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5 months ago ::
Jan 08, 2013 - 12:27PM
#161
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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The spell should allow notice about varied degrees of intensity. The littlest sins would be sensed like whispers, and blood crimes like shrieks, with different intermediate points.
Well, is it measuring the transient thoughts or is it measuring the permenant weight of sins on their soul? Because two posts ago you said "it only would work when character for that moment has got good or bad intentions" and now you say it can measure "sins" and "blood crimes". Which is it? I don't know what you're proposing anymore.
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5 months ago ::
Jan 08, 2013 - 1:50PM
#162
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Date Joined:
May 14, 2010
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What if we use the discription for Detect Undead and replace the word Undead with Evil?
Detect evil creatures in your 30ft cone and evil creatures can't be hidden from you while in your zone.
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5 months ago ::
Jan 08, 2013 - 2:36PM
#163
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Date Joined:
Jun 15, 2006
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I suposse the DM could change modder if the spots of the aura are by bad action in the past would more difficoult to be detected by a concentration check, but if the target is thinking about bad actions (for example slave trade) would be easier.
"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)
Book 13 Anaclet 23
Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"
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5 months ago ::
Jan 08, 2013 - 3:25PM
#164
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I like to include evil NPC's in the game that the party can not defeat by combat.
What is the party going to do when they detect that the powerful Lord Buckingham, Duke of the Eastern Marches, is evil when he is much too powerful for them to try to fight directly and any accusations in court are going to be laughed off (at best) or attract reprisals (at worst)?
Pro DnD Member of the Axis of Awesome Fighters: Using socks to kill monsters since 2012 DnD Next: Now with more then 4 minutes of Roleplay per gaming hour Spoiler:
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"If you can't make an interesting human fighter, then you aren't ready to play anything else yet" Edymnion
"The idea of resting up between encounters to fill-up on hit points and spells struck my meta-gaming nine-year-old as a distinct possibility. "Are you mad?" says my seven-year-old "This place is full of monsters!" "jamesgrahamuk
All characters have a story. Spoiler:
Show
Sometimes that story is short and sometimes it is long. They can be tragic, comic or absurd. Some teach. Some are just to fill the empty spaces in our lives. Rarely it is a transcendent fugue only half remembered but wondered at. And frequently: "it is a tale told by an idiot, full of sound and fury, signifying nothing." -William Shakespeare
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5 months ago ::
Jan 08, 2013 - 4:29PM
#165
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Date Joined:
Apr 10, 2009
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I like to include evil NPC's in the game that the party can not defeat by combat.
What is the party going to do when they detect that the powerful Lord Buckingham, Duke of the Eastern Marches, is evil when he is much too powerful for them to try to fight directly and any accusations in court are going to be laughed off (at best) or attract reprisals (at worst)?
I'm not sure what this has to do with the spell, however.
In fact - I'd go so far as to say that. given two adventures:
Adventure A: The players cast a cheap spell and determine that "the powerful Lord Buckingham, Duke of the Eastern Marches, is evil when he is much too powerful for them to try to fight directly and any accusations in court are going to be laughed off (at best) or attract reprisals (at worst)?"
versus
Adventure B: The player looking into various suspicious events around town and learn that 'the powerful Lord Buckingham, Duke of the Eastern Marches, is evil when he is much too powerful for them to try to fight directly and any accusations in court are going to be laughed off (at best) or attract reprisals (at worst)?'
I would very very much prefer to both play and DM the second of the two. In this case, the presence of the spell (if the spell does in fact detect evil actions by mere mortals and is not - as I think it should be - limited to evil extraplanar beings and the direct (i.e. divine) servants of those beings) actually makes the adventure less fun and less interesting to me.
Carl
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5 months ago ::
Jan 08, 2013 - 8:24PM
#166
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I'm not sure what this has to do with the spell.
It shows that even being able to "detect evil" does not necessarily ruin an encounter.
Duke Buckingham is an evil SoB but he is still loyal to the King and the only Lord with forces strong enough to face the attack from the humanoids of the Northern Wastes.
Pro DnD Member of the Axis of Awesome Fighters: Using socks to kill monsters since 2012 DnD Next: Now with more then 4 minutes of Roleplay per gaming hour Spoiler:
Show
"If you can't make an interesting human fighter, then you aren't ready to play anything else yet" Edymnion
"The idea of resting up between encounters to fill-up on hit points and spells struck my meta-gaming nine-year-old as a distinct possibility. "Are you mad?" says my seven-year-old "This place is full of monsters!" "jamesgrahamuk
All characters have a story. Spoiler:
Show
Sometimes that story is short and sometimes it is long. They can be tragic, comic or absurd. Some teach. Some are just to fill the empty spaces in our lives. Rarely it is a transcendent fugue only half remembered but wondered at. And frequently: "it is a tale told by an idiot, full of sound and fury, signifying nothing." -William Shakespeare
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