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5 months ago ::
Jan 06, 2013 - 12:09AM
#21
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Eh, I think about it this way. Disadvantage isn't applied in any situation in which it isn't already obvious chance of success is slim/much lower than average. In my games, 100% of the time I applied disadvantage the players pretty much knew it was coming. Players shouldn't ever just be able to disregard negative modifiers, like they easily did in 3e/4e at later levels. Negative modifiers should be something they try and avoid in most situations.
I think the culprit is people applying disadvantage more than it's meant to be applied. Disadvantage should be applied when the character has a serious...disadvantage. Like trying to run across ice, or trying to hear something in a very noisy area. Those call for disadvantage. The little things don't :P YMMV.
My two copper.
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5 months ago ::
Jan 06, 2013 - 10:43AM
#22
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Keep it simple.
When in doubt, give the player(s) advantage.
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5 months ago ::
Jan 06, 2013 - 11:01AM
#23
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Date Joined:
Apr 14, 2004
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Eh, I think about it this way. Disadvantage isn't applied in any situation in which it isn't already obvious chance of success is slim/much lower than average. In my games, 100% of the time I applied disadvantage the players pretty much knew it was coming. Players shouldn't ever just be able to disregard negative modifiers, like they easily did in 3e/4e at later levels. Negative modifiers should be something they try and avoid in most situations.
But people very easily avoid disadvantage in 5E. Doing ANYTHING to gain advantage negates even the worst of bad situations. Take someone with two weapon strike and throw any bad situation at them. They aren't going to be rolling with disadvantage on a single weapon attack. Restrained, drunk, frightened, and blinded doesn't make him roll with disadvantage since he has a single good situation going for him.
I think the culprit is people applying disadvantage more than it's meant to be applied. Disadvantage should be applied when the character has a serious...disadvantage. Like trying to run across ice, or trying to hear something in a very noisy area. Those call for disadvantage. The little things don't :P YMMV.
Just going be the RAW, you can stack up at least 4 of both without a problem. Adding the aplication of non-RAW factors just magnifies the issue.
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