didn't really bother me that much (as in it did, but it wasn't that big a deal, if...)
But no version of D&D (and let's face it, most High Fantasy games either) ever let you be anywhere close to Beowulf in ability...
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5 months ago ::
Jan 06, 2013 - 11:19AM
#8
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All I ever wanted to be as a Fighter (by level 10+) was Beowulf. I wanted to wrestle dragons, beat up trolls with my bare hands, and generaly be a mythic hero.
Having Wizards able to stop time, level small cities with a single spell (or was that a clerical spell? I forget) and generally be a God at the table, didn't really bother me that much (as in it did, but it wasn't that big a deal, if...)
But no version of D&D (and let's face it, most High Fantasy games either) ever let you be anywhere close to Beowulf in ability...
Aye, but that's just not how D&D was made. D&D's theme just don't quite go along with epic martial heroes I'm afraid. Perhaps a module might be in order?
My two copper.
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5 months ago ::
Jan 06, 2013 - 11:40AM
#9
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Date Joined:
Oct 26, 2004
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That's the great conceptual divide that caused the wizard vs. fighter balance issues in the first place. Fighters are supposedly normal people and obey the laws of physics and crap, while wizards get to draw upon spells and powers from almost every mythos known.
Which is pretty lame because it means there's no way to play guys like Beowulf, but playing merlin or gandalf is easy.
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5 months ago ::
Jan 06, 2013 - 11:43AM
#10
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Date Joined:
Jul 18, 2007
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Fact: Wizards will always suck regardless of powers. Fighters rock. Always have. Until wizards wear full plate and wield greatswords, they will never hold a candle to a fighter.
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