Community

 
Jump Menu:
Post Reply
Page 7 of 11  •  Prev 1 ... 5 6 7 8 9 ... 11 Next
Switch to Forum Live View Optimized Build Request Thread
6 months ago  ::  Jan 06, 2013 - 11:18PM #61
Slagger_the_Chuul
Date Joined: May 26, 2001
Posts: 5,255

Jan 6, 2013 -- 10:57PM, Cyclone_Joker wrote:

There is a difference between ability and current capability.


Fulfilling requirements is based on your current capabilities.  If you become unable to meet a requirement, you lose the benefit until you qualify once more.

Jan 6, 2013 -- 10:57PM, Cyclone_Joker wrote:

Jan 6, 2013 -- 10:26PM, Cyclone_Joker wrote:

UMD ain't casting, bro.


I didn't mention Use Magic Device, and even if I had, the skill itself describes scroll use as casting.


It also mentions the inability to natively cast.


Not for scrolls it doesn't.

Jan 6, 2013 -- 10:57PM, Cyclone_Joker wrote:

Magic items are cheap, and all of that tier is weak. Photosynthesis has style.


Of course it has style, and that's a good reason; it's just slightly less mechanically efficient to have your vision depend on an item than your food.

Jan 6, 2013 -- 10:57PM, Cyclone_Joker wrote:

So then plains or mountains is best, as more dangerous things(Things with class levels or general native casting) are more likely to be there.


That's unless you're going with it for something like daily spell buffs if you teleport about the world (which I'm mainly thinking of since Sanctum Spell was mentioned), in which case you'd put all your ley line bonuses towards the terrain of your preparation spot.  Though if you have a choice, you'd still locate that spot in the relevant kind of terrain so that you get both effects.

The kraken stirs.  And ten billion sushi dinners cry out for vengeance.  - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.


= My most popular campaign item; for all your adventuring convenience. Show
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness.  It is made of polished wood, with five studlike buttons on one end.  Each button produces a different effect when pressed.  Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed.
        When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle.
        When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets.
        When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall.
        When button 4 is pressed, the rod becomes a sturdy iron spade.
        When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid.  Once per day, it can be commanded to fill with fresh water.
If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours.
    Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
Quick Reply
Cancel
6 months ago  ::  Jan 07, 2013 - 1:52AM #62
Cyclone_Joker
Date Joined: May 19, 2010
Posts: 3,794

Jan 6, 2013 -- 11:18PM, Slagger_the_Chuul wrote:

Jan 6, 2013 -- 10:57PM, Cyclone_Joker wrote:

There is a difference between ability and current capability.


Fulfilling requirements is based on your current capabilities.  If you become unable to meet a requirement, you lose the benefit until you qualify once more.


Except those requirements list something you have, absolutely and statically. Geomancer and co require the ability, the potential to, not the basic statistic. One must be able to cast 2nd level spells. Compare that to simple "must be proficient.

Jan 6, 2013 -- 10:57PM, Cyclone_Joker wrote:

Jan 6, 2013 -- 10:26PM, Cyclone_Joker wrote:

UMD ain't casting, bro.


I didn't mention Use Magic Device, and even if I had, the skill itself describes scroll use as casting.


It also mentions the inability to natively cast.


Not for scrolls it doesn't.


Translation: I didn't reread the text.

Jan 6, 2013 -- 10:57PM, Cyclone_Joker wrote:

Magic items are cheap, and all of that tier is weak. Photosynthesis has style.


Of course it has style, and that's a good reason; it's just slightly less mechanically efficient to have your vision depend on an item than your food.


I don't really think so. I mean, when it comes down to it, every character I've played has carried mundane Grue repellant in one form or another.

Jan 6, 2013 -- 10:57PM, Cyclone_Joker wrote:

So then plains or mountains is best, as more dangerous things(Things with class levels or general native casting) are more likely to be there.


That's unless you're going with it for something like daily spell buffs if you teleport about the world (which I'm mainly thinking of since Sanctum Spell was mentioned), in which case you'd put all your ley line bonuses towards the terrain of your preparation spot.  Though if you have a choice, you'd still locate that spot in the relevant kind of terrain so that you get both effects.


How would you possibly get both mountain and plains? Have an underground lair at the bottom of a huge cliff?

I am ORCutus of Borg, 3 of 6. Resistance... is futile. Your life as it has been... is over. From this time forward... you will service... us.

Resident flaming Frickin' Awesome Guy

Flamboyant Flamer of the House of Trolls
Quick Reply
Cancel
6 months ago  ::  Jan 07, 2013 - 4:45AM #63
Slagger_the_Chuul
Date Joined: May 26, 2001
Posts: 5,255

Jan 7, 2013 -- 1:52AM, Cyclone_Joker wrote:

Except those requirements list something you have, absolutely and statically. Geomancer and co require the ability, the potential to, not the basic statistic. One must be able to cast 2nd level spells.


If you've used your slots up, you're not able to cast spells by that definition.  You'll return to being able later on, but since you're not just talking about owning the spell slots, you don't have that ability right now.

That's why you get into trouble connecting it to the potential casting of the spell with metamagic; if you're ever incapable of using that potential you're not meeting the requirements.  In essence, using the actual casting of the spells leaves you more vulnerable because you don't have them in an absolute and static sense; you can cast them all and run dry.  On the other hand, you always have the slots, even when you've used all your spells.

Jan 7, 2013 -- 1:52AM, Cyclone_Joker wrote:

I didn't reread the text.


It would be more useful if you quoted the section to which you're referring, since then we'd be on the same page (figuratively and perhaps literally).

Jan 7, 2013 -- 1:52AM, Cyclone_Joker wrote:

I don't really think so. I mean, when it comes down to it, every character I've played has carried mundane Grue repellant in one form or another.


If you're going to end up with both anyway, you take the cheaper one if you're aiming for something completely optimal.  Obviously eating sunlight has a bit more style, it just costs a little more in gold and occasional inconvenience.

Jan 7, 2013 -- 1:52AM, Cyclone_Joker wrote:

How would you possibly get both mountain and plains? Have an underground lair at the bottom of a huge cliff?


My statement wasn't completely clear; I mean having a spot where you do your daily buffs (like the sanctum for a Sanctum Spell, or just your home base) which is located in the terrain you've picked for your ley lines.  You're then gaining the benefit for the ideal terrain when you go adventuring in it, and also gaining that benefit for the daily buffs which are always cast in the ideal terrain for your home base.

Naturally, it's only useful once travel distance isn't a problem.  For example, you put a couple of ley lines increases into "mountains" and gain the +2 CL when you do your buffs in your mountain stronghold before you teleport out for a day of adventuring.  If you're in the mountains that day, you've also got the extra on your actively-cast spells, if not, you've still got your daily buffs.

The kraken stirs.  And ten billion sushi dinners cry out for vengeance.  - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.


= My most popular campaign item; for all your adventuring convenience. Show
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness.  It is made of polished wood, with five studlike buttons on one end.  Each button produces a different effect when pressed.  Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed.
        When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle.
        When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets.
        When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall.
        When button 4 is pressed, the rod becomes a sturdy iron spade.
        When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid.  Once per day, it can be commanded to fill with fresh water.
If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours.
    Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
Quick Reply
Cancel
6 months ago  ::  Jan 07, 2013 - 7:59AM #64
Cyclone_Joker
Date Joined: May 19, 2010
Posts: 3,794

Jan 7, 2013 -- 4:45AM, Slagger_the_Chuul wrote:

Jan 7, 2013 -- 1:52AM, Cyclone_Joker wrote:

Except those requirements list something you have, absolutely and statically. Geomancer and co require the ability, the potential to, not the basic statistic. One must be able to cast 2nd level spells.


If you've used your slots up, you're not able to cast spells by that definition.  You'll return to being able later on, but since you're not just talking about owning the spell slots, you don't have that ability right now.

That's why you get into trouble connecting it to the potential casting of the spell with metamagic; if you're ever incapable of using that potential you're not meeting the requirements.  In essence, using the actual casting of the spells leaves you more vulnerable because you don't have them in an absolute and static sense; you can cast them all and run dry.  On the other hand, you always have the slots, even when you've used all your spells.


Wrong, for reasons I've already said.

And I'd post more, but Onesite just ate my entire quite lengthy post, so screw it.

Jan 7, 2013 -- 1:52AM, Cyclone_Joker wrote:

I didn't reread the text.


It would be more useful if you quoted the section to which you're referring, since then we'd be on the same page (figuratively and perhaps literally).


Read the damned SRD.

Jan 7, 2013 -- 1:52AM, Cyclone_Joker wrote:

I don't really think so. I mean, when it comes down to it, every character I've played has carried mundane Grue repellant in one form or another.


If you're going to end up with both anyway, you take the cheaper one if you're aiming for something completely optimal.  Obviously eating sunlight has a bit more style, it just costs a little more in gold and occasional inconvenience.


I honestly can't see it mattering one bit at that level. All of those drifts are pathetic.

BUILD... Oh, hell, whatever number that ninja request was.

Shadow Hand access us what you need. The simplest build that does what you want is a Warforged, or some flavor of elf, Unarmed Swordsage 20. But, that's lame. So, here's a couple of builds with a bit of style behind 'em.

Unarmed Swordsage 2/Cloistered Cleric 1/Crusader 2/Ruby Knight Vindicator 7/Master of the Nine 1/Uncanny Trickster 1/Mot9+4/Uncanny Trickster +2
Unarmed Swordsage 2/Cloistered Cleric 1/Crusader 2/RKV 10/Mot9 5

Either way, use the pantheon rules, worship Wee Jas and, well, a couple of good dieties. I suggest getting both Darkness and Time, so that's what I'll show here.
1)Adaptive Style 1B)Improved Unarmed Strike(Also, a bunch of pseudo-weapon focus) 3)One of the Dodge variants 3B)Blindfight(Darkness Domain) 3B)Improved Initiative(Time Domain) 3B)Knowledge Devotion 6)Shadow Blade 9)Extra Granted Maneuver
After 9, you can go several ways(In fact, the second build could actually support some DMM abuse, though you'd need a little rearranging ro get it), so unless you need more help, I'll leave the finishing up of the build up to you.

Also, carry Nightsticks and an Aptitude Spiked Chain. Jus' sayin.

I am ORCutus of Borg, 3 of 6. Resistance... is futile. Your life as it has been... is over. From this time forward... you will service... us.

Resident flaming Frickin' Awesome Guy

Flamboyant Flamer of the House of Trolls
Quick Reply
Cancel
6 months ago  ::  Jan 07, 2013 - 8:16AM #65
The_Fred
Date Joined: Jan 4, 2012
Posts: 3,186
The problem is that pretty much ALL early-entry tricks are hotly debated. I'm actually tempted to go with Heighten Spell ones, via Earth Spell or Midnight Metamagic (which requires L2 spells anyway) but as others have mentioned, even that is somewhat contraversial.

Jan 6, 2013 -- 3:41PM, Cyclone_Joker wrote:

It's quite obvious that's what the intent was. There's no other possible explanation for such a spell.


I think it's quite obvious that this was not the intent. If a feat were intended to allow early entry into PrCs, it would say "This feat allows early entry into PrCs" or somesuch, not, "This feat makes your spellcasting better when you're on home ground". In fact, I don't believe that any of these tricks were intended for that pupose (though that does not necessarily mean it's not a legal use of them).

Jan 5, 2013 -- 11:26AM, Cyclone_Joker wrote:

And then it goes from there. Take Robilar's at level 15, and the general idea is to hit them twice and trip. You could take a level of monk, too, for Decisive Strike and some Aptitude fun.


This is cool and all, but not quite what I meant. Karmic + Robilar's is pretty standard. I was thinking something more estoteric, like Mantle of Flame plus Iron Guard's Glare.

Quick Reply
Cancel
6 months ago  ::  Jan 07, 2013 - 8:39AM #66
Cyclone_Joker
Date Joined: May 19, 2010
Posts: 3,794

Jan 7, 2013 -- 8:16AM, The_Fred wrote:

The problem is that pretty much ALL early-entry tricks are hotly debated. I'm actually tempted to go with Heighten Spell ones, via Earth Spell or Midnight Metamagic (which requires L2 spells anyway) but as others have mentioned, even that is somewhat contraversial.


Except those objections are wrong.

Jan 6, 2013 -- 3:41PM, Cyclone_Joker wrote:

It's quite obvious that's what the intent was. There's no other possible explanation for such a spell.


I think it's quite obvious that this was not the intent. If a feat were intended to allow early entry into PrCs, it would say "This feat allows early entry into PrCs" or somesuch, not, "This feat makes your spellcasting better when you're on home ground". In fact, I don't believe that any of these tricks were intended for that pupose (though that does not necessarily mean it's not a legal use of them).


I really cannot see any other reason that feat would be printed.

Jan 5, 2013 -- 11:26AM, Cyclone_Joker wrote:

And then it goes from there. Take Robilar's at level 15, and the general idea is to hit them twice and trip. You could take a level of monk, too, for Decisive Strike and some Aptitude fun.


This is cool and all, but not quite what I meant. Karmic + Robilar's is pretty standard. I was thinking something more estoteric, like Mantle of Flame plus Iron Guard's Glare.


Meh. Beyond the four hits and free trips from HSLA+Double Hit+Robilar's/Karmic, I got nothing. Gimme a bit, I'll see what I can do.

I am ORCutus of Borg, 3 of 6. Resistance... is futile. Your life as it has been... is over. From this time forward... you will service... us.

Resident flaming Frickin' Awesome Guy

Flamboyant Flamer of the House of Trolls
Quick Reply
Cancel
6 months ago  ::  Jan 07, 2013 - 11:01AM #67
Corwin1518
Date Joined: Jan 9, 2012
Posts: 3
Hi every i'm new to the forums and wanted to say howdy...so HOWDY :D

I've played D&D since 03 i believe unfortunately i haven't played much since 4th ed came out eck poo...... any-hoot I'm going to be getting together with my old group and since I'm EXTREMELY rusty i wanted to throw out to you guys what my character concept is for the moment and get input on how i can make him/her (yea i dunno yet) better

House rule we play by is that the books have to be from WOTC no 3rd party books and that we have to bring whatever books we use to the game session and since i got my DM all the books on PDF he completely fine with ALL WOTC books ^_^

The character Concept as a child has always been fascinated by contest of skills like fencing, samurais, Blade-singers, etc. and what not because of their elegance He/She takes it a sing of a "master" of their perspective art to be able to evade your opponents attacks and being able to use the least amount of effort in attacking them. (not necessarily doing rage barbarian damage just knowing where to hit the opponent for precise damage) With that the basis of my characters background i came up with the sketchy idea for the character he doesnt want EVER to be hit (like every character and wants to be able to hit EVERYTIME)

This is my idea so far as a 15 lvl character
Swash buckler/Duelist

Feats:
Able Lerner
Combat Intuition
Deft Opportunist
Imp. Initiative
Vexing Flanker
Quick Reconnoiter
Combat Reflexes

Items

BAG OF HOLDING

The weapon i'm thinking will either be a +1 Rapier or Elven thin blade if elven of some kind
+1 to hit and then i want to add metalline as a weapon property

and  i'm pretty sure there is a enchantment i can add on to do dex damage i just cant remember what its called i wanted to add

So far this is what i have like i said its a concept i was mentally working on the last few days, i could really use help picking out the right gear and race who would give me the best stats for this. And fine tune the character yes i want to minmax power game the bejesus out of the character

What else can i say about the characters persona so far not arrogant in his demenor but very confident in his skill always seeking to improve on them a cross between Hajime Saito/Tony Stark
Quick Reply
Cancel
6 months ago  ::  Jan 07, 2013 - 11:52AM #68
The_Fred
Date Joined: Jan 4, 2012
Posts: 3,186

Jan 7, 2013 -- 8:39AM, Cyclone_Joker wrote:

Except those objections are wrong.


The objectors could as easily say that you are wrong. This is the issue with absolutism. The point, however, was not that either view is right or wrong, but that it might be prudent to acknowledge that there is another view, since this is a commonly- and hotly-debated topic.

Jan 7, 2013 -- 8:39AM, Cyclone_Joker wrote:

I really cannot see any other reason that feat would be printed.


So that people can cast better spells in their "sanctum"? Just because that makes the feat rubbish doesn't mean it's not right - go look at Toughness.

Jan 7, 2013 -- 11:01AM, Corwin1518 wrote:

House rule we play by is that the books have to be from WOTC no 3rd party books


This is a house rule?

Jan 7, 2013 -- 8:39AM, Cyclone_Joker wrote:

Meh. Beyond the four hits and free trips from HSLA+Double Hit+Robilar's/Karmic, I got nothing. Gimme a bit, I'll see what I can do.


Double Hit is a nice touch, but I would be interested to see anything else you come up with. Still, here's another one for you - the Multiheaded template from Savage Species. This is a really cool one which could be used either for two- (or multi-) weapon fighting, since it lets you make a full attack with each hand, or for the Multivoice feat (two spells in a round, also in SS). I think it works great with Three-Kreen but I would be curious to see other ideas.

Quick Reply
Cancel
6 months ago  ::  Jan 07, 2013 - 3:17PM #69
Cyclone_Joker
Date Joined: May 19, 2010
Posts: 3,794

Jan 7, 2013 -- 11:52AM, The_Fred wrote:

The objectors could as easily say that you are wrong. This is the issue with absolutism. The point, however, was not that either view is right or wrong, but that it might be prudent to acknowledge that there is another view, since this is a commonly- and hotly-debated topic.


The issue is, acknowledging "another view" would be acknowledging it as a valid view point. The issue is, it isn't. Like so many things, not all views are equal. 

Jan 7, 2013 -- 8:39AM, Cyclone_Joker wrote:

I really cannot see any other reason that feat would be printed.


So that people can cast better spells in their "sanctum"? Just because that makes the feat rubbish doesn't mean it's not right - go look at Toughness.


I'd accept that, but Sanctum is simply good. Toughness isn't.

Jan 7, 2013 -- 11:01AM, Corwin1518 wrote:

House rule we play by is that the books have to be from WOTC no 3rd party books


This is a house rule?


It's just about the best one I've ever seen.

Jan 7, 2013 -- 8:39AM, Cyclone_Joker wrote:

Meh. Beyond the four hits and free trips from HSLA+Double Hit+Robilar's/Karmic, I got nothing. Gimme a bit, I'll see what I can do.


Double Hit is a nice touch, but I would be interested to see anything else you come up with. Still, here's another one for you - the Multiheaded template from Savage Species. This is a really cool one which could be used either for two- (or multi-) weapon fighting, since it lets you make a full attack with each hand, or for the Multivoice feat (two spells in a round, also in SS). I think it works great with Three-Kreen but I would be curious to see other ideas.


Okay, I'll give it a look. However, in the mean time, I feel I must show you this rather fantastic piece of optimization.

Jan 7, 2013 -- 11:01AM, Corwin1518 wrote:

The character Concept as a child has always been fascinated by contest of skills like fencing, samurais, Blade-singers, etc. and what not because of their elegance He/She takes it a sing of a "master" of their perspective art to be able to evade your opponents attacks and being able to use the least amount of effort in attacking them. (not necessarily doing rage barbarian damage just knowing where to hit the opponent for precise damage) With that the basis of my characters background i came up with the sketchy idea for the character he doesnt want EVER to be hit (like every character and wants to be able to hit EVERYTIME)


Seems easy enough.

My first thought is, once again, a Swordsage(I do so love that class). Just going straight Finesse/Shadow Blade Swordsage is about the most simply effective I could think of off the top of my head. Thankfully for you, Tempest is not me and has two great builds that do basically exactly what you want.

Now, I could throw together some very efficient builds, but I don't think I can beat Tempest's on defense.  Well, I mean, except for in WBL abuse, but Tempest's builds could also do that, so it doesn't work. So, do those work, or do you need me to make something more dead killy?

I am ORCutus of Borg, 3 of 6. Resistance... is futile. Your life as it has been... is over. From this time forward... you will service... us.

Resident flaming Frickin' Awesome Guy

Flamboyant Flamer of the House of Trolls
Quick Reply
Cancel
6 months ago  ::  Jan 07, 2013 - 3:55PM #70
The_Fred
Date Joined: Jan 4, 2012
Posts: 3,186

Jan 7, 2013 -- 3:17PM, Cyclone_Joker wrote:

The issue is, acknowledging "another view" would be acknowledging it as a valid view point. The issue is, it isn't. Like so many things, not all views are equal.


Let me put it this way: You're wrong. Your view is invalid. It is obvious that these feats were not designed for early entry into PrCs, they were designed to do what they do (Sanctum to make your spells better in your sanctum, etc). Whilst it may be possible to argue semantics to the point that they could be considered to allow early entry by RAW, it is obvious that this was not the intent.
Besides, Sanctum is a temporary bonus based off your location. Using that to enter a PrC would be like using Polymorph Self to enter a racial PrC like Arcane Archer.

Quick Reply
Cancel
Page 7 of 11  •  Prev 1 ... 5 6 7 8 9 ... 11 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing