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5 months ago ::
Jan 05, 2013 - 9:28PM
#11
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OK, Warlock. Infernal or maybe Dark pact. Sounds like a "Supernatural" "Crowley" fan.
So, the warlock is basically someone who sold his/her soul for power. Most of the epic destinies are about them weaseling out of the deal. There is not (so far as I know) and actual recruiter paragon path/epic destiny, but I have a Fey Warlock who did much the same thing.
Downside: To maximize their powers, Warlocks require full use of Move, Minor and Standard every round. Daze, slow, and immobilize are potential problems. Warlocks are not the glory-beings of combat. But they can be very fun. First 2 feats are Dooming Action and (Killing Curse?). The first lets him use curse damage with action points. The second turns his curse damage dice from d6 to d8. Don't even try to use any other feats first. After that, he can pick and choose more, um, indescriminately.
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Bow down, my subjects, for I am your master! Yesss.....
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For some reason, none of my friends were surprised by this...
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5 months ago ::
Jan 05, 2013 - 9:34PM
#12
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yeah, he totally sounds like classic warlock fluff to me. Honestly I prefer accuracy feats first. I dislike missing. A lot. My thoughts are, you do 0 damage on a miss. I'd be taking expertise first (likely rod), and perhaps accurate impliment as my second feat. I wouldn't touch the damage feats until after I'd maximized my accuracy.
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5 months ago ::
Jan 05, 2013 - 10:12PM
#13
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Date Joined:
Apr 29, 2006
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The concept was a literal "deal with the devil", where he's the devil doing the dealing. So he has ritual caster, took a feat for arcana, took a feat for ritual caster, dunno where the third went, all so he can write up contracts(?)
It's all rather funny how he handled it, "ugh, I have to wait another 10 levels until I can be good at stuff".
The Ritual Caster feat is of no use here. Houserules aside, there are no rituals for writing up contracts, so that's squarely in the realm of fluff, not mechanics. Either way, that's an aspect of the character that would require DM cooperation to help flesh out.
With that out of the way, Warlock seems to be the obvious choice going by the class's default flavor. They're not top-tier where it comes to striker damage, but they can still dish out plenty enough hurt and they have good control too. So they are a solid choice.
But flavor is mutable and, again, there's lots of different classes that lend themselves easily to this concept.
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5 months ago ::
Jan 06, 2013 - 12:22AM
#14
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I was about to fly into lecture mode on Warlocks' mechanics, but better not. They are fun to play, and sound most like what your friend was trying to accomplish.
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Bow down, my subjects, for I am your master! Yesss.....
Show
For some reason, none of my friends were surprised by this...
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5 months ago ::
Jan 06, 2013 - 2:08AM
#15
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Date Joined:
May 26, 2007
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Yeah he's even a Tiefling, I'm not sure why Warlock didn't pop up to him. But I won't try to build his character for him, the way he reacted I'm not sure how it'd go down. Maybe I'll mention Warlock, at least then his Charisma will be his hit stat.
The rest of us are hardly top tier optimisers, I'm the only guide reader and I respect that by playing down quite a bit, got a lot of dark looks when I brought out a Streak of Light Pixie Slayer too heh.
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5 months ago ::
Jan 06, 2013 - 2:31AM
#16
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its pretty much the same in my group, my optimization is to pick up the slack, rocket pixies ftw
warlock has plenty of close burst and melee options too if he wants the versatility and wanted to be closer to the action, a lot of the HotFK powers are geared that way
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