Community

 
Jump Menu:
Post Reply
Page 3 of 9  •  Prev 1 2 3 4 5 6 ... 9 Next
Switch to Forum Live View You could give the fighter the ability to insta-kill anything in melee and he would still be weak.
6 months ago  ::  Jan 06, 2013 - 12:13PM #21
Jenks
Date Joined: Apr 4, 2008
Posts: 2,499

Jan 6, 2013 -- 12:09PM, EnglishLanguage wrote:

Jan 6, 2013 -- 12:05PM, Jenks wrote:

Jan 6, 2013 -- 11:52AM, rampant wrote:

Tenser's transformation.



Doesn't exist yet in 5e.



Given we've  got Time Stop and Wish in 5e already, it's only a matter of time for Tenser's Transformation.



Perhaps not. I would not be suprised at all if they nixed it in an attempt to help fighters. It's a big enough issue that I'm sure the Devs are aware.

But all in all, argue facts not assumptions. Talk about what's in the packet, not what you fear might be. If tenser's transformation comes out, then argue about it. "Jumping at shadows" seems be the right phrase here. 

My two copper.



Quick Reply
Cancel
6 months ago  ::  Jan 06, 2013 - 12:17PM #22
rampant
Date Joined: Oct 26, 2004
Posts: 8,101
ok fine, polymorph then same difference, only the great sword is teeth, and the full plate is scale mail.
Quick Reply
Cancel
6 months ago  ::  Jan 06, 2013 - 12:25PM #23
GeneralVryth
Date Joined: Jan 6, 2013
Posts: 11

Jan 6, 2013 -- 12:11PM, rampant wrote:


Also magic items are irrelevant to class balance because unless you go through and ban wizards from using them then wizards can get the same benfits opening them up for more spells. 

Furthermore unless you institute a LEgend-like system where magic item gain is part of a defined character progression then magic items can't be assumed to fix the flaws in class design because every game will have different magic item availiabilities. 





They are relevant, because the ability to turn invisible with an item can have different impacts on different classes. Obviously it's far more useful to a rouge or fighter than a wizard since the wizard could already do it. The same is true for most of the magic items, as many of which only emulate spells.

As for progression, and having magic items counted, there are recommended amounts of magic items. If a DM chooses to ignore them then they are willfully introducing an imbalance which shouldn't be blamed on the game.

Quick Reply
Cancel
6 months ago  ::  Jan 06, 2013 - 12:29PM #24
arderkrag
Date Joined: Jul 18, 2007
Posts: 3,875
Polymorph is overrated. If you're playing a wizard, prepare for a sucky character. Any character that has to use spells to be a better combatant than the rogue or monk sucks.
The Faerytale will be told. The only question is - will you play a part?
Goblin Preview
Quick Reply
Cancel
6 months ago  ::  Jan 06, 2013 - 12:32PM #25
rampant
Date Joined: Oct 26, 2004
Posts: 8,101
The suggested magic item level as of right now is none though.

Also every spell slot the wizard doesn't spend on invisibility also opens up for another spell, so in addition to gaining invisible the wizard gains another new option while the rogue and fighter only gain invisible.

Furthermore magic items are based on random tables and/or DM fiat. So their power is independent of character level, or choices. It's not a legitimate balancing factor becaus eit doesn't change the fact that certain classes are more valuable. It's a tool the GM can use to treat the symptom, maybe, if you've got the right kind of DM, but it's not addressing the actual problem.

Arderkrag, that's just not true, especially with the return of multiple minute and hour long durations buffers can and do  exceed pure warriors. Especially when you consider the reduced difference between the attack numbers. Furthermore even if the wzard can't quite eek out over the fighter with the current spell lists (and unles the spell list doens't grow much larger this will change soon), the cleric most certainly can, especially since he can rack up the same armor and weapon profs the fighter has.
Quick Reply
Cancel
6 months ago  ::  Jan 06, 2013 - 12:37PM #26
tanstaafl48
Date Joined: Jun 5, 2011
Posts: 45

Jan 6, 2013 -- 12:09PM, EnglishLanguage wrote:

Jan 6, 2013 -- 12:05PM, Jenks wrote:

Jan 6, 2013 -- 11:52AM, rampant wrote:

Tenser's transformation.



Doesn't exist yet in 5e.



Given we've  got Time Stop and Wish in 5e already, it's only a matter of time for Tenser's Transformation.




Oh.

Well, yeah, I guess if you assume they're going to add it and that it will make the Wizard equivalent to a Fighter then... yeah, you are correct that a Wizard can be equivalent to a fighter with this spell.

Assuming away the actual question does make arguing easier.  

Quick Reply
Cancel
6 months ago  ::  Jan 06, 2013 - 12:41PM #27
arderkrag
Date Joined: Jul 18, 2007
Posts: 3,875
Irrelevant, since clerics are only slightly less boring to play than wizards. Wizards and clerics are boring.
The Faerytale will be told. The only question is - will you play a part?
Goblin Preview
Quick Reply
Cancel
6 months ago  ::  Jan 06, 2013 - 12:42PM #28
EnglishLanguage
Date Joined: May 19, 2011
Posts: 5,278

Jan 6, 2013 -- 12:29PM, arderkrag wrote:

Polymorph is overrated. If you're playing a wizard, prepare for a sucky character. Any character that has to use spells to be a better combatant than the rogue or monk sucks.



Trying waaaay too hard.

Wizards had single spells better than entire class features. They were overpowered. Saying otherwise is factually wrong.

Quick Reply
Cancel
6 months ago  ::  Jan 06, 2013 - 12:45PM #29
arderkrag
Date Joined: Jul 18, 2007
Posts: 3,875
No, they didn't. Spells are overrated, as are casters.
The Faerytale will be told. The only question is - will you play a part?
Goblin Preview
Quick Reply
Cancel
6 months ago  ::  Jan 06, 2013 - 12:48PM #30
rampant
Date Joined: Oct 26, 2004
Posts: 8,101
Your personal preference for non-casters is noted, and shared. It doesn't change the OPness of casters one way or another. Unless of course itt's a result of your DM's houerules nuking the mages, in which case it's not applicable to the core game discussion.

Unless of course you share these house rules as suggestions for limiting the power of the mages in the 5e core. 
Quick Reply
Cancel
Page 3 of 9  •  Prev 1 2 3 4 5 6 ... 9 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing