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4 months ago ::
Jan 25, 2013 - 9:51PM
#241
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Date Joined:
Apr 16, 2009
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Um, I've played 3.5 and 4e for years and the DM can have ultimate control in those systems as well...
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4 months ago ::
Jan 26, 2013 - 9:55AM
#242
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Date Joined:
Jun 15, 2012
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Um, I've played 3.5 and 4e for years and the DM can have ultimate control in those systems as well...
Actually 4e got rid of "rule 0" and even before that if the DM was being overzealous the group would just say "no".
I've had plenty of DMs that thought they were "god" but in the end just got their egos knocked down a few pegs.
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4 months ago ::
Jan 26, 2013 - 10:16AM
#243
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Date Joined:
Sep 25, 2005
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That's true in EVERY edition. The DM has overarching authority over the rules of the game. If the players disagree strongly enough, however, they have the ability to vote with their feet.
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice
"My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan
This user has been brought to you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
Resident Pithed-Off Dragon Buttler of the House of Trolls
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4 months ago ::
Jan 26, 2013 - 1:13PM
#244
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Although it can be confusing and maybe isn't even accurate I could say that 2e got things right with different XP tables to advance different classes. This doesn't really translate well into 3e with its easy multiclassing but it enable class to advance more quickly when they are "weak" but slows the advancement of strong classes.
It also seems to me like 2e was written more for lower level character because once you get to "high levels" it seems like it will throw anything and everything at you. Maybe it is just me but if I look at some of those "high level" 2ed adventures and try to convert them into 3e they become insane if you think a party can finish those adventures in the time a 2e party would.
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4 months ago ::
Jan 27, 2013 - 12:01AM
#245
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I am sorry, but if you think 2e AD&D will be able to attract new players and make the user base grow on 2013-2014, i question your common sense...
If you think that people buying the books won't attract new players and make the user base grow, then I quetion your understanding of how market places work.
I was in the comic shop just last week. Sitting on the shelf was copies of the 3.5 and AD&D books, People are buying these. Now it stands to reason that at least some of those buying the book might form a gaming group with friends. "ahh geeze reprints of AD&D I haven't played since they stopped printing 3.5, I should buy this and get a group together..."
By playing the game they have generated interet in aproximately 4 other people. thats a 500% increase in interest when he starts a group. When new material comes out for the latest edition there is a strong likelihood that many of these groups will be interested in the new material and want to move to it.
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4 months ago ::
Jan 29, 2013 - 12:19AM
#246
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Date Joined:
Jan 29, 2013
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It's not exactly saying AD&D and earlier editions got something right or not, but there is difference in mentalitiy in later edition (3.X & 4E) and earlier edition (OD&D - AD&D 2nd Ed.) players and DM's.
I am aware I am only drawing from a small portion of the overall population as I am referencing only the people I know, in this statement.
It almost seems that later edition players have this drive to obtain large amounts of before the game even begins. When I look at the way almost all of the later edition players design their characters, there is a heavy focus on making the character as powerful as possible for the class type. When I ask why the stats, skills, feats, etc were arranged the way they were, I usually get answers similar to "well I want to be able to use X Power at Y level so I can do Z1 to Z2 damage". The focus is on how much power is attained and how quickly.
Conversely when I look at the way an older edition character is set up, there is more of a focus on what the player can do to make the character different from others in the class type. When I ask the same question (stats, proficiencies, etc.) I get answers like "well he's a X Class who was injured by a monster and his wounds never healed properly. The focus tends to be more on story.
There are many other examples I can site but I don't feel there is a great need to add to the above.
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4 months ago ::
Jan 29, 2013 - 1:44AM
#247
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Date Joined:
Mar 27, 2008
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Alaster, you are the first person on this forum that I don't need to explain myself to. Will you marry me?
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4 months ago ::
Jan 29, 2013 - 7:20AM
#248
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Date Joined:
Dec 24, 2007
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It's not exactly saying AD&D and earlier editions got something right or not, but there is difference in mentalitiy in later edition (3.X & 4E) and earlier edition (OD&D - AD&D 2nd Ed.) players and DM's.
I am aware I am only drawing from a small portion of the overall population as I am referencing only the people I know, in this statement.
It almost seems that later edition players have this drive to obtain large amounts of before the game even begins. When I look at the way almost all of the later edition players design their characters, there is a heavy focus on making the character as powerful as possible for the class type. When I ask why the stats, skills, feats, etc were arranged the way they were, I usually get answers similar to "well I want to be able to use X Power at Y level so I can do Z1 to Z2 damage". The focus is on how much power is attained and how quickly.
Conversely when I look at the way an older edition character is set up, there is more of a focus on what the player can do to make the character different from others in the class type. When I ask the same question (stats, proficiencies, etc.) I get answers like "well he's a X Class who was injured by a monster and his wounds never healed properly. The focus tends to be more on story.
There are many other examples I can site but I don't feel there is a great need to add to the above.
*raises hand*
Umm, hi. Played for over 20 years and have experience with 1e, 2e, 3e, 3.5, 4e and Pathfinder (among other games). My friends and I have always designed characters both ways in every edition. I do admit that the newer editions make it more difficult to play something that's less than optimal but it is possible (er, maybe not in 4e). Anyhoo, there's exceptions to your generalization. To me, that means the game has less to do with it than the people playing.
Resident Prophet of the OTTer.Section Six Soldier Front Door of the House of Trolls If you're terribly afraid of your character dying, it may be best if you roleplayed something other than an adventurer.
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4 months ago ::
Jan 29, 2013 - 7:21AM
#249
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Date Joined:
Jan 29, 2013
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Alaster, you are the first person on this forum that I don't need to explain myself to. Will you marry me?
I'm merely pointing out an observation I have made. It just always seemed to me that people who played 3.X & 4E had a completely different mindset than those who play OD&D - AD&D 2nd Ed. I have my suspicions as to why, but I don't typically discuss them because people (again only referencing people I know) accuse me of bashing 3.X & 4E or of being "completely biased" (which could be true, but I doubt it).
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4 months ago ::
Jan 29, 2013 - 7:38AM
#250
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Date Joined:
Jan 29, 2013
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[/quote] *raises hand*
Umm, hi. Played for over 20 years and have experience with 1e, 2e, 3e, 3.5, 4e and Pathfinder (among other games). My friends and I have always designed characters both ways in every edition. I do admit that the newer editions make it more difficult to play something that's less than optimal but it is possible (er, maybe not in 4e). Anyhoo, there's exceptions to your generalization. To me, that means the game has less to do with it than the people playing.[/quote]
Well you apparently missed the part where I said I was only referencing people I know, so of course there will be exceptions to the generalization. I've played for twenty years myself from in the same editions you have in addition to OD&D, B/X, and BECMI, and while I have noted this observation in the players and DMs I will say I think the differences in mindsets are systemic not social. I cannot confirm that as I have preformed no experiments to that effect, but it is my suspicion. I won't explain further however, as such conversations often degenerate into me being accused of bias, despite the fact that I have played editions across the board.
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