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4 months ago ::
Jan 20, 2013 - 4:32PM
#21
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Date Joined:
May 12, 2009
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Quest Story and Roleplay XP i guess ?
Yan Montréal, Canada
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4 months ago ::
Jan 20, 2013 - 5:10PM
#22
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Ran fourth packet release. Lvl two at 640 exp. They've since raised it to 950. Too bad. Everyone loved the idea of quickly getting through the I'm almost going to die lower levels. Guess it's a test variable.
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4 months ago ::
Jan 23, 2013 - 2:22PM
#23
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Date Joined:
Jun 15, 2004
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Ran fourth packet release. Lvl two at 640 exp. They've since raised it to 950.
Actually, they lowered it to 250 (950 is for 3rd level). My point is that each Kobold is worth 10 xp, which is divided amongst all the PC's. So each PC will likely get about 2 XP per Kobold the party kills (i.e. about 60 XP total per PC for the party killing 30 kobolds).
I think you might be forgetting to divide the XP.
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4 months ago ::
Jan 23, 2013 - 3:07PM
#24
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5 PCs? I hadn't thought about the Caves of Chaos being designed for 5 PCs, I've been running it with 4. So far the hardest thing the Party came across was Clearing the first Orc cave, finding the backway into the second one, finding the 2nd Chieftan and ending up running like hell while carrying an unconcious cleric after dropping an Orog, then being chased by an Orog, Chieftan, and seven Orcs with bows.
They ended up holding a door closed long enough to get the cleric up, then kited the orcs with ranged attacks, dropping the chieftan in three rounds with some lucky ranged rolls and a Dwarf Cleric with a 19 AC holding the line.
I feel like DDN ends up telling better stories than 4E, since the threat of death is much higher in DDN, but not high enough to make the party feel like hiding and resting after every fight.
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4 months ago ::
Jan 27, 2013 - 1:54PM
#25
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I've run today the Cave A complex with 4 1st level PCs ( or rather 3 PCs and NPC on Fighter rules ). Until Common Chamber all looked rather good. But when chrater were partially sneaking to Common Chamber and didn't stop to talk if they should persuade Kobolds, the 20 adults attacked. And it was massacre. The Mob Tactics made things logical for melee attacks with two dwarven fighters on first line to take damage from line of 5 Kobolds. But when I tried to somehow joined 2nd line of PCs to combat by using Sling of Kobolds in 3rd or 4th lines, the Mob Tactics almost killed our Cleric nad Sorccerer. The encounter would be TPK if not my players would loudly make an issue - and so I cheated in the favor. In they eyes the Mob Tactics for ranged weapons is too much and illogical in mechanics. Myself - I see them overpowered a bit. But don't know what to do with that.
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4 months ago ::
Jan 27, 2013 - 2:32PM
#26
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I think the idea of the "Mob Tactics" is that there are so many attacks coming in that you can't quite fend them all off as well, which would work for ranged attacks as well, when there are a dozen rocks coming in at you from slings, it's harder to dodge than just a couple.
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4 months ago ::
Jan 27, 2013 - 4:44PM
#27
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Date Joined:
Jun 17, 2011
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Mob tactics is a lazy ability. A mob by itself is scary enough, why do we need an ability that makes the mob exponentially harder? I hope it's just a placeholder ability for now and replaced later with something more interesting.
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4 months ago ::
Jan 28, 2013 - 11:27AM
#28
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Date Joined:
Jun 15, 2004
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Mob tactics is a lazy ability. A mob by itself is scary enough, why do we need an ability that makes the mob exponentially harder? I hope it's just a placeholder ability for now and replaced later with something more interesting.
The "Mob Tactics" mechanic is interesting to me. The title just didn't seem to capture koboldliness, s'all.
That said: I don't have a problem if it merely represents crafty group tactics (like sending skirmishers in as a distraction while lobbing projectiles). Again though, this would probably be better represented with the max bonus lowered to +3 for the kobolds
I also don't mind the "Mob Tactics" title if it's just because other creatures (like cave rats) use this same mechanic. Perhaps some of them could have a different max bonuses too (to represent varying degrees of effectiveness as a swarm)?
(fwiw: the idea of Plague Rats that become exponentially more powerful in larger groups greatly entertains me.)
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