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5 months ago ::
Jan 04, 2013 - 7:32AM
#11
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Date Joined:
Dec 10, 2010
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Eh, I like a little role play. I wouldn't want to do nothing but role play though. Think of it this way: I like role playing someone who is allowed to solve his problems with violence.
Allowed to, of course! But it is cool to have a choice! Fight the owlbears or sneak around them, befriend them or "bribe" them with meat. Fight the bandits, bribe them with gold, join them or parley a meet with their leader or fool them into fighting amongst eachother. Fighting is a valid option, but I like it when you have other options that feels just as valid too!
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5 months ago ::
Jan 04, 2013 - 7:34AM
#12
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Date Joined:
Jan 29, 2005
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Eh, I like a little role play. I wouldn't want to do nothing but role play though. Think of it this way: I like role playing someone who is allowed to solve his problems with violence.
Allowed to, of course! But it is cool to have a choice! Fight the owlbears or sneak around them, befriend them or "bribe" them with meat. Fight the bandits, bribe them with gold, join them or parley a meet with their leader or fool them into fighting amongst eachother. Fighting is a valid option, but I like it when you have other options that feels just as valid too!
Those are all great to turn a combat into a skill challenge.
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5 months ago ::
Jan 04, 2013 - 7:36AM
#13
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Date Joined:
Oct 28, 2010
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Not really; D&D in general doesn't have good systems for non-combat stuff.
What kind of system do you really need to roleplay and tell a story?
If you're good at it, none.
If not, then there are systems which encourage non-combat storytelling a lot better than D&D does, principally by having non-binary successes, and actually devoting significant resources to that part of the game.
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5 months ago ::
Jan 04, 2013 - 7:38AM
#14
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Date Joined:
Jul 17, 2003
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I'm in four different 4E campaigns currently and only rarely do any of them have more than a single combat encounter per session (I can really only think of two main ones and one of those was technically a single encounter with a death trap in between two waves of enemies and no chance to rest), but we've often had sessions with no combat or no combat to speak of... I don't consider it to be a combat when the DM's doesn't even have me roll for initiative during an honor duel against a drunken noble, but instead has me make a Charisma check to see how well I played to the crowd while I demolished him.
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5 months ago ::
Jan 04, 2013 - 7:52AM
#15
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Date Joined:
Dec 10, 2010
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I'm in four different 4E campaigns currently and only rarely do any of them have more than a single combat encounter per session (I can really only think of two main ones and one of those was technically a single encounter with a death trap in between two waves of enemies and no chance to rest), but we've often had sessions with no combat or no combat to speak of... I don't consider it to be a combat when the DM's doesn't even have me roll for initiative during an honor duel against a drunken noble, but instead has me make a Charisma check to see how well I played to the crowd while I demolished him.
Nice!
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5 months ago ::
Jan 04, 2013 - 8:02AM
#16
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one shots i run tend to be heavy on combat, but my campaigns have a good bit of rp along with combat. in one game we have had a session with no combat, but typically in my campaigns there is at least one encounter, even if it is just a skirmish.
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5 months ago ::
Jan 04, 2013 - 8:28AM
#17
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Date Joined:
Jun 19, 2004
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My games tend to be a solid mixture of combat and roleplay. That being said we do often have games where the entire session (6-8 hours) is spent without combat. Not too long ago we had 3 sessions in a row with no combat at all. One of my players (a new player to the game and campaign) was getting a little fidgety about it. So I sat down and talked to her and helped build her character's persona up so she could better enter the conversations which has handily solved the problem. All that being said I really dislike skill challenges as written. I like skill challenges that come in phases, with changes every time someone succeeds or fails. That means my skill challenges need to be a lot more complicated and flowchart based than the normal ones. You dont roll 4-8 times before getting the first success/failure in the narrative, you roll maybe twice. I hate to plug myself (especially when I haven't had time to finish editing and posting the first session) but if you want to listen I have the raw audio from one of my sessions up here: everygrain.blogspot.com/
Currently working on making a Dex based defender. Check it out hereSpoiler:
Show
Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
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5 months ago ::
Jan 04, 2013 - 11:15AM
#18
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Date Joined:
Nov 30, 2010
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It depend on the session the non-combat/combat ratio...i have DM'd 90% combat session and up to no-combat session. I try to have atleast 1 encounter per session atleast, thought.
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5 months ago ::
Jan 04, 2013 - 3:10PM
#19
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My games tend to be a solid mixture of combat and roleplay. That being said we do often have games where the entire session (6-8 hours) is spent without combat. Not too long ago we had 3 sessions in a row with no combat at all. One of my players (a new player to the game and campaign) was getting a little fidgety about it. So I sat down and talked to her and helped build her character's persona up so she could better enter the conversations which has handily solved the problem.
All that being said I really dislike skill challenges as written. I like skill challenges that come in phases, with changes every time someone succeeds or fails. That means my skill challenges need to be a lot more complicated and flowchart based than the normal ones. You dont roll 4-8 times before getting the first success/failure in the narrative, you roll maybe twice.
I hate to plug myself (especially when I haven't had time to finish editing and posting the first session) but if you want to listen I have the raw audio from one of my sessions up here:
everygrain.blogspot.com/
A solid mixture imo, is the best for everyone. The campaign I am in presently, is mostly combat hack and slash. I'd like a little more roleplaying. Like any. That said, if I were going to err to any one side, it would definitely be in favor of more combat. My personal ideal mix is probably about 60% combat, 40% RP. I imagine I'd quickly lose interest if I didn't get to blow things up with some regularity.
3 sessions without combat? I'd be fidgity too. You'd have to be a hell of a story teller for me to not end up drooling all over myself in boredom!
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5 months ago ::
Jan 04, 2013 - 3:12PM
#20
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Most of my games have combats at most every other session, usually closer to every 3rd or 4th. I don't like little 'war of attrition, use up resources even though we know who's going to win the fight' battles. I like big, plot-relevant, set-piece encounters.
Another day, another three or four entries to my Ignore List.
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