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6 months ago  ::  Jan 05, 2013 - 9:59AM #11
WhisperMagellan
Date Joined: Jun 8, 2010
Posts: 2,778
Why MV and not MM1? I know the book only gives page references to the MV, but is MV really that much better than MM1?
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6 months ago  ::  Jan 05, 2013 - 12:21PM #12
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726

Jan 5, 2013 -- 9:59AM, WhisperMagellan wrote:

Why MV and not MM1? I know the book only gives page references to the MV, but is MV really that much better than MM1?




The damages and hit points are updated in MV, they are not in MM.  The monsters are more interesting and less slog-fest.  The MV comes with 200 tokens (I know you don't care because you have lots of minis, but it is designed for new players/dms).  You can effectively get everything you get in MM with a DDI sub and can't do that with MV.  So, in a nutshell, yes it really is better.

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6 months ago  ::  Jan 05, 2013 - 1:20PM #13
crzyhawk
Date Joined: Nov 6, 2010
Posts: 780
Its much like changes in the rules compendium have superceded things from the original source books, entries in the MV supercede entries in MM1.  Also, while there is /guaranteed/ to be an entry in MV for creatures listed in Halls of Undermountain, it's not necessarily true that there will be an entry for the same monster in MM1.
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6 months ago  ::  Jan 05, 2013 - 1:30PM #14
WhisperMagellan
Date Joined: Jun 8, 2010
Posts: 2,778
Well, I'm reading through it now.
Fun stuff, with easy refluff and some bait I can throw into my own style.
Went through the list of printed books--75, counting all the map tiles and essentials(?). And only about 20 are modules. I'm guessing the rest are all DDI?
I might have to get the MV and compare.
Are the monster in the Adventure tools not-on-line monster builder database? Or are those all the pre-MV upgrades?
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Bow down, my subjects, for I am your master! Yesss..... Show


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6 months ago  ::  Jan 05, 2013 - 1:32PM #15
crzyhawk
Date Joined: Nov 6, 2010
Posts: 780
I believe the on-line compendium /should/ have everything you need.
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6 months ago  ::  Jan 05, 2013 - 9:45PM #16
teacha
Date Joined: Aug 19, 2007
Posts: 131
This is something to note also. At one time it was announced that a future DUNGEON magazine would have a fourth adventure for Halls of Undermountain that would finish the quest that is weaved throughout the three part adventure. Keep an eye out for it.
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6 months ago  ::  Jan 05, 2013 - 10:52PM #17
crzyhawk
Date Joined: Nov 6, 2010
Posts: 780
I missed that, thanks for the heads up.
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6 months ago  ::  Jan 06, 2013 - 12:23AM #18
WhisperMagellan
Date Joined: Jun 8, 2010
Posts: 2,778
Oh. great. I'm guessing that will be DDI only?
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6 months ago  ::  Jan 07, 2013 - 12:22AM #19
LiamJ
Date Joined: Jan 5, 2013
Posts: 5
Thank you all for the great advice, is it possible that the MM contains weaker monsters that I could replace if I cannot find the stat blocks?
I've read a few earlier threads stating its a 'sandbox' adventure? True?
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6 months ago  ::  Jan 07, 2013 - 12:34AM #20
WhisperMagellan
Date Joined: Jun 8, 2010
Posts: 2,778
More or less. It is an open setting, with 3 built in adventures. The text specifically says that it is a labyrinth, with lots of side passages and tunnels, and plenty of empty rooms you can put whatever you want into.

One thing I find odd: the first adventure is specifically lvl1. By the last fight, your players might be lvl2, but the last fight is a lvl7 encounter. LVL7! That's level plus 4 or 5. And the next adventure listed seems to be back to lvl1, and seems to be assumed to take place after the first one (though you can easily adjust however you want).
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You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

Bow down, my subjects, for I am your master! Yesss..... Show


For some reason, none of my friends were surprised by this...
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