Community

 
Jump Menu:
Post Reply
Page 1 of 4  •  1 2 3 4 Next
Switch to Forum Live View Guide for Choosing Path?
6 months ago  ::  Jan 03, 2013 - 9:40PM #1
Sparkomatic
Date Joined: Dec 12, 2012
Posts: 9
Greetings All  -

Is there a guide available that can help a newbie choose which D&D path to take?  (eg. PathFinder, 3.5, Encounters, 4E ....)

In particular, looking for a clear definition of pros and cons for each split of D&D there is available.

Thanks! 
Quick Reply
Cancel
6 months ago  ::  Jan 03, 2013 - 11:23PM #2
Ragnar_Lodbrok
Date Joined: Oct 4, 2008
Posts: 4,645
I really dislike 4E. I find that there's little real variation between different classes in the same "role," the system is less interesting to tweak, skills were almost overcondensed, and the few with combat roles were removed entirely, skill challenges don't work (though I believe a "fixed" mechanic was introduced later in its run,) and every class was made too similar in the means by which it functioned.
It does have some good mechanics and ideas, but they're easy to pilfer for 3.5 or Pathfinder, so I don't find it worth slogging through the gameplay itself for them. Essentials looked slightly better, but I never tried it and have no interest in it.
However, combat can be described as tactics based, and somewhat interesting due to the options possessed by the player characters, though I find that the PCs are less at risk than they should be and that 3.5 requires more tactical and (unlike 4E) strategic thought, while offering classes with even more options.

I have a strong preference for 3.5. Martial adepts, psionics, Incarnum users, and spellcasters all use different, interesting systems, and can each be built to the same tier of optimization without much difficulty. The multiclass system is far superior, and allows you to create a greater variety of character concepts. Yes, the edition is "broken." (Technically, it's not truly broken, as that implies unplayable. Unbalanced is a better term.) But it's enjoyable to mess with the mechanics and try to fix it, and easy to avoid the truly overpowered or underpowered options. Players also benefit from more versatile characters. I'm playing a melee sorcerer right now, for example, who still has ranged firepower to some extent, mobility, and options to help in social situations.
Pathfinder is sufficiently similar to 3.5 that I'm not really going to comment on it.
However, if you don't know what you're doing, it's very easy to make a rather weak character (though inexperienced GMs and players work pretty well with that.)

EDIT: Oh, and technically, we're not supposed to talk about D&D here. Off-topic for the forum, or something.
Blood for the Blood God! Skulls for the Skull Throne!
Resident Invisible Man
Lurker in the House of Trolls
A Testament to My Glory
Quick Reply
Cancel
6 months ago  ::  Jan 03, 2013 - 11:34PM #3
Doombringer_of_Hoar
Date Joined: Sep 20, 2009
Posts: 437
I think Ragnar has done a fine job demostrating why a guide for such thing would be very flawed, everyones biased, obviosly Ragnar likes 3.5, so obviously hes going to tell you thats the way to go, I like 4e so id tell you to go with it, but honestly, the only real way that you would know is to play them all, and hell why limit yourself to D&D, theres lots of other quality role playing games out there,
Quick Reply
Cancel
6 months ago  ::  Jan 03, 2013 - 11:37PM #4
Ragnar_Lodbrok
Date Joined: Oct 4, 2008
Posts: 4,645
Pretty much, yeah. I freely admit to bias. The best way to decide is to play both main editions still talked about long enough to decide whether you like them or not. If neither, Fantasy Flight Games has some very solid systems too.
Blood for the Blood God! Skulls for the Skull Throne!
Resident Invisible Man
Lurker in the House of Trolls
A Testament to My Glory
Quick Reply
Cancel
6 months ago  ::  Jan 04, 2013 - 12:07AM #5
ADHadh
Date Joined: Jun 10, 2007
Posts: 5,769
Not only is he biased, he's wrong; 4e is awesome with it's clear definitions and streamlined encounter creation and managment, they just take a tad too long
Motto - Don't Damn Me, Guns N' Roses

http://adhadh.deviantart.com/ - my dA page
adhadh.png
Quick Reply
Cancel
6 months ago  ::  Jan 04, 2013 - 12:17AM #6
pigknight
Date Joined: Sep 28, 2007
Posts: 20,950
I started with an love 3.5 but have done a bit of 4e and played a bit of Pathfinder.

3.5 has option. Metric pig-tons of options. But, even in core only, there is tons of difference in balance between classes. 1-3 fighters, clerics, barbarians, and paladins are supreme. 4-8 is pretty evenly balanced. 9+ prepared spellcasters beat everyone and don't even have to try. Wizards, Clerics, DRUIDS, and Archivists are rediculous late game and noncaster classes are useless. Look up the tier lists and reasoning behind placement to see why. Also, it is the easist to pirate. It might be harder to pick up physical books. Furthermore, there's a spell or mechanic for everything.

4e is very tactics based and focuses less on the mechanics for roleplay. "How does the necromancer raise dead?" "'Cause he can." This is both a pro and con. Also, the classes are more balanced, but individual roles all play the same in the end: defender, melee striker, tanky striker, ranged striker, aoe controller, debuff controller, and leader. Combat is very tactical, if abit safe using core (I increase monster HP and damage. Monsters don't hit hard enough.). Books are rather easy to come by physically but I haven't seen pirate copies yet. Oh and the monsters are cool.

Pathfinder is a more "patched" 3.5. More options for classes, less "dead levels" and simplified mechanics. Wizards, Clerics, and DRUIDS (just remove druids from 3.5 and Pf they're rediculous) are gods at high level as per usual. It s easiest to find the core book and beastiary at any bookstore and you can find all the information from every Pathfinder book online (legally) at their own SRD wiki thingy.

D&D Next can be downloaded from WotC and looks legit. Haven't played it yet but I've heard it said to be a more streamline, balanced 3.5. with 3.5 characters and4e monsters

Overall, I like 3.5 as it has the most stuff and it's easy enough to go "Yeah, that's degenerate let's remove that." 4e is pretty balanced, but has fewer options and makes a close second in my book.

Also on a tangent, the 4e Empire won the first and second Edition Wars and wiped out the 3.5 survivors during the last war  (although I think only one person on the 4e side actually liked 4e).
Resident Piggles

Zombie piggy is eatin' your sigs om nom nom (>*o*)>
MTG Card Show

Front:
PigKnight, One Line Poster (3W)
Legendary Creature - Boar Knight
Vigilance
When this creature dies, return him to play and transform him.
(2/3)
>(5/3)<

Back:
(Black)ZombiePiggles, Eater of Tomato Sauce
Legendary Creature - Boar Knight Zombie
Trample, Intimidate
B: Regenerate this creature.
When this creature is the target of a white spell, transform this creature.
(5/3)


Quick Reply
Cancel
6 months ago  ::  Jan 04, 2013 - 12:26AM #7
Ragnar_Lodbrok
Date Joined: Oct 4, 2008
Posts: 4,645

Jan 4, 2013 -- 12:07AM, ADHadh wrote:

Not only is he biased, he's wrong; 4e is awesome with it's clear definitions and streamlined encounter creation and managment, they just take a tad too long



Well, this isn't the D&D Next playtest forum, so I'm perfectly happy to agree to disagree. 

Blood for the Blood God! Skulls for the Skull Throne!
Resident Invisible Man
Lurker in the House of Trolls
A Testament to My Glory
Quick Reply
Cancel
6 months ago  ::  Jan 04, 2013 - 2:42AM #8
ADHadh
Date Joined: Jun 10, 2007
Posts: 5,769

Jan 4, 2013 -- 12:26AM, Ragnar_Lodbrok wrote:

Well, this isn't the D&D Next playtest forum, so I'm perfectly happy to agree to disagree.



Motto - Don't Damn Me, Guns N' Roses

http://adhadh.deviantart.com/ - my dA page
adhadh.png
Quick Reply
Cancel
6 months ago  ::  Jan 05, 2013 - 2:48PM #9
The_Silversword
Date Joined: Apr 21, 2009
Posts: 13,917
Id say start off with 1e and work your way up from there. Just skip over the BECMI crap.
I survived Section 4 and all I got was this lousy sig


Off-topic and going downhill from there
Quick Reply
Cancel
6 months ago  ::  Jan 05, 2013 - 3:03PM #10
bone_naga
Date Joined: Aug 30, 2007
Posts: 10,100

Jan 5, 2013 -- 2:48PM, The_Silversword wrote:

Id say start off with 1e and work your way up from there. Just skip over the BECMI crap.



Don't listen to him, BECMI was better than 1e.

Owner and Proprietor of the House of Trolls.
God of ownership and possession.
Quick Reply
Cancel
Page 1 of 4  •  1 2 3 4 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing