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5 months ago  ::  Jan 05, 2013 - 7:30AM #1
Kingofswing
Date Joined: Apr 27, 2012
Posts: 136
OK I have about 2 weeks to plan this char out or so and I was looking at a swashbuckler/rogue build but then I seen something about sneak attack damage with ray spellls and the spellwarp sniper being a master at rays. Now the question is should I go into this class with a build like
swash 3 / rogue2/ cleric5/spellwarpsniper 3 or some other idea this would net me spell caster level 8 sneak attack of 4D6 plus truning and weapon finesse and Int to damage. 

Feats are important and books are limites but feats I know I will need is 
LV1 Point Blank Shot ,bouns feat swash weapon finesse, bonus feat sniper precise shot,
So feats are needed for Lv3 6 9 12 Nedd race feats and any other good ideas thanks


Books allowed are as follows (some are very strange and I can not find)    
PHB
PHB2
Complete divine adventure warrior and mage psionics
Miniature handbook         
races of stone
Arcana evolvd
rituals and relics 2            
forgotten Realms Dieties Supplement
Races of Faerun (Forgotten Realms)
Forgotten Realms Campaign Setting
Wheel of Time Campaign Setting
Quintessential Chaos Mage
The following material will NOT be allowed

Feats:


Extra Spell Secret (Complete Arcane)


All Sudden Meta-magic feats


All Rapid Meta-magic feats


Prestige Classes:
Grey Guard (Complete Scoundral)


 

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5 months ago  ::  Jan 05, 2013 - 7:48AM #2
draco1119
  • California Dragon
Date Joined: Sep 25, 2005
Posts: 12,913

No, dood. Just... No. Either focus on melee, or focus on ranged. And either focus on mundane (swashbuckler & rogue) or focus on casting.
"Today's headlines and history's judgment are rarely the same.  If you are too attentive to the former, you will most certainly not do the hard work of securing the latter."  -Condoleezza Rice

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5 months ago  ::  Jan 05, 2013 - 8:35AM #3
Cyclone_Joker
Date Joined: May 19, 2010
Posts: 3,633

Jan 5, 2013 -- 7:48AM, draco1119 wrote:

No, dood. Just... No. Either focus on melee, or focus on ranged. And either focus on mundane (swashbuckler & rogue) or focus on casting.


You know, I was going to post something mildy sarcastic, but this works too.

Seriously, though, eighth-level casting at level 13 is garbage. Beyond garbage, really. Totally useless, and cleric levels(as opposed to the class itself)are bad anyways. Cleric is three levels long, and that's only because it's hard to PrC out before then.

Also, sneak attack sucks.

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5 months ago  ::  Jan 05, 2013 - 9:15AM #4
Kingofswing
Date Joined: Apr 27, 2012
Posts: 136
Sneak attack suck you say ok go caster or melee ok I think there is common ground some place here thhere has to be Just have to find it remeber the book I have limit me in what I can do and since we need a rogue and a healer I have to tie them together some how
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5 months ago  ::  Jan 05, 2013 - 9:58AM #5
draco1119
  • California Dragon
Date Joined: Sep 25, 2005
Posts: 12,913
What exactly does your party need a cleric for? And healing in combat is bad.
Why not just go ranger/scout with the Swift Ambusher feat? Then you can use divine wands of CLW (and maybe Lesser Vigor) after combat is over.
"Today's headlines and history's judgment are rarely the same.  If you are too attentive to the former, you will most certainly not do the hard work of securing the latter."  -Condoleezza Rice

"My fellow Americans... I've just signed legislation that will outlaw Russia forever.  Bombing begins in five minutes." - Ronald Reagan

This user has been brought to you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"

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5 months ago  ::  Jan 05, 2013 - 10:07AM #6
frost.fire
Date Joined: Aug 24, 2012
Posts: 275
I love how sudden metamagic is banned
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5 months ago  ::  Jan 05, 2013 - 10:49AM #7
draco1119
  • California Dragon
Date Joined: Sep 25, 2005
Posts: 12,913
I find it even more bizarre that Rapid Metamagic is banned. "Hey, I've got a great idea! Let's nerf spontaneous casters, which are already inherently weaker than their prepared-spell counterparts!" 
"Today's headlines and history's judgment are rarely the same.  If you are too attentive to the former, you will most certainly not do the hard work of securing the latter."  -Condoleezza Rice

"My fellow Americans... I've just signed legislation that will outlaw Russia forever.  Bombing begins in five minutes." - Ronald Reagan

This user has been brought to you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"

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5 months ago  ::  Jan 05, 2013 - 11:00AM #8
frost.fire
Date Joined: Aug 24, 2012
Posts: 275
I feel like all of these things were poorly used at the table and weren't properly interpreted which caused them to be banned, none of it is particularily game breaking alone.
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5 months ago  ::  Jan 05, 2013 - 12:27PM #9
Cyclone_Joker
Date Joined: May 19, 2010
Posts: 3,633
Look, bro, if you seriously want to play a caster in melee, what you want it be Paladin 2/Sorcerer 4/Spellsword 1/Abjurant Champion 5/Sacred Exorcist 8. Bang, all completes, 16 BAB, CL 18, and Turning. There.

But, seriously, you DON'T need a healer, wands will work, and you REALLY don't need a rogue. "Rogue" is code word for "guy who is useless, dies, and we get to loot for his WBL." What's the rogue gonna do? Find traps that you could tank anyways? Yeah, no. 
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5 months ago  ::  Jan 05, 2013 - 10:09PM #10
Slagger_the_Chuul
Date Joined: May 26, 2001
Posts: 5,175

Jan 5, 2013 -- 12:27PM, Cyclone_Joker wrote:

But, seriously, you DON'T need a healer, wands will work, and you REALLY don't need a rogue. "Rogue" is code word for "guy who is useless, dies, and we get to loot for his WBL." What's the rogue gonna do? Find traps that you could tank anyways?


Hmm, probably non-magical sneakiness is their virtue, but they're not the only class in the world with a decent skill set that includes Hide, Move Silently, and whatnot.

They'd be a bit more useful if you've got a DM with Dungeonscape and a love of the more advanced traps (the antimagic traps being an enormous boon to mechanical trapmakers and any magical trap being the potential equivalent of being shot in the face by a readied spellcaster), but since it's not as well-known, that's not a common scenario.

Though come to think of antimagic, you could make a pretty effective improvised trap by just putting dust of negation inside a concealed bladder on the floor; someone steps on it and puffs the dust up all over themselves.  I could see kobolds trying out that kind of low-tech trickery.

Definitely agree with the healing, though; heal is one of the few healing spells that's powerful enough to be commonly worth using during combat (the others just involve fighting a losing battle against injuries when you could be stopping your enemies from hurting you in the first place), and outside of combat you've generally got plenty of time for other methods.

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