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Switch to Forum Live View Evil ideas for a dungeon crawl
6 months ago  ::  Jan 05, 2013 - 8:55PM #1
bubbaboy8
Date Joined: Apr 1, 2012
Posts: 33
I am doing a 2-week dungeon crawl for 3-4 players with characters at either level 8 or 9. I really want to be evil to them and make them work for it, so I'm looking for ideas to torture my players. Any and all ideas are welcome.
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6 months ago  ::  Jan 05, 2013 - 9:04PM #2
TheeEnthusiast
Date Joined: Jul 13, 2012
Posts: 149
Not really good behavior for a DM.
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6 months ago  ::  Jan 05, 2013 - 9:29PM #3
WhisperMagellan
Date Joined: Jun 8, 2010
Posts: 2,783
Make a CD of chipmunk's christmas songs and Celine Dijon to play in the background? Maybe add some Abba, Barbara Streisand and Yoko Ono?
Run Tomb of Horrors 1st Edition?
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6 months ago  ::  Jan 05, 2013 - 9:32PM #4
crzyhawk
Date Joined: Nov 6, 2010
Posts: 780

Jan 5, 2013 -- 9:29PM, WhisperMagellan wrote:

Make a CD of chipmunk's christmas songs and Celine Dijon to play in the background? Maybe add some Abba, Barbara Streisand and Yoko Ono?
Run Tomb of Horrors 1st Edition?




I can't lie, I giggled

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6 months ago  ::  Jan 06, 2013 - 1:41AM #5
Chainsawhand
Date Joined: Jan 6, 2013
Posts: 208
hey now, let's not go tossing ABBA in with the rest of that dreck
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6 months ago  ::  Jan 06, 2013 - 2:00AM #6
Bulmunk
Date Joined: Nov 2, 2012
Posts: 51
Long marble hallway smoothed all the way down, add some graffitti of cryptic wrighting and such warning to stay away but also clearly visable treasure. A longer path winds around with many more traps of your choosing. A Pressure plate as they enter the hallway seals them in meaning the only way out is through the hallway. Some ways into the hall there is a crack (perception check DC... your choice but I would base it on how fast they want to move through the hall) this crack is where the floor ends instead it is now a perfectly balanced slab that stepping on will cause to fall into a pit with a hazard. I like lava personally...


If they end up sealed the way to escape is to have a stronger charicter toss the lighter ones to the other side of  the balanced marble and hold down his/her end in order to keep them from falling on the other side. They can then go to the end of the room and press the switch that unseals the hall. The strong charicter now has to traverse the tomb or what have you alone and the weaker members can either go and do it backwards in order to reach him and make it easier or just start the looting. Bonus points if the treasure is enchanted and they have to make a will save to resist the urge to not help him.



Really... you just cant go wrong with party split if you want to really challange and test your players.
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6 months ago  ::  Jan 06, 2013 - 10:05AM #7
YoungOnce
Date Joined: May 17, 2011
Posts: 210
I liked Abba fine until my wife took me to watch that chick-flick "Mama Mia"...  After that... Yeesh... Bad memories...
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6 months ago  ::  Jan 06, 2013 - 10:17AM #8
bubbaboy8
Date Joined: Apr 1, 2012
Posts: 33
I thought about Tomb of Horrors but I'm only doing about 2 2.5 hour sessions, and it looks like Tomb of Horrors is a bit longer than that.

I was actually thinking of doing a bit where the rooms all look the same but there's something different in each one. Also, I'm planning to put them on the clock so from start of the crawl to the end they have exactly 4 hours or so. One round of combat = 7 seconds, travel between rooms = 5 or 10 minutes, all other interaction is real time. 
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6 months ago  ::  Jan 06, 2013 - 11:02AM #9
waxwingslain
Date Joined: Sep 25, 2011
Posts: 330

Jan 6, 2013 -- 10:17AM, bubbaboy8 wrote:

I thought about Tomb of Horrors but I'm only doing about 2 2.5 hour sessions, and it looks like Tomb of Horrors is a bit longer than that.

I was actually thinking of doing a bit where the rooms all look the same but there's something different in each one.  




That sounds really boring, sorry.

also, grouping Yoko Ono in with the silly pop music is weird.

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6 months ago  ::  Jan 06, 2013 - 11:14AM #10
acote
Date Joined: Aug 10, 2011
Posts: 56

Jan 6, 2013 -- 10:17AM, bubbaboy8 wrote:

I thought about Tomb of Horrors but I'm only doing about 2 2.5 hour sessions, and it looks like Tomb of Horrors is a bit longer than that.

I was actually thinking of doing a bit where the rooms all look the same but there's something different in each one. Also, I'm planning to put them on the clock so from start of the crawl to the end they have exactly 4 hours or so. One round of combat = 7 seconds, travel between rooms = 5 or 10 minutes, all other interaction is real time. 




It sounds like you want a fourthcore adventure.

Disclaimer: Please discuss with your players before springing a fourthcore adventure on them.

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