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Switch to Forum Live View What 2nd Ed Got Right
4 months ago  ::  Jan 24, 2013 - 3:35PM #221
mexrage
Date Joined: Nov 30, 2010
Posts: 1,497
I am sorry, but if you think 2e AD&D will be able to attract new players and make the user base grow on 2013-2014, i question your common sense...
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4 months ago  ::  Jan 24, 2013 - 3:48PM #222
Steely_Dan
Date Joined: Mar 26, 2007
Posts: 8,559

Jan 24, 2013 -- 3:35PM, mexrage wrote:

I am sorry, but if you think 2e AD&D will be able to attract new players and make the user base grow on 2013-2014, i question your common sense...




It rocked for over 10 years (the latter day stuff was remarkable).

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4 months ago  ::  Jan 24, 2013 - 3:48PM #223
Zardnaar
Date Joined: Apr 15, 2001
Posts: 8,283

Jan 24, 2013 -- 3:35PM, mexrage wrote:

I am sorry, but if you think 2e AD&D will be able to attract new players and make the user base grow on 2013-2014, i question your common sense...




 I'm not saying reprint 2nd ed genius but the TSR back catalog which includes the 2nd ed campaign worlds is potentially worth millions. And the OGL companies like Paizo can't touch it.

 Did you like 4th eds DarkSun? That came from second ed. Mechanics do not really matter and the OGL excludes the TSR era campaign settings and things like Beholders, Illithids, Yuan Ti etc. 

 Spelljammer has Beholders and Illithids as major opponents in that setting and no one can clone it at all. Planescape, Darksun, Dragonlance and Ravenloft are some of the more popular TSR era settings based on old sales data and various polls over the years. 

 Older gamers are coming out of the woodwork as well with the reprints and PDFs selling well on RPGnow. They might be a more signifigant market than the 3.5 and 4th ed crowd. Its always about the money basically.

 A 2.5 has also been mentioned on the sites catering to pre 3rd ed that they would actually spend money on. THey do not mind things like BAB, and changes made to saving throws and higher being better (ok some do) but they have no interest at all in things like feats, builds, magic mart and various other things 3rd and 4th ed players take for granted. Most 3rd ed players do not seem to hate 2nd ed either.

 They shold sell D&DN to whoever they can identifiy will be the biggest target market and if that means I don't get what I want (a fixed 3.5 or SWSE/4th ed influenced d20 D&D) so be it. I can stay with what I have or look at the final version of D&DN and make a decsion but I will probably buy the core books regardless.

Reducing a character to a list of dice rolls and modifiers is not role playing*

*pg 30, AD&D 2nd Ed DMG, 1989.
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4 months ago  ::  Jan 24, 2013 - 4:01PM #224
CVB
Date Joined: Aug 11, 2006
Posts: 798

Jan 24, 2013 -- 3:48PM, Steely_Dan wrote:

Jan 24, 2013 -- 3:35PM, mexrage wrote:

I am sorry, but if you think 2e AD&D will be able to attract new players and make the user base grow on 2013-2014, i question your common sense...




It rocked for over 10 years (the latter day stuff was remarkable).



And it still didn't save TSR from crashing and burning.

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4 months ago  ::  Jan 24, 2013 - 4:02PM #225
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,700
I like flavor from the era of second edition. I never played it, but find its story element, something worthy to connect with.... the system while it had elements that seemed to be an attempt to fix issues.. they were patchy or bleh or too little too late for me.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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4 months ago  ::  Jan 24, 2013 - 4:04PM #226
mexrage
Date Joined: Nov 30, 2010
Posts: 1,497

Jan 24, 2013 -- 3:48PM, Steely_Dan wrote:

Jan 24, 2013 -- 3:35PM, mexrage wrote:

I am sorry, but if you think 2e AD&D will be able to attract new players and make the user base grow on 2013-2014, i question your common sense...




It rocked for over 10 years (the latter day stuff was remarkable).




So do Atari back on the day before the videgoame crash from the 80s....and it took Nintendo to save videogame industry by making a complete revolution of what is videogames with the Famicom/NES.

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4 months ago  ::  Jan 24, 2013 - 4:07PM #227
Steely_Dan
Date Joined: Mar 26, 2007
Posts: 8,559

Jan 24, 2013 -- 4:01PM, CVB wrote:

Jan 24, 2013 -- 3:48PM, Steely_Dan wrote:

Jan 24, 2013 -- 3:35PM, mexrage wrote:

I am sorry, but if you think 2e AD&D will be able to attract new players and make the user base grow on 2013-2014, i question your common sense...




It rocked for over 10 years (the latter day stuff was remarkable).



And it still didn't save TSR from crashing and burning.





Nope, that was due...to...shall we say...other things/people...

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4 months ago  ::  Jan 24, 2013 - 4:08PM #228
Steely_Dan
Date Joined: Mar 26, 2007
Posts: 8,559

Jan 24, 2013 -- 4:04PM, mexrage wrote:

Jan 24, 2013 -- 3:48PM, Steely_Dan wrote:

Jan 24, 2013 -- 3:35PM, mexrage wrote:

I am sorry, but if you think 2e AD&D will be able to attract new players and make the user base grow on 2013-2014, i question your common sense...




It rocked for over 10 years (the latter day stuff was remarkable).




So do Atari back on the day before the videgoame crash from the 80s....and it took Nintendo to save videogame industry by making a complete revolution of what is videogames with the Famicom/NES.





When the pelican goes south, then you will know refrigerator.

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4 months ago  ::  Jan 24, 2013 - 4:09PM #229
Dwarfslayer
Date Joined: Oct 25, 2010
Posts: 2,067

Jan 24, 2013 -- 2:55PM, PlanarRambler wrote:

AD&D 2nd had some amazing source material, yup.



This is because back then it was okay to write a book of entire fluff. With modern editions of D&D, every single book is just crunch,crunch, crunch. Even campaign settings have to be full of mechanics like new feats, new spells and new prestige classes.

I remember looking at the 4E Eberron players guide. It's all crunch. The majority of the book is classes, paragon paths, feats and magic items. So I look at the thing and wonder "I thought this was supposed to be about Eberron." But it's not about Eberron, it's just about more mechanics, more rules.

Compare that to the 2E Dragonlance player's guide. I don't think there's a single mechanic mentioned in the entire book, and it just talks about the world of Krynn.


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4 months ago  ::  Jan 24, 2013 - 4:11PM #230
cocoasword
Date Joined: Jan 12, 2013
Posts: 103

Jan 5, 2013 -- 1:39PM, ninjazombie42 wrote:

2nd ed rules! Thac0 is easy! What you get on the die minus your thac0= what you hit(important to remember that lower thac0 and ac are better!). But I have no idea how they came up with that before d20!

Optional rules and advice for making houserules, hell yea! Wealth by level sucks and makes the game feel very meta! Fluff heavy, but nothing that defines your setting too much, love that too!

Hmm... Maybe I`ll go back to 2nd ed...




Im theorizing that descending AC came out of Chainmail.   Dnd was supposed to come out of the War miniatures game.   May we look there for answers... ?

People always get upset about Thac0, I don't care that much.

I do have a soft spot in my heart for the negative ACs though.   There something visually cool about seeing a -10 AC on a monster that the ascending AC doesn't convery.   It's just the "-" methinks.

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