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Switch to Forum Live View Situation Modifiers or Advantage Disadvantage?
5 months ago  ::  Jan 06, 2013 - 12:09AM #21
Jenks
Date Joined: Apr 4, 2008
Posts: 2,493
Eh, I think about it this way. Disadvantage isn't applied in any situation in which it isn't already obvious chance of success is slim/much lower than average. In my games, 100% of the time I applied disadvantage the players pretty much knew it was coming. Players shouldn't ever just be able to disregard negative modifiers, like they easily did in 3e/4e at later levels. Negative modifiers should be something they try and avoid in most situations. 

I think the culprit is people applying disadvantage more than it's meant to be applied. Disadvantage should be applied when the character has a serious...disadvantage. Like trying to run across ice, or trying to hear something in a very noisy area. Those call for disadvantage. The little things don't :P YMMV.
My two copper.



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5 months ago  ::  Jan 06, 2013 - 10:43AM #22
penandpaper2
Date Joined: Jul 2, 2008
Posts: 1,143
Keep it simple. 

When in doubt, give the player(s) advantage.
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5 months ago  ::  Jan 06, 2013 - 11:01AM #23
elecgraystone
Date Joined: Apr 14, 2004
Posts: 1,392

Jan 6, 2013 -- 12:09AM, Jenks wrote:

Eh, I think about it this way. Disadvantage isn't applied in any situation in which it isn't already obvious chance of success is slim/much lower than average. In my games, 100% of the time I applied disadvantage the players pretty much knew it was coming. Players shouldn't ever just be able to disregard negative modifiers, like they easily did in 3e/4e at later levels. Negative modifiers should be something they try and avoid in most situations. 


But people very easily avoid disadvantage in 5E. Doing ANYTHING to gain advantage negates even the worst of bad situations. Take someone with two weapon strike and throw any bad situation at them. They aren't going to be rolling with disadvantage on a single weapon attack. Restrained, drunk, frightened, and blinded doesn't make him roll with disadvantage since he has a single good situation going for him.

Jan 6, 2013 -- 12:09AM, Jenks wrote:

I think the culprit is people applying disadvantage more than it's meant to be applied. Disadvantage should be applied when the character has a serious...disadvantage. Like trying to run across ice, or trying to hear something in a very noisy area. Those call for disadvantage. The little things don't :P YMMV.


Just going be the RAW, you can stack up at least 4 of both without a problem. Adding the aplication of non-RAW factors just magnifies the issue.

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