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Switch to Forum Live View 3.5 Rogue feats progression: feedback please?
5 months ago  ::  Jan 05, 2013 - 7:34PM #1
Beldak_Serpenthelm
Date Joined: Aug 3, 2012
Posts: 291
(DEX 16, CON 14, INT 13, CHA 12, STR 10, WIS 8)

I'm thinking about starting level 1 as a Fighter for "Weapon Finesse," as I imagine that the amount of damage eventually dealt by Sneak Attack makes doing just a few more from STR significantly less important than having a few extra AC.

1: Weapon Finesse, Improved Unarmed Strike (so that my character is less dependant on my weapons not being confiscated at some earlier point; I picture him as being fairly paranoid about that.)
3: Improved Initiative (so that he can catch enemies flat-footed more often)
6: Craven
9: Telling Blow
11: (instead of special ability) Superior Unarmed Strike
12: Two Weapon Fighting
14: (instead of special ability) Sacred Strike
15: TwoWeapon Defense
17: (special ability) Opportunist
18: Improved TWD
20: (special ability) Crippling Strike 
25: Lingering Damage
29: Sneak Attack of Opportunity

What do you guys think? Am I putting too much emphasis on the TWD chain (and if so, should I focus on the other TWF feats for more attacks / round)? Should I get more Special Abilities instead of general feats? Is there something I haven't heard of?

I don't particularly like:
Deadly Precision
Head Shot

Although I would be more than willing to try:
Arterial Strike
Deafening Strike
Disembowling Strike
Impeding atack
Hamstring
Stunning Fist
Thraot Punch

A character sheet is a player's love letter to the DM. If someone wants to do something and they want to do it well, let them. Encourage them. Have fun with it. -Unknown
An adventure is a DM's love letter to the players. If the DM wants something to happen in the game, let it. Encourage the DM. Have fun with it. -Centauri

I'd love for input as to what it should be rather than arguments against why I shouldn't have it at all. -lialwyn

Best defense that I've read in favor of having alignment systems as an option
Spoiler: Show

However, if some people are heavily benefiting from the inclusion of alignment, then it would behoove those that AREN'T to listen up and pay attention to how those benefits are being created and enjoyed, no? -YagamiFire


But equally important would be for those who do enjoy those benefits to entertain the possibility that other people do not value those benefits equally or, possibly, do not see them as benefits in the first place. -wrecan


That makes sense. However, it is not fair to continually attack those that benefit for being, somehow, deviant for deriving enjoyment from something that you cannot. Instead, alignment is continually attacked...it is demonized...and those that use it are lumped in with it.

I think there is more merit in a situation where someone says "This doesn't work! It's broken!" and the reply is "Actually it works fine for me. Have you considered your approach might be causing it?" than a situation where someone says "I use this system and the way I use it works really well!" and the back and forth is "No! It is a broken bad system!" because the former posits that improvement could be made...the latter only undermines the enjoyment of the person who is using alignment. -YagamiFire

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5 months ago  ::  Jan 05, 2013 - 7:43PM #2
draco1119
  • California Dragon
Date Joined: Sep 25, 2005
Posts: 12,833
TWD is crap. Improved TWF can be obtained with an item. An Unarmed Swordsage (Tome of Battle) is better than a rogue. Swashbuckler (Complete Warrior) grants Weapon Finesse as a bonus feat. Daring Outlaw (Complete Scoundrel) combines rogue & swashbuckler levels for determining certain class features, including sneak attack.
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5 months ago  ::  Jan 06, 2013 - 1:10AM #3
Maat_Mons
Date Joined: Oct 24, 2005
Posts: 1,525

I'm going to put forward a rather unconventional idea.


Unearthed Arcana has a variant monk fighting style called sleeping tiger that gives you weapon finesse as a bonus feat at 1st level instead of the normal options. Complete Adventurer has a feat called ascetic rogue that allows you to add your rogue level to your monk level to determine your unarmed strike damage.


One problem you might have with this approach is that you may not be aiming to play a lawful character. Dragon magazine 335 has a chaotic variant of monk on page 88. Alternatively, you could begin at 1st level as an ex-monk, so you wouldn't have to change alignment during the game.


Dragon Compendium has a feat called kung fu genius that lets you use your intelligence modifier in place of your wisdom modifier for all monk abilities. Champions of Valor has a feat that could serve as a replacement called carmendine monk, but it might conflict with being an ex-monk.

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