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5 months ago ::
Jan 07, 2013 - 1:03PM
#21
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Its been stated already in a twitter post, your MDD resets on turn not round meaning can use your MDD to attack and parry, each round.
My math is based on that "ruling" from Mike Mearls. If it were changed that MDD only refreshed at the start of a character's turn, Deflect would become more attractive.
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5 months ago ::
Jan 07, 2013 - 2:21PM
#22
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Date Joined:
Apr 10, 2009
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Exactly - if you assume that you cannot both use your MDD for parrying and for extra damage (regardless of whether they refresh at the end or the beginning of the turn) then the purpose of Deflect is clear: It is a way to mitigate damage without using up your MDD. As such, it seems very useful. If you can use your Parry dice for both (which seems excessive both to me and to the guy playing a fighter in our group) - then it is less useful. But more options is rarely a bad idea; if you don't think it is useful you just don't take it. And it will always be useful to those classes that don't have Parry - not everyone is a fighter after all.... Carl
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5 months ago ::
Jan 08, 2013 - 1:01PM
#23
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Date Joined:
Jul 29, 2012
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Nah, you get your MDD for both attack and reactions, its been stated already in a twitter post, your MDD resets on turn not round meaning can use your MDD to attack and parry, each round. Deflect is not worth the feat for a fighter..
I found the twitter post... I will NOT express my feelings on this issue, because I'd be banned from the forums for extreme misconduct, and probably be sued as well...
Deflect is useless to fighters. End of story.
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5 months ago ::
Jan 08, 2013 - 1:22PM
#24
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TBH, I think a lot of people are missing out on the other reason Deflect sucks for fighters: it's generally only useful for fighters who normally use light weapons. I'm not exactly sure who that would encompass other than themed builds (knife fighters and what not) and swashbuckler types. Same thing with Riposte. I guess it's a TWF/Swashbuckler themed feat, but not sure why you would use it over parry. Maybe more appropriate for a Rogue?
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5 months ago ::
Jan 08, 2013 - 5:04PM
#25
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Date Joined:
Apr 10, 2009
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Nah, you get your MDD for both attack and reactions, its been stated already in a twitter post, your MDD resets on turn not round meaning can use your MDD to attack and parry, each round. Deflect is not worth the feat for a fighter..
I found the twitter post... I will NOT express my feelings on this issue, because I'd be banned from the forums for extreme misconduct, and probably be sued as well...
Deflect is useless to fighters. End of story.
I misssed this Twitter post. I saw the one that stated the opposite by Trevor. Was there a later one that contradicted Trevor's post?
If so - by whom?
Carl
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5 months ago ::
Jan 08, 2013 - 5:11PM
#26
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I misssed this Twitter post. I saw the one that stated the opposite by Trevor. Was there a later one that contradicted Trevor's post?
If so - by whom?
Carl
Yeah, Mike Mearls.
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5 months ago ::
Jan 08, 2013 - 5:33PM
#27
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Date Joined:
Apr 10, 2009
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Thanks - I found it.
Hmm...
I suspected that was the case initally having seen his comments on the subject last month. But after seeing it in play I was kinda hoping Trevor was right.
More reason to think that the MDD need to be cut back a bit.
Carl
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5 months ago ::
Jan 08, 2013 - 8:57PM
#28
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Date Joined:
Jan 15, 2009
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TBH, I think a lot of people are missing out on the other reason Deflect sucks for fighters: it's generally only useful for fighters who normally use light weapons. I'm not exactly sure who that would encompass other than themed builds (knife fighters and what not) and swashbuckler types. Same thing with Riposte. I guess it's a TWF/Swashbuckler themed feat, but not sure why you would use it over parry. Maybe more appropriate for a Rogue?
Home made alternative to Riposte.... called retaliate, instead of triggering on a miss it triggers on a hit but works with any melee weapon might adjust prequisites ... hate preq.
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